My name is Sam Gynn. Creating games is my passion.
See more at my website http://sam.draknek.org.
Ludum Dare Games:
LD22 BatKeep
LD21 Stormcrow
LD20 Misplaced
LD19 Jungle
LD18 Graviton - Came 4th place
LD17 Sheep are Flammable
Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
My name is Sam Gynn. Creating games is my passion.
See more at my website http://sam.draknek.org.
Ludum Dare Games:
LD22 BatKeep
LD21 Stormcrow
LD20 Misplaced
LD19 Jungle
LD18 Graviton - Came 4th place
LD17 Sheep are Flammable
Here is my timelapse video. I forgot to record the webcam stream this time.
I was not inspired by the theme and did nothing other than a few sketches of some of the ideas I had. None were particularly motivating. I ended up just playing other games instead. I started work on this game when I got up on Sunday, about 12 hours before the competition deadline.
I decided on a simple Castlevania style platformer.
Happy with the art, though I would like to redo the character animations. Gimp is not great for animating.
I ran out of time. The gameplay was added within the final hour, and the terrible sound effects in the last five minutes.
Watch the Timelapse video of my LD #21 entry Stromcrow:
I did manage to submit my entry before the competition ended, but as the website was going so absurdly slow at the time, I didn’t write anything about it. Perhaps next time I will attempt post more updates during the competition.
My entry was made in Actionscript3 with the Flashpunk library.
Software used: vim, gimp, lmms, audacity, sfxr.
Timelapse video created with my timelapse script and Kdenlive.
Here is a shiny graph of votes and coolness
It generates itself from the current data so it will be up to date.
It will actually work for some previous competitions too.
Uploading my timelapse video.
For some reason the webcam breaks after a few hours.
Trying out video editing software, for LD19 I downloaded Cinelerra, but that was confusing and didn’t even load my videos properly. I just discovered Kdenlive which has a really nice intuitive interface and actually works.
Another competition over.
Completely ran out of time again. My idea requires a lot more art to come close to my vision. I was planning to throw together some simple music and add sound effects but then the deadline sprang up and attacked from behind line an angry velociraptor.
The current level and goal is a bit last minute. Actually the level is my testing level, I ran out of time to do a proper one. Even the stone tile was meant to be a place holder.
Here are some screenshots:
Anyway – time to sleep. I will edit and upload my timelapse video tomorrow.
Here is my timelapse video. Unfortunately run out of time to figure out how to edit it and append the gameplay video.
Maybe I will work it out for next time.
Video here
LD19 is over. Time to sleep…
I submitted my game, although there isn’t really any gameplay to it.
Play Here
I will sort out the timelapse video tomorrow.
My game has been moved to a different server with plenty of bandwidth.
Now hosted here
Wow, It seems my game is popular enough to use up all of my website bandwidth.
I will be moving stuff over to another host as soon as it becomes available.
My website has had ten times more the visits in the last two days than in the last year.
Draknek gave me a makefile that takes a screenshot every minute. Why it was a makefile I have no idea.
I wrote a proper shell script to do this (fully configurable) which does stuff better.
Download it here if anyone is interested.
Yay – competition time.
I have a tendency to be over ambitious in 48 hour competitions so I may use flashpunk for a change. If not I will be using my c++ base code available here. It is mainly a wrapper for some OpenGL and SDL functionality, but also includes math and 3d model loading and animation classes collected from my various projects.
I probably wouldn’t post this as it is incomplete but the rules require any pre-made libraries to be available beforehand.
More details on my entry here.
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