My name's not Rob!
Check out my YouTube: http://www.youtube.com/user/ConnerGaming
And Souncloud: http://soundcloud.com/robproductions-1
About RobProductions (twitter: @RobProductions)
My name's not Rob!
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
The Give Yourself A Trophy Award
Awarded by RobProductions on December 27, 2011
This was my 4th Ludum Dare, and for it I made a game called Complexity, a first person shooter/platformer in Unity3d! Timelapse:
From the start I knew it would be some sort of first person game. In LD24 I had made a puzzle game, which surprised me. After LD24 I tried working on some more action-based mechanics: I had begun work on a 3rd person shooter adventure game and spaceship simulation game.
So with my newfound curiosity of the action genre I wanted to make a game that would prove my profound knowledge of fun mechanics. Like most of my games, it started looking like this:
After the basic movement was achieved I started thinking of a plot. From the beginning I knew there had to be a bad guy, because without a bad guy there would be no purpose to shooting things up! And with the theme Minimalism, I decided early on that you were trying to stop some sort of bad guy from making things too simple. From there I came up with a weapon to counter his efforts — the complexity gun.
Alright, so now I had a weapon. After working on putting some basic shapes together I started a simple AI script. From this I had my enemy. If there was one thing I learned from LD23 it was that the more the character interacts with the level the better — basically keeping the immersion. So I came up with a second purpose for the complexity gun – what if it could shoot objects and make them more complex too? Then I tied this into a gameplay perspective — doors that could only be opened by making them more complex. With these new mechanics I pieced together a level.
Audio and music are pretty self-explanatory, if you want to see exactly how I spent my time on them check the timelapse above!
After working on more important game mechanics such as health and enemy lasers, it was time to work on the final boss! Obviously you all know what it had to be:
Sorry to whoever worked long and hard on that animation
Anyways to add story to the game I quickly came up with a splash screen and tutorial section and after that it was done!
What went right:
- Boss Battle
What went wrong:
- User Interface
- Incomplete side-objectives
- Goal of game
Why don’t you PLAY THE GAME?
Happy Gaming, Ludum Dare! <3
Happy Gaming, Ludum Dare!
After a grueling 48 hours I’ve finally finished COMPLEXITY!
An ACTION PACKED TIMELAPSE is coming soon, with more posts and a post-mortem to follow!
Happy Gaming, Ludum Dare!
Hey it’s me again, the guy that made the kittens post from LD24. Remember that? Well I’m back and voting Kittens again because I know how much the LD community loves kittens.
- Terminal (for timelapsing)
Once again it will most likely be a 1st person game, and once again I will be using my base code library for pause menu and cursor lock. My most recent focus in games has been gameplay itself so look out for some interesting/unique gameplay from this one!
You can click my NAME to see my previous entries.
Happy Gaming, Ludum Dare <3
P.S. I highly recommend Suese’s Black Box Challenge for the daring
I know I said I was in, but unfortunately I have other plans during the LD time frame, one of which is unrelated to gaming but I’ll still share it when it’s done because it’s something I will be making. Let’s just say it involves music and video and one of my favorite bands of all time
Good luck to the rest of you, I will support when possible!
Back for Ludum Dare 25! Woo!
Unfortunately my 48 hours will be reduced to about 36 due to other plans.
Will still be using Unity3D, and might be a NOT first person game, but I’m not sure yet
I now have the tools to live-stream, but I’m not sure if it’s worth the effort because I’m not sure how many people will even watch it. If I do it’ll be down at http://www.twitch.tv/robproductions
I don’t know what to do
Good luck, all!
So I actually sat down and made a game with no time limit or anything! It’s a small one, but at least it’s finished unlike the other billion projects I left lying around.
Here it is on Kongregate:
The Corruption is a First Person Free-Running game where you have to run from the approaching darkness. Uses Shift/RMB to run and C/Ctrl to crouch.
Please give it a play and if possible a rating.
Happy Gaming! <3
My game, Isolated Assault 2, is being built for computer. When my friend asked to play it, he tried to make it work with a gamepad, and it didn’t…
I never thought about people who use gamepads, but I figured “why not add support anyways?” I started testing with my own gamepad to see how my game actually played…
Turns out, my game was TOTALLY DIFFERENT. Playing with a controller feels more compact and comfortable, but reduces accuracy and precision. Keyboard and mouse are generally better because of the amount of buttons and precision, but I can see how people got used to FPS’s on the xbox.
The second problem that came up was the fact that my gamepad had only 1 analog stick, but my friend had 2. (using an xbox controller I think) It was impossible for me to look around.
How do you solve these? Well, for looking around, we can see that Lucasart’s Battlefront 4 for the PSP used the x, square, circle, and triangle for the looking around buttons. And for other actions it had to incorporate the back buttons and arrow keys which a strong selection system. I tried using this for my gamepad, and it actually worked pretty well. However, for some reason, Unity defaults some buttons to keyboard buttons to “make it easier”. In the end, you have to change almost every single control to fit the gamepad, but I think it’s worth it
For the precision problem, the only thing that could make it easier is adjusting the sensitivity (which is already an option) but there is no way to navigate the menus without a mouse, so the game isn’t completely gamepad compatible, but it’s enough to work, and as long the instructions are clear, I think this system works. I mean, who runs a computer without a mouse?
Happy Gaming, Ludum Dare <3
Hello again, all, this time around for LD, I made a first person puzzle game called “Project ‘E’ “. This was a first for me: I had never made a puzzle game before. I’m so used to actiony games and combat games that I actually made the music a little too extreme Anyways here’s the game:
If you want to see how I made the game, watch this ACTION PACKED TIMELAPSE:
My game also got reviewed by Raw Media!
RESULTS! (Drum Roll)
Okay! So overall not bad, getting 100 – 200 rankings. This was a lot better than last time, but not quite as good as LD22. Here’s a chart for ya’ll:
Alright so looks like audio and mood are definitely my top categories! (Which is good because that’s what I work on the most) Something I definitely need to work on though is the graphics. Art styles have DEFINITELY been IMPROVING on Ludum Dare, and I need to get up to speed with mine
Happy gaming, Ludum Dare <3
This time around I saw a lot of good games with a lot of great art styles! Unfortunately I didn’t see much use of distinct music in a lot of games, but they were still nice.
Some things I noticed were:
ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!
(with the exception of Accidental Rebel’s Complexivity )
I ALWAYS have a pause screen in my games and for some that I played, it wasn’t even possible to quit without Force Quiting the App.
Please people think about BASICS in a first person game.
However most people nailed the graphics style, and that was nice.
Anyways thats me rambling, play my game HERE and happy gaming! <3
When the theme was announced, I started immediately. I knew I was good at making first person games, so that’s what I did.
The idea of walking into portals to change your size started when I added a simple trigger system. I hate level design, but this game mostly revolves around that. This game is longer than any of my previous ludum dare games, but I’d say it’s not as actiony and fun as the first two. This is a puzzle game. Boring, right? Well if you like solving puzzles and first person platforming it’s not.
I like first person platforming, and most puzzle games (that are actually innovative… *cough* angry birds *cough* ) But I never thought I’d make one. Anyways, if you want more info about how I made the game, watch this ACTION PACKED TIMELAPSE: (WITH EPIC MUSIC AND ROBOTIC VOICE-OVERS! *GASP* )
AND IF YOU LIKED THAT, WHY DON’T YOU WATCH DONTBENOOBISH’S WALKTHROUGH:
Don’t ask why I switched to caps for the last few sentences. Happy Gaming, Ludum Dare <3
WHAT HAVE I DONE?
XD So my game has turned into something I thought I’d never make: A Puzzle Game. It’s still first person and there is platforming, but you have to actually think to play this one. It’s mostly complete, with just a few more visual tweaks, but otherwise the main level is done, complete with a boss.
The level is quite compact, but it’s designed to last a while. My speed run of the game took about 300 seconds, so an experienced player will probably take longer. This game is longer and has more advanced mechanics than any of my previous ludum dare games, and it was quite the work to get this far.
If there’s one thing I hate about game development, it’s LEVEL DESIGN! Making levels takes forever, but it has to be done, because that’s how you make your game longer.