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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 16 hours, 43 minutes, 36 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 16 hours, 43 minutes, 37 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    About Kix (twitter: @solokix)

    I like games(Who doesn't) and fun

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 26 Warmup
     
    Ludum Dare 25
     
    Ludum Dare 23
     
    SOPAJam
     
    MiniLD 31

    Kix's Trophies

    Kix's Archive

    Progress and Explination

    Posted by (twitter: @solokix)
    Saturday, April 27th, 2013 8:36 pm

    So when at first when i heard the theme ‘minimalism’ i was a bit frustrated. This is a terrible theme i thought, more like a constraint. And then i did some research and googleing and realized it is actually not that bad at all. As far as i can tell minimalism is often a symptom of OCD and. So i’m making my game about a character who has OCD and  his roommate or friend comes in and messes up your few perfectly placed possessions. You as the player have to re-organise  these in a specific time limit. so it’s like a memory puzzle game.

    I’ve got the engine down and now i just have to add the gameplay and make it pretty!

    Still needs work

    Still needs work

    Well i’m ready for day two, are you????

    Warm Up Game COMPLETE :D

    Posted by (twitter: @solokix)
    Sunday, April 21st, 2013 12:53 am

    So i made an unnecessarily violent game about squashing bunnys for the warm up and i’m happy with the quality and the time it took(4-5 hours). It’s not much but it’s kinda fun i think. Play it here if you want

    First Release Ever :)

    Posted by (twitter: @solokix)
    Saturday, February 2nd, 2013 10:15 pm

    So After a month or so of pretty relaxed programming I’ve finally finished my first game. For me this is a big thing, I’ve finally stuck with an idea through good and bad and got a finished product. Basically I’d really appreciate it if some of you amazing people on this site could play and tell me what you think.  It’s uploaded here at staticvoidgames(This website is great)

    SCREENSHOTS:

    ScreenHunter_38 Feb. 03 15.59 ScreenHunter_35 Feb. 03 15.59

    A villainous Post mortem

    Posted by (twitter: @solokix)
    Tuesday, December 18th, 2012 9:51 pm

    So for LudumDare25 i created a pseudo 3D bank robbing game. At first i thought it was a really great idea but i bit off far more than i could chew.

     


    THE GOOD:

    • I made a passable 2.5D ray caster from scratch with no libraries.
    • It was in a playable state by the end(Ill get into that later).
    • I HAD FUN :) :) :)

    THE BAD:

    • For some reason some people have been saying that it’s unplayable. I can’t understand why because i built it on a computer with a 600mhz processor and 2g of ram, so I’m fairly sure it’s not a performance problem.
    • There was only one level, one enemy, and and one objective.
    • There was no sound or polish.

    THE UGLY :(

    • There were two horrid bugs, one that crashed the game and the other that rendered sprites through walls(Can’t believe i neglected to fix that ).
    • The frame rate did drop once you got really close to sprites.

    IN CONCLUSION:

    I made a video of me playing the game in the uploaded state on my PC to show you what it should look like.

    All in all though i had a great LD and i can’t wait for the next one. Can’t wait to play everyone’s games.

    (try ;) )Play it here

    Watch the video here

    P.S the frame rate in the video is shocking mostly because i live streamed that and my internet is crap

    cheers, kix

     

    PROGRESS :)

    Posted by (twitter: @solokix)
    Saturday, December 15th, 2012 9:41 pm

    Hey all, just thought i’d give a quick update on my progress. basically your a bank robber breaking into a bank(NO SHIT), and you have to fight your way in. The concept isn’t very creative but i am making it in 2.5d so it’s one hell of a challenge. So far iv’e got the engine going(Lots of bugs but its workable), sprites and and am in the process of adding the shooting mechanism

    Just testing my wepons

    Just testing my wepons

    I hope everyone else is loving this as much as me. and good luck!

     

    Kix

    Iv’e finished my Game(?? to the best of my abilities )

    Posted by (twitter: @solokix)
    Sunday, November 25th, 2012 3:23 am

    So i’ve finished my mario game. The levels are procedurally generated, with a little variation, and the aim is to get as far as you can. You can find it here at Staticvoidgames. Anyway i had fun and i live streamed an hour or two of coding so if you can be bothered check it out. I hope everyone else has as much fun as i did.

     

    Kix

    Live Streaming for the first time..

    Posted by (twitter: @solokix)
    Saturday, November 24th, 2012 7:44 pm

    Hey everyone, just thought i’d let you know ill be live streaming my coding for the next while. Just search Kix334 on twitch.tv ,Please check it out.

    :)

     

    kix

    Charity Game

    Posted by (twitter: @solokix)
    Friday, November 23rd, 2012 6:49 pm

    So iv’e decided to make a charity game and upload it to Staticvoidgames. I’m basically going to make a never ending mario running mash-up game. I think ill use the original sprites off the nes to keep with the theme as well.Well time to get coding

     

    kix

    First Networing Attempt

    Posted by (twitter: @solokix)
    Saturday, November 17th, 2012 8:20 pm

    So I know that this website is mostly for games and stuff but last night i decided to try and do some networking stuff. So i sat my butt down in front of Eclipse, coded for about 2 1/2  hours and finished a simple chat server and client and started having conversations with my self. If anyone is interested in the source code ill upload it for you. Basically i am hoping this will be like a stepping stone  to making multiplayer games :)  .

    SCREENSHOT:

     

    kix

    First Playable Demo

    Posted by (twitter: @solokix)
    Thursday, November 15th, 2012 4:31 am

    So this is the first playable demo of what was my October challenge(Clearly not finished in time). Anyways, i decided to pick it up last night and I’ve got it to a playable state(I think???) . I’d really appreciate it if some people could play it and give me some feed back as this is one of the first games I’ve finished

    Here’s the link…

    https://dl.dropbox.com/u/48015021/Tower1.jar

    CHALLENGE ACCEPTED

    Posted by (twitter: @solokix)
    Friday, September 28th, 2012 11:37 pm

    So I’m gonna do october challenge but i may have a problem, i’m only 17 so it’s going to be kinda difficult to market my product. I could really use some advise. Anyways here is a screenshot :)  its a tower defense game

    TOTAL FAIL

    Posted by (twitter: @solokix)
    Monday, August 27th, 2012 3:42 am

    Well I got distracted by social life and didn’t do a thing for ludumdare. Many next time         Kix

    Last Minute Change Of Heart

    Posted by (twitter: @solokix)
    Friday, August 24th, 2012 7:06 pm

    Well at the last minute i decided to check the theme and now im in for LD24. I might bail out half way through but we will see. Good Luck everyone

    Post-Mortem

    Posted by (twitter: @solokix)
    Tuesday, April 24th, 2012 2:17 am

    Well More went wrong than went right in terms of my game, but the amount of fun i had and things i learned trumps that.

    WHAT WENT WRONG:

    1.Firstly i didn’t spend enough time thinking about a game to make(WORST MISTAKE EVER!), So it ended up as a collage of things ive always wanted to try.

    2.I tried to implement to many things into my game at once and therefore they didn’t work properly or as well as they could.

    3.LEARN MORE ABOUT ARRAYLISTS!!!! I used an arraylist to render and collide my enemies which sometimes(As I later found out) randomly throws an error crashing the whole program!

    4. Monitor my time more closely(I probably should of tested more often and got other people to play my game)

    WHAT WENT RIGHT:

    1. I Got my game in a playable state(…?)

    2.I made a tile map thing that i could easily change(Never tied it before)

    3. I Quite liked the art that i went back and drew more carefully.

    IN A NUTSHELL:

    I had a heap of fun and will get to play some games(can’t wait)  And I hope other peoples postmortems are more positive than mine. Ill be back for the next LD48 thats for sure.


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