Jack of many trades, master of some.
Check my site for more info than you'll ever need:
http://iki.fi/sol/
About sol_hsa
Entries
Ludum Dare 26 | Ludum Dare 22 | Ludum Dare 19 | Ludum Dare 15 |
sol_hsa's Trophies
![]() Believes in Evolution Awarded by Jiggawatt on December 16, 2011 | ![]() The 'You saw me on IRC' Award Awarded by Folis on August 19, 2010 | ![]() The Black Badge of Zorkitude Awarded by nilsf on September 3, 2009 |
![]() For torrent pains sustained Awarded by DrPetter on April 20, 2009 | ![]() The You Deserve an Award Award Awarded by GBGames on August 19, 2008 | ![]() The GridMaster Prize Awarded by philhassey on January 9, 2008 |
sol_hsa's Archive
Worst Birthday Ever process
So anyway. I only had about 5 hours to work on this one, a couple hours in the evenings, as we had guests over and stuff like that.
I woke up, checked the theme, and thought about it. What is “alone”, really? Absence of other people who are supposed to be there. I thought about making a game where you’re living a normal day, think you see people, but when you go there, they’re a mirage or something. But that would have been a massive content load and doesn’t really have any point..
So I thought about.. what if we hold a party.. and nobody came?
While doing some babysitting, I used some crayons and drew art for a maniac mansiony game. Sort of. Very simplified.

When I got time to actually work on the game, I scanned these in, created one wide texture in photoshop, placing all items where I wanted them, and then blew up the graphics using my Koalizer filter (which can be found on my site) and destroying the resolution.
It looked better while windowed, but I always planned the game to be played fullscreen. In retrospec, 160×100 pixel resolution MIGHT be a bit too little for modern audiences..
Anyway, during the first couple hours I got all of the above done, plus loaded up in OpenGL, with a person walking and you could click on things and it would say things about the clicked things. But there was no game.
It’s strange, but I got really stressed about this project, enough that it affected my sleep. I’ve never gotten such things from LD games before. And I’ve thrown in the towel more than a couple times, and it’s not a biggie.
Anyway, I decided to go with a look/use interface, with a couple cutscenes. You’d do things and eventually hit the bed, as nobody came, and reach game over. Designing a few (short) action chains you have to go through and hacking them in (and they are a hack!) took most of the rest of the time.
So there it is, for what it’s worth – hope you have more fun with this game than I’m expecting you to =)
WBE at around 50% time left

Can walk around, and click on things to get descriptions and stuff. I’m 37.5% confident I’ll get something together. Heading off to bed, and I’ll probably have around 2-3 hours to work on this tomorrow. Maybe it turns into a game? We’ll see.
WBE first screenshot..

This is 70% mockup – everything’s rendered through opengl and most (if not all) art is loaded as textures, just the whole game is missing. I’ve worked on this one for about 1.5 hours now, and if I’m lucky I’ll have another 2.5 hours left. Not feeling too motivated at the moment, but we’ll see.
I maed sum partikels
I wrote a simple particle system editor.
http://iki.fi/sol/thingamagic/
win32 binaries and sources there. Have fun.
I don’t claim it’s bleeding edge in any way or form, but hey, maybe someone finds it useful.
Here’s an oversized picture of it to annoy you:

..the visual editor is white on white text on both firefox and chrome, preview doesn’t work.. neither do most of the buttons.. let’s see what ahppens on ‘publish’ =)
EDIT:..gah, of course my bbcode doesn’t work here, so.. deal with it. This isn’t even in the October Challenge 2011, but I can’t remove that category from the post. yay!
EDIT:..okay, managed to get the html editor on, even though it doesn’t SEEM to be on, so I fixed the links. Enjoy.
Down with “humour”. Up with “mood”.
Seriously, let’s retire the “humour” category. There’s some games that try to be funny, but there’s even more games striving for a certain kind of mood – dark, scary, relaxing, whatever.
D3 dialogtree middleware/engine
I’ll just throw this one in here. In case someone is interested, I’ve recently released a dialog tree middleware (engine and tools), free to use. If you decide to give it a spin, toss me a mail afterwards. I’m interested in any comments regarding any good and bad experiences with it for further development.
^ tools and sources there, along with tons of docs. Engine is in c/c++, but concept is easy to figure out and the tool outputs xml and json too.
And while I’m posting, be sure to read my ludum dare survival guide too at http://iki.fi/sol/ldsurvival.html.
Sorry, no bonus
Thought about the theme a lot. Honest, I did. Eventually I had an idea of having an AI companion with you (as it’s dangerous to go alone), which was more or less like walking a dog. Dog is interested in some things you don’t like (like stopping to sniff at things) and would fight for you (you, on the other hand, couldn’t fight). So you’d have to drag the dog kicking and screaming along across some bits. But that’s about it. Some basic game mechanics (things that attract / detract the dog), but the actual game idea was missing.
I toyed around with the code a bit, but I really wasn’t feeling too hot about the whole thing, so I threw the towel early on, and went to watch megamind instead.
A couple hours ago I got an idea for a joke, and built it very quickly. It’s such a stupid joke that I won’t be submitting it as an entry, but here it is for your (questionable) enjoyment. Win32 binaries only. The game freezes when you reach the joke, so don’t be surprised.
Where’s my torrent? =)
Has someone downloaded all the games yet and ready to host a torrent of them? That would save a lot of time from a lot of people..
I’ve done it a few times, but I don’t have the time now.
Night of the Muglies 1.1
Updated my entry in-place with version 1.1. Changes:
- Tuned gameplay a bit
- Three modes: quick, normal and zen
- Quick is pretty much the same as the 1.0 version was
- Music bits don’t trigger quite as often anymore
This one’s final. I think.
I’m Done
Just submitted my entry, but here’s the data about it anyway.
You’re, like, in a forest, and hunt muglies with your flashlight. All you need to do is point your flashlight around. No clicking required.
I’m particularly happy with the audio side this time, as it’s the first time I’ve used my audio equipment. Whee! Too bad I don’t know how to make music, but well.. it’s the feeling that counts, I guess.
You can also grab the game, the zip includes win32 binaries and source code. The sources need SDL, SDL_Mixer and GLee to compile. I’m fairly certain they will work as is on linux and/or osx.
I’m off to an amusement park tomorrow, so I doubt I’ll be updating this further. Have fun!
night of the muglies release candidate
So. Got a few more moments, so I finished basic gameplay and added a menu. This is RC1; if I find more time there’ll be sound as well. Comments appreciated =)
Oh, and the RC1 can be downloaded here (win32 binary only, sorry)

















