Awarded by pants
on August 20, 2010
Crazed Flourist Recognition Award
Awarded by madk
on May 3, 2010
Some of these are placeholder graphics, which is to say, the yellow resource is really ugly. And hopefully there will be an actual character sprite at some point, though I wouldn’t hold my breath.
Yeah I have no idea what the black stuff is either. I don’t even know what this place is. It has tiled walls and metal floors. Maybe it’s a hospital or something. Could be a swimming pool for all I know.
Are the floors broken, or is this some sort of bizarro staircase? And why are there two rooms full of spikes on the bottom floor? These are questions that I have about 5 hours left to answer.
Finally! I have made a brief tutorial, and enough elements to let the actual puzzling take place! Granted, it’s not particularly challenging yet, and the graphics could use some work (maybe I’ll throw some flowers in there or something if I have time), but it’s playable!
Also, a new hat. Hats make everything better.
For the benefit of my loyal fans (all 2 of you), I must announce that I have finished the physics side of things, and the game is slightly playable. The red goo sticking to the walls will eventually be replaced by a real tileset.
And in case you were wondering where the sword from the last screenshot went, he’s standing on it.
I’m in. I’m tossing up between Game Maker and Unity for this – probably end up with Game Maker because I’m more familiar with it.
My brother Ben says he’ll be joining in too.
Sorry. The playable build is a lot less fun than I had hoped and a lot harder to tweak. I don’t have time to start another entry. I guess I’ll see you guys for the next miniLD.
My intention is to create a scrolling shooter with very little shooting involved. Instead, you will use a grappling hook (behind the blue ship) to grab enemies and throw them at each other. So far, I have a few graphics, a small physics engine, and no sounds.
It takes some time to get used to the hook’s controls, so I might have to make a way of shooting the enemies instead of throwing them at each other. Or I might not. We’ll see.
Oh, and hopefully there will be some awesome explosions when I’m done.