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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 12 days, 22 hours, 49 minutes, 51 seconds
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    About Skriglitz (twitter: @skriglitz)

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    Ludum Dare 22

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    Skriglitz's Archive

    Tired now…

    Posted by (twitter: @skriglitz)
    Monday, December 19th, 2011 7:49 pm

    Well after all this I finally found out that I had an hour submission time after the end of the compo and so I thought I missed it and went for the Jam. But all is well. I rolled out my first game and managed to keep my sanity too along with not gaining more than 2 lbs from lots of mountain dew and food :D  Now just to relax and continue on my other game.

    Btw heres my entry as well as a lovely timelapse :D

    http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8075

    Updated Workspace

    Posted by (twitter: @skriglitz)
    Friday, December 16th, 2011 6:07 pm

    My new desk setup…was a pain but i’m triscreening with CRT’s. The monitor on the left is thanks to MaxiVista.

    Ready and Loaded

    Posted by (twitter: @skriglitz)
    Wednesday, December 14th, 2011 3:51 pm

    Hey all I’m Skriglitz and I’m from Oklahoma.  First timer here but I hope to actually accomplish something. I’ve got like 1 or 2 alternate desk setups ready in case someone needs to steal the TV from me. And yes I was watching the video to party rock anthem in 1080p :P

    Language: Java using Eclipse IDE

    Framework: LWJGL 2.8.2

    Graphics: Paint.Net

    Sound: bfxr, sfxr and possibly FL Studio 10

    Screen Capture: Xsplit

    Music Players for Enjoyment: VLC and Spotify

    /a

    Base Code Declairation + Intent

    Posted by (twitter: @skriglitz)
    Wednesday, December 14th, 2011 2:04 pm

    Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.

    My LWJGL Base Code

    Edit: Added a texture map for font

    Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig


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