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Tired now…
Well after all this I finally found out that I had an hour submission time after the end of the compo and so I thought I missed it and went for the Jam. But all is well. I rolled out my first game and managed to keep my sanity too along with not gaining more than 2 lbs from lots of mountain dew and food
Now just to relax and continue on my other game.
Btw heres my entry as well as a lovely timelapse
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8075
Ready and Loaded
Hey all I’m Skriglitz and I’m from Oklahoma. First timer here but I hope to actually accomplish something. I’ve got like 1 or 2 alternate desk setups ready in case someone needs to steal the TV from me. And yes I was watching the video to party rock anthem in 1080p
Language: Java using Eclipse IDE
Framework: LWJGL 2.8.2
Graphics: Paint.Net
Sound: bfxr, sfxr and possibly FL Studio 10
Screen Capture: Xsplit
Music Players for Enjoyment: VLC and Spotify
/a
Base Code Declairation + Intent
Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.
Edit: Added a texture map for font
Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig





