Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • October Ends: in 30 days, 13 hours, 54 minutes, 49 seconds
  • Ludum Dare 31 begins: in 65 days, 14 hours, 42 minutes, 49 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!) | October Challenge 2014!

    About Skriglitz (twitter: @skriglitz)


    Ludum Dare 22

    Skriglitz's Trophies

    Skriglitz's Archive

    Tired now…

    Posted by (twitter: @skriglitz)
    Monday, December 19th, 2011 7:49 pm

    Well after all this I finally found out that I had an hour submission time after the end of the compo and so I thought I missed it and went for the Jam. But all is well. I rolled out my first game and managed to keep my sanity too along with not gaining more than 2 lbs from lots of mountain dew and food :D  Now just to relax and continue on my other game.

    Btw heres my entry as well as a lovely timelapse :D


    Updated Workspace

    Posted by (twitter: @skriglitz)
    Friday, December 16th, 2011 6:07 pm

    My new desk setup…was a pain but i’m triscreening with CRT’s. The monitor on the left is thanks to MaxiVista.

    Ready and Loaded

    Posted by (twitter: @skriglitz)
    Wednesday, December 14th, 2011 3:51 pm

    Hey all I’m Skriglitz and I’m from Oklahoma.  First timer here but I hope to actually accomplish something. I’ve got like 1 or 2 alternate desk setups ready in case someone needs to steal the TV from me. And yes I was watching the video to party rock anthem in 1080p :P

    Language: Java using Eclipse IDE

    Framework: LWJGL 2.8.2

    Graphics: Paint.Net

    Sound: bfxr, sfxr and possibly FL Studio 10

    Screen Capture: Xsplit

    Music Players for Enjoyment: VLC and Spotify


    Base Code Declairation + Intent

    Posted by (twitter: @skriglitz)
    Wednesday, December 14th, 2011 2:04 pm

    Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.

    My LWJGL Base Code

    Edit: Added a texture map for font

    Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig

    All posts, images, and comments are owned by their creators.

    [cache: storing page]