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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
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About skintkingle

Entries

 
Ludum Dare 26
 
Ludum Dare 24
 
Ludum Dare 20
 
Ludum Dare 18
 
Ludum Dare 17

skintkingle's Trophies

The "Booo Hiss Booo"ing Everything Award
Awarded by asiekierka on August 23, 2010

skintkingle's Archive

Timelapse video mashup and video instructables

Posted by
Tuesday, April 30th, 2013 2:56 pm

Right, so, video,

https://www.youtube.com/watch?v=E9zCTDGtSb4

Nuff said.

More of a gamey game

Posted by
Sunday, April 28th, 2013 6:52 am

Enemys, Health, objectives? an end? Also extended the screen size to 1024×768 as the default small window started to get on our balls!

Maybe… One thing’s for sure, It sure is going well. Poor guy lost his arm though!

Stuff! And Things!

Closing with a video

Posted by
Saturday, April 27th, 2013 4:28 pm

As tonight draws to an end, have a youtube video of our days work as it stands :)

https://www.youtube.com/watch?v=tb6gXcXUChQ

More Progress

Posted by
Saturday, April 27th, 2013 2:21 pm

Making progress on our 2D Firefall-esque minimalist style graphics clone. It’s going really well and is already pretty fun.

 

Scan Hammer Moments

 

Thumpin’

 

Progress!

Posted by
Saturday, April 27th, 2013 6:18 am

Our take on the Minimalism stupid theme is to do all the graphics in a monochrome with minimal color (kinda like the sin city movie take on it)

Is the theme out yet?

Posted by
Friday, April 26th, 2013 5:31 pm

1:30am.

Where the magic is going to happen!

We’re ready and raring to do a late night!

We’re in again

Posted by
Wednesday, April 24th, 2013 7:52 am

We’re back after the fun we had on LD25.

My work colleague and I will be entering the Jam again for this LD26.

 

Tools of the trade are boringly standard now.

SFXR, Supernova, Photoshop, Paint.Net, all the standard things, nothing amazing.

 

Looking forward to having a weekend working with my work colleague at home instead of at work this time. Should be fun!

 

And submitted.

Posted by
Monday, August 27th, 2012 5:30 pm

Just in the nick of time. And to relax, Here’s a video of me being chased by my own enemy AI.

(Spoiler, they lose)

www.youtube.com/watch?v=yrhwzwGRzuE

Home Stretch – Evolve and Conquer

Posted by
Monday, August 27th, 2012 4:15 pm

Sooo clooooseeee. Definately going to be able to ship on time. Only problem i’ve got is WE WANT TO ADD MORE CONTENT.

Let us know of any ground breaking bugs and we’ll try and smash them out too. Submitting shortly… WOOOOOO

Jam entry… SOOOO CLOOOSEEEE

Posted by
Monday, August 27th, 2012 11:34 am

Our game gets ever nearer completion. Only AI left to go.
www.youtube.com/watch?v=_N5FVPS-zHA

Another video update. Different evolution paths

Posted by
Saturday, August 25th, 2012 12:35 pm

Another update, progress has been good today. We’re looking like this now:

 

www.youtube.com/watch?v=MREYKFS83pc

Progress Report

Posted by
Saturday, August 25th, 2012 6:41 am

Quick video of our amoebas consuming eachother.

http://www.youtube.com/embed/JSqxqnfL3X4

We’re in

Posted by
Thursday, August 23rd, 2012 12:03 pm

It’s been about a year since i’ve last entered. And all times previous i’ve been soloing. This time my Work collegue and i are going to enter the jam together and work on a game over 3 days instead.

Same old stuff:

Language: C#

Sound: sfxr

image editing: Paint.net (photoshop/illustrator from collegue)

booze: Corona/Bulmers

food: Pizzahut/Kebab

Nights: Long

I’ll be using my ever-evolving game engine, Supernova from my solo runs in this Jam go.

 

Look forward to seeing all the great entries.

Concept art? And screenshots! OMG… and food.

Posted by
Saturday, April 30th, 2011 10:27 am

Well it’s about 4 hours in and we’ve got an idea, and some basic game stuff.

Goddamn Concept art.

Silly Drawing

Silly drawing

 

First printscreen.

the dude lives

the dude lives!

Ventures of a madman

Posted by
Thursday, April 28th, 2011 1:43 am

Back for my fourth Ludum Dare… Back with the same old.

C# .Net

XNA Framework 4.0

Skintscript – Links soon

SuperNova Game Engine for XNA Framework. – Links soon

sfxr

Paint.Net

 

Gunna bash out another crappy game over the course of 2 days…. The things I do for science.

Im out

Posted by
Saturday, December 18th, 2010 6:33 am

Not even a day in and i know it’s going nowhere. Stress and IRL problems have caused me to have a complete brain fart. I have a great idea but no idea where i can take it so i’m out.

Have fun everyone else.

Tick Tock Goes The Clock

Posted by
Friday, December 17th, 2010 1:21 am

In for my Third LD48, Tools of the trade are the same as last year, hold on let me dig out my last post to save me blurbing and source code linking again. If you arent that bothered i’ll just summarise here and you can ignore the source code and what have you.

I am using:

  • My SuperNova Game Engine (Source Code Link)
  • SkintScript Scripting Language (Source Code Link)
  • SFXR
  • Paint.Net
  • Visual Studios 2005 Professional
  • XNA Framework 2.0
  • Possibly A library i wrote called “Network Library” If i decide i want to make a multiplayer game. (Source Code Link)
  • C#

Good luck to all the newcomers this year and i hope you guys will enjoy it as much as i did the first year i entered. The best achievement you’ll get out of this is the satisfaction of making a game in 48 hours.

May not be starting straight away, because i’m away from home on work, but i should get a good day and a half out of this!!

Good luck all!

Skintkingle

Progress update #4 Another very main menu!

Posted by
Sunday, August 22nd, 2010 6:19 am

Not very pretty at the moment!

But it exists! as does an End game screen with stats!

A very main menu

A very main menu

What all the ladies like… Shopping!

Posted by
Saturday, August 21st, 2010 2:20 pm

Added shopping in!

Try the latest release here

You need XNA Framework 2.0 to run it

some screenies!

Shop button and stats

Shop button and stats

Shop options

Shop options

Status update #3

Posted by
Saturday, August 21st, 2010 11:47 am

this is going too smoothly

When’s it going to go wrong? it must be soon!

Nearly done all the game code.. tomorrow will be dedicated to sound and graphics!

little looksee:

Money money money

Money money money


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