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Progress, just missing the actual game part
Had something I wanted to try at this sort of low resolution, and after reading through a paper and a fair bit of fiddling I’ve got the basics working. Not exactly an original idea, but I thought a nice improvement would be to actually try and make it fun. Am I being vague enough here? A screenshot might help a few people catch onto what I’m talking about:

Anyway, will try to add more tomorrow, as it’s far too late already.
One week wiser
Thank you to all the people that have played and commented on my entry, much obliged. I left it alone for a week, wanting to come back to it with a bit of a fresh head and hopefully fresh eyes. In replaying it a bit there are a few particular points I think are worth talking about, important aspects of the game which I fell I either did or didn’t get right.
Adding an overall game flow loop
In playing through people’s entries I found a lot of them just jump straight into the game and stop when you win or lose. This is a post intended to inform anyone who doesn’t know how, about a quick and dirty way to create a simple ‘start screen’ -> ‘game’ -> ‘end’ -> ‘reset’ loop in thier game. I’ve no idea if there is a more ‘proper’ way to do this, but this is quick, dirty, and works. There may be some differences depending on how your game is structured, but you can fit the idea to most.
Stumbling in the dark.
I didn’t intend to take part in this Ludum Dare. A friend told me about LD a while ago, so I had looked in a little after previous competitions and liked the idea, but I didn’t intend to take part . The same friend told be he was going to take part in this LD which I thought was neat, but I still didn’t intend to take part myself. In browsing through the comments on the “Welcome to Ludum Dare 15!” post a few hours before the competition started, I got to reading about what people said they were going to be using to make their entries and thought I’d check out LOVE for a bit of fun, not at all intending to make something for LD.

