C++/C# programmer by day and game programmer by night. 29 years old, lives in south of Sweden and has been actively participating in all main ludum dare events since #15.
About sirGustav (twitter: @sirGustav)
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
The Grand Food Award #16
Awarded by Hempuli on December 20, 2009
The Grand Food Award
Awarded by Hempuli on September 5, 2009
It’s roughly 5 a.m here and I’m tired. I’ve finished the game but for some reason the loading gets stuck at 0% when playing it online through the browser. Playing it offline seems to work though. It’s a 3MB self contained flash file so I don’t really know what’s wrong. Perhaps it’s some server issue but it seems impossible that both swfcabin and google code has problems hosting my game.
Anyway, I’m really tired and I might be overlooking something obvious so without further ado here it is in all it’s glory: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1135
Well, it seems that I’ve manage to finish making a game and it doesn’t totally suck
Place colored boxes to destroy all the black boxes, but you can’t place two blocks of the same color next to each other and as soon as you place a block next to a black one the cascade of domino explosions start and when it stops if there are more blocks left you loose.
All that is left now is add a ton of polish to it and perhaps calculate the score for all the combinations and add some soft music.
So now some sleep, and polish before I have to attend to a party.
I’m been awake for ~8 hours, have come up with a game idea, implemented parts of it, eaten breakfast, lunch and a few cookies, so far so good.
The mondrian image is currently randomly generated and the basic game idea is to place boxes and get scores. Hopefully it will be somewhat fun
Using temporary art and basecode from a previous unfinsihed haxe game:
Ok, minimalism…. I googled it and the first image it returned was a art piece by Piet Mondrian:
And my initial reaction was to create a casual puzzle/touch game so to break my pattern of platformergames and since I missed the “F this game jam” and I hate casual puzzle games I’m going to make a casual puzzle game.
Hopefully I can achieve something as I basically have no time at all this weekend.
I’m in, though my time this weekend is severely limited, so I’ll probably be making a platformer based on my incomplete haxe game.
I found that I couldn’t compile the timelapse as my resolution was too big for mencoder. Going through the images one by one to downscale every one was not going to happen. All the automated softwares I found was either adfilled, couldn’t be installed on a 64-bit windows or crashed with my dataset. So I took a couple of hours out of my freetime and wrote a simple console application to take care of it.
The usage is pretty easy, write a xml file that tells it what to do
<batch> <actions> <resize width="2048" height="1546" /> <save/> </actions> </batch>
And the just call it:
ImBatch.exe <input pattern> commands.xml <output folder>
and it will do all the work.
So with that said, here it is in all it’s glory: https://github.com/sirGustav/ImBatch
There are a lot of things that I would like to add and change, and I guess that ‘s part of the process, perhaps I’ll make a post compo version adding the stuff that I want to add and fixing the gameplay bugs that are irritating, but anyway… the game is done!
or if you feel lazy
Finally the game is done, now it’s time for polish and tying it all together in a pretty package.
but there is still much to do before the deadline, looks like an alnighter…
I needed a hurt, die and block animation before I can add Captain Woof, so I decided to add another attack, in the form of a charge. It’s kinda fun, in a sadistic way, to charge and slaughter a bunch of cute rabbits.
Next up, food for me and captain woof for the game!
Villain and civilian coloring now done, next up the heroes!
The rabbits spawn randomly around the world, as the evil goat you punch them to death!
Next up is coloring the goat and the rabbits, perhaps add some coins the goat can pickup from the rabbits, a menu system allowing configurable keys and naturally the arch nemesis of the goat, the Furry Four, the super heroes that’s going to defeat the evil goat.
Realistically speaking I probably won’t have time to finish all of them so I’ll be spending tomorrow adding Captain Woof. Catman, Nick Furry and Irondog will have to wait until a post jam release.
After buying on of these, I just had to add joystick support to my game:
Nothing much has happened, object rendering is coming along nicely. I removed the debug rendering and added a player(the blue B) and a regular object(the A). You can walk around the world and the B is static as it was a part of the world.
It’s been a while since I posted last, so here the current progress…
Added a level, still no actual gameplay…
Dr. Horrible the game should be made and it fits the theme, just saying…
ok… no gameplay whatsoever and no heroes or villains in the game so far, but I got a background with a day/night cycle. I should probably be spending my time on the game than the actual background…
okay.. got some early screenshots where I play around some with the tech and size of things
and a gameplay sketch based on this test:
There are silhouettes in the background with a batlike signal when the heroes are about to arrive and a planet/world circling to keep the player on top as he walks around beating up innocent civilians.
Yeah.. I think I’m going with this.