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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 17 days, 6 hours, 54 minutes, 0 seconds
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    About sirGustav (twitter: @sirGustav)

    C++/C# programmer by day and game programmer by night. 29 years old, lives in south of Sweden and has been actively participating in all main ludum dare events since #15.

    Entries

     
    Ludum Dare 29
     
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    Ludum Dare 15

    sirGustav's Trophies

    The Grand Food Award #16
    Awarded by Hempuli
    on December 20, 2009
    The Grand Food Award
    Awarded by Hempuli
    on September 5, 2009

    sirGustav's Archive

    I’m done!

    Posted by (twitter: @sirGustav)
    Sunday, April 28th, 2013 8:00 pm

    It’s roughly 5 a.m here and I’m tired. I’ve finished the game but for some reason the loading gets stuck at 0% when playing it online through the browser. Playing it offline seems to work though. It’s a 3MB self contained flash file so I don’t really know what’s wrong. Perhaps it’s some server issue but it seems impossible that both swfcabin and google code has problems hosting my game.

    Anyway, I’m really tired and I might be overlooking something obvious so without further ado here it is in all it’s glory: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1135

    Gameplay

    Gameplay

    Game complete, time for polishing!

    Posted by (twitter: @sirGustav)
    Saturday, April 27th, 2013 5:28 pm

    Well, it seems that I’ve manage to finish making a game and it doesn’t totally suck :)

    Place colored boxes to destroy all the black boxes, but you can’t place two blocks of the same color next to each other and as soon as you place a block next to a black one the cascade of domino explosions start and when it stops if there are more blocks left you loose.

    All that is left now is add a ton of polish to it and perhaps calculate the score for all the combinations and add some soft music.

    Title screen

    Title screen

    select the colored box

    select the colored box

    So now some sleep, and polish before I have to attend to a party.

    What doesn’t kill you makes you stranger

    Posted by (twitter: @sirGustav)
    Saturday, April 27th, 2013 6:42 am

    I’m been awake for ~8 hours, have come up with a game idea, implemented parts of it, eaten breakfast, lunch and a few cookies, so far so good.

    Current status

    Current status

    Earlier today

    Earlier today

    The mondrian image is currently randomly generated and the basic game idea is to place boxes and get scores. Hopefully it will be somewhat fun :)

    No more cookies

    No more cookies

     

    Yay for temporary art!

    Posted by (twitter: @sirGustav)
    Saturday, April 27th, 2013 2:02 am

    Using temporary art and basecode from a previous unfinsihed haxe game:

    first screenshot

    first screenshot

    I have an idea, I guess…

    Posted by (twitter: @sirGustav)
    Friday, April 26th, 2013 10:30 pm

    Ok, minimalism…. I googled it and the first image it returned was a art piece by Piet Mondrian:

    And my initial reaction was to create a casual puzzle/touch game so to break my pattern of platformergames and since I missed the “F this game jam” and I hate casual puzzle games I’m going to make a casual puzzle game.

    Hopefully I can achieve something as I basically have no time at all this weekend.

    I’m also in

    Posted by (twitter: @sirGustav)
    Friday, April 26th, 2013 2:19 pm

    I’m in, though my time this weekend is severely limited, so I’ll probably be making a platformer based on my incomplete haxe game.

    New tool!

    Posted by (twitter: @sirGustav)
    Monday, December 17th, 2012 3:51 pm

    I found that I couldn’t compile the timelapse as my resolution was too big for mencoder. Going through the images one by one to downscale every one was not going to happen. All the automated softwares I found was either adfilled, couldn’t be installed on a 64-bit windows or crashed with my dataset. So I took a couple of hours out of my freetime and wrote a simple console application to take care of it.

    The usage is pretty easy, write a xml file that tells it what to do

    <batch>
        <actions>
            <resize width="2048" height="1546" />
            <save/>
        </actions>
    </batch>

    And the just call it:

    ImBatch.exe <input pattern> commands.xml <output folder>

    and it will do all the work.

    So with that said, here it is in all it’s glory: https://github.com/sirGustav/ImBatch

    Timelapse!

    Posted by (twitter: @sirGustav)
    Monday, December 17th, 2012 3:40 pm

    Game completed!

    Posted by (twitter: @sirGustav)
    Sunday, December 16th, 2012 7:42 pm

    There are a lot of things that I would like to add and change, and I guess that ‘s part of the process, perhaps I’ll make a post compo version adding the stuff that I want to add and fixing the gameplay bugs that are irritating, but anyway… the game is done!

    make sure to hit the dog when he's happy

    make sure to hit the dog when he’s happy…

    Play it here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=1135

    or if you feel lazy :)

    Heroes has arrived!

    Posted by (twitter: @sirGustav)
    Sunday, December 16th, 2012 2:17 pm

    Finally the game is done, now it’s time for polish and tying it all together in a pretty package.

    Epic battle between the evil goat and on of the furry four.!

    Epic battle between the evil goat and on of the furry four!

    but there is still much to do before the deadline, looks like an alnighter…

    todo...

    stuff to do…

    Charge!

    Posted by (twitter: @sirGustav)
    Sunday, December 16th, 2012 3:36 am

    I needed a hurt, die and block animation before I can add Captain Woof, so I decided to add another attack, in the form of a charge. It’s kinda fun, in a sadistic way, to charge and slaughter a bunch of cute rabbits.

    Charge!

    Charge!

    Next up, food for me and captain woof for the game!

    Now in color!

    Posted by (twitter: @sirGustav)
    Sunday, December 16th, 2012 1:54 am
    Gibs, now in color

    Gibs, now in color

    Villain and civilian coloring now done, next up the heroes!

    Commence the slaughtering!

    Posted by (twitter: @sirGustav)
    Saturday, December 15th, 2012 7:24 pm
    Gibs of cute rabbits

    Gibs of cute rabbits

    The rabbits spawn randomly around the world, as the evil goat you punch them to death!

    Next up is coloring the goat and the rabbits, perhaps add some coins the goat can pickup from the rabbits, a menu system allowing configurable keys and naturally the arch nemesis of the goat, the Furry Four, the super heroes that’s going to defeat the evil goat.

    Realistically speaking I probably won’t have time to finish all of them so I’ll be spending tomorrow adding Captain Woof. Catman, Nick Furry and Irondog will have to wait until a post jam release.

    A evil goat beating up cute rabbits – oldschool

    Posted by (twitter: @sirGustav)
    Saturday, December 15th, 2012 5:00 pm

    After buying on of these, I just had to add joystick support to my game:

    old school controller

    old school controller

    the rabbit and the goat

    the rabbit and the goat with unified keyboard+ joystick system

     


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