I make Games and they are awesome
About shubshub (twitter: @shubshub11)
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MiniLD #37 |
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Charity Game Jam Post Morterm – Create A Sokoban
Create A Sokoban Turned out really great in the end
And Managed to Get it Updated Once During time frame of the Game Jam
Since then I have Updated it again With more Features that are not Normally Part of Sokoban these Include the Doors The Switches the stairs and Holes Its Pretty Awesome
Head Over to: http://www.charitygamejam.com And Look for Create A Sokoban its Awesome
Im Currently in the process of Updating it Once Again I Have Changed the way you select blocks and use the Menu into a Drop Down List and also Fixed a few bugs though don’t expect it to be updated for a while with these features
Create A Sokoban – My Charity Game Jam Entry
Head over to www.charitygamejam.com And Looks for The Create A Sokoban Cartridge
After I Finished Creating RetroTron I started to get bored and wanted to Know if I Could post more than one game and I Can
So I got to work on this simple Game/Level Editor
Basically what it is Is a Level editor so That you can Create Your own Sokoban Levels (If you don’t Know What Sokoban is the Game Information will tell you)
I Started at about 11am This Morning and Just Uploaded it less than 5 Minutes ago
I Will Probably make A Sequel if its Good
Who would be interested in a different type of ld challenge
I Just had an Idea of a New type of Ludum Dare
Basically you use a Game Development program that I will develop Prior to the Challenge and then you use that to come up with the Best game using its limited capabilities
Im just wondering who would be interested in such a challenge?
My Charity Game Jam Game: RetroTron
I Decided to start early but it seems I finished early
I will submit it on the day But I want to get your guys thoughts now to see what I should add or change and stuff
Download RetroTron for Windows
Its a Very Difficult Game
It was developed in Game Maker 7 Pro (I decided to use an old tool to make an old style game)
I can Probably add most things that you guys want me to add I don’t Mind I enjoy Making games
Although it doesnt seem it can have alot more Anyway comment what you think
If its not fun then I can easily make another game No problems there
Coming December 17th: WallJumper The Game
*Movie Voice Activate*
Coming This December to an Internet Near you
The Greatest Game ever made by Shubshub Productions
A Ludum Dare Project Made in 48 Hours
WALLJUMPER THE GAME
*Movie Voice End*
[It seems Im getting Ideas from People Raging in Video Games currently lol]
Scaling Walls Has Never been Harder
Now it is
2 Worlds 20 Levels [Ludum Dare Version] [I Will Try to Make as Many of the 5 Worlds as Possible though but 2 Worlds is the Goal for the Ludum Dare]
5 Worlds 50 Levels [Full Version]
The Story [Fixed by Cipher]
In Aeropia, it has always been peaceful, until one day the GroundTredders Invade from the world of Down Under!
They steal the very thing keeping Aeropia in the air. Their plan is to take over the universe by destroying every other world therefore, forcing people to bow down to them for food and water
At first it was just about getting back the Aero Crystal and saving your world and defeating the GroundTredders however, it soon becomes an Insanely difficult task to save the entire world from destruction at the hands of an Unknown Entity
The Worlds
World 1: Aeropia [Easy]
World 2: Down Under
World 3: Fire Kingdom
World 4: Portal Zone
World 5: Dark Aeropia
And Possibly More if the Game is Epic
Bosses
World 1: GroundTredder
World 2: King Tred
World 3: Fire Demon
World 4: Black Hole Monster
World 5: The Unknown Entity
Known Hazards
Water – Like all WallJumper’s They Can’t Swim they Instantly Drown
Lava – Like any Living Organic Creature Lava is Hot and Therefore Instant Death
Stopping on land – We don’t Know why But Stopping once activating the Grappling Hook Causes WallJumper to Die We never found out the cause for this its just like that ok
Lasers – Like 99% of the Beams that Emit Heat Lasers are Hot and therefore will Instantly Kill WallJumper
Toaster – No its not a House Hold Toaster its more like a Complex Trap that Will Kill You if you Touch it
Known Enemies
Like all Great games they have atleast 1 Form of enemy
Rust Cannon – Similar to the Rocket Launcher in the Super Meat Universe except that it shoots Rust and is Much MUCH Harder to dodge its projectiles If it hits your Grappling Hook it can Rust it instantly and it will break causing you to fall
The Goal
To Prevent the Worlds Destruction By Defeating the Ultimate Boss the Unknown entity
Which you discover after beating World 1
Extra Info
Name: WallJumper The Game
Genre: Wall Scaler
Theme:
[Not Yet Decided]
Release Date: December 17th
Description: An Epic Game all About Scaling Walls
Developed In: Stencyl Engine
Platform: Flash
Made for: Ludum Dare 25 2012 December 14th-17th
Current Confirmed Tools
Grappling Shot
Current Confirmed Characters
WallJumper [Originally Appeared in: WallJumper The Game]
Molecule Boy [Originally Appeared in: Molecule Boy...]
AtoMregal [Originally Appeared in: Molecule Boy...]
GroundTredder [Originally Appeared in: WallJumper The Game]
Some Information about WallJumper
WallJumper is the Main Character of this Epic Wall Scaler Game However there is some information
about him below
WallJumper is not very Agile however he is very capable of getting anywhere thats right anywhere at all
As long as he uses some kind of Grappling Hook Yup thats right Use the Grappling Hook Abillities/Tools to scale through each and every level
See Full Thread Here: Thread on Stencyl
MoleculeMan… A New Indie Game
I Have started developing my first indie game
I Call it MoleculeMan
Created by Shubshub Productions [The one man company]
MoleculeMan… is a new 16-Bit Indie game in development that follows the adventures of the main character MoleculeMan as he travels the lands in hopes of saving his Friends
The game will feature the following
Stats that you can Upgrade
Beautiful Tiles from the wonderful Forge known as StencylForge
Equipment that will give you Bonuses
Many Enemies
Storyline
Lets begin this story from the start shall we
The village of AtomsVille was a Quiet village in the Molecule sized Universe it was filled with many happy and lively villagers until one day the evil Dr Electron invaded the small village and stole there new technology that can give anyone ultimate power
With the new technology stolen and still very unstable they thought that the world would soon come to an end until one brave soul decided to fight back his name was MoleculeMan and he wanted to get this new technology back and save the world.
New Indie game in development
DotMan is the name and side scroller is the game
Im making a new Indie game called DotMan its going to be a Side Scroller game
A Flash Game made using Stencyl
DotMan is on an Adventure to save the world
He will travel through Many area’s adapt to many different genre’s of gameplay and most of all it will be fun
I will keep you guys posted
Someone give me a game theme
Im going to create a game and I want someone to give me a theme
Here are the other specifications im going to use
Tool Used: GameSalad
Graphics: 8-Bit
Genre: ???
Length: Short
My Theme Suggestion
Fast and Slow
I Already submitted my suggestion but here is the general idea of it
Basically make a game where you have the abillity to slow down or speed up objects to complete levels
Ive decided on an LD style Read Post
Hello there I am here to tell you all about my new idea for an LD Basically I will develop a system which has preset graphics and events of what it can do and from that you are to script a game in about 24 Hours or so (I may extend that time limit)
And basically this game runner will run the scripted code and play out like normal
I will probabluy call this a Custom Framework LD or CFLD24 (Custom Framework Ludum dare 24 Hours)
Post ideas about what you think and also I will be astarting work on this custom framework tonight and there will be a full documentation about it
ZeroMiner (Not a LD Game)
Screenshots:
http://img684.imageshack.us/img684/278/screenshot100rq.png
http://img841.imageshack.us/img841/1153/screenshot101v.png
Download Link: Click Here
ZeroMiner is a 2D sidescroller sandbox game
Controls
A – Move Left
D – Move Right
W – Jump
Right Click – Mine out selected block
Left Click – Place Block after clicking on block from inventory
First Gameboy Dev Challenge (24h Challenge) (Still deciding on date)
Im hosting my own styled LD where you have to develop a working Game boy game In 24hours
A Recomended toolkit to use is the GBDK Look it up on google (Gameboy Development Kit)
I am still deciding on the date
GBDK: http://gbdk.sourceforge.net/
Dragon Pong: First 8hld Submission
Controls are explained inside the game
http://www.mediafire.com/?ep6eqxb48n93inz
I would have added a whole heap more except Im sick at the moment and can not concentrate and also Im not going to be awake for the full 8 Hours
Screenshot
It would be cool to see a Game Boy game dev LD
Im wondering if that is even possible though
A LD to see who can Create the best Game Boy Game from scratch no rom base to Hack from code it completely from scratch
I am thinking of hosting one of these If I can find the correct tools to create them with
2 Hours Into 8hld#1 My Games Progress
Im still developing dragon pong
but Ive added this so Far
This is a 2 Player Game
A Normal Mode (Move the Paddles up and down)
A Multi Directional Mode (Move in all 4 Directions)
Load Custom-Built Mods (Allowing the Community to add on to the game)
Music
Sound Toggle
Mod Toggle
Developing my 8hld Game
Im developing my first ever ld challenge Game its Called Dragon Pong
its gonna be cool
Need a new game idea
Im looking for some Inspiration but I need an Idea to work from
Please give me an epic idea
Entering MiniLD31
Im entering MiniLD31 I will be Using Game Maker 8.0 Pro
Getting New SmartPhone for Christmas =)
Im Getting me a smartphone for christmas Its a Telecom HUAWEI X1
Game Maker GML Discovery: EXE Compiling
I Have Figured out how to Make Game Maker be able to make a runnable exe with gml
(Useful if your Making an External Level Editor For a Game)
The Script
[code]
global.out = '//{ object export data'
with (all) {
trace = true
if (object_index == obj_control) trace = false // add lines like these to make objects that should not be exported
if (trace) {
global.out += chr(13) + chr(10) + 'instance_create(' + string(x) + ', ' + string(y) + ', ' + object_get_name(object_index) + ')'
}
}
global.out += chr(13) + chr(10) + '//}'
clipboard_set_text(global.out) // or move it somewhere else[/code]
You Need to have an Object called
obj_control is where you Put the object name that you dont want exported
you Can make more lines of it with the name of all the objects you dont want exported
the clipboard_set_text only adds the data to the clipboard Im Not so good when it comes to writing text to files
enjoy



