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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About shinD (twitter: @shinnerjt)

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Some progress… code tease!

Posted by (twitter: @shinnerjt)
Sunday, December 18th, 2011 3:46 am

Doing some progress! A preview of my class structure.

Alright, let’s see what happens

Posted by (twitter: @shinnerjt)
Saturday, December 17th, 2011 2:42 pm

Had to spend most of the day at work today, so kinda late actual start for me.

Got my beer, Aventinus Weizen Eisbock, got my IDE, Flashdevelop and got the Flashpunk ready. Let’s see if we get anywhere.

Thought I forgot this, right… wrong!

Posted by (twitter: @shinnerjt)
Tuesday, October 11th, 2011 6:44 am

Here’s a new video! Some new features! Still bare & incomplete!

Doing the challenge in Straight to Video

Posted by (twitter: @shinnerjt)
Monday, October 3rd, 2011 6:14 am

Heya, I’ll be doing the Challenge as well!

Since I don’t want to spend my time writing, I’m going to just talk to myself on video.  I’ll post them here and at my website so you can join the fun.  Here’s the first one! 

48 hours down, no game

Posted by (twitter: @shinnerjt)
Monday, September 19th, 2011 12:54 am

So, I didn’t manage to produce a finished game within the timeframe of 48 hours. In that sense, this miniLD was a “fail” for me.

I did however manage to make something which I think has some potential. I think I’ll carry it over to October and thought that while it’s not ready to submit, I’d drop what I have here.  Try it out, it has issues and there are no winning/losing states, no animations, but tell me what you think, how the controls feel and whatever, that’d be a help going forward with this project!

Web-version (Flash) here

Comment here or send your thoughts via twitter!

See ya in October Challenge!

Whoop

Posted by (twitter: @shinnerjt)
Saturday, September 17th, 2011 6:42 am

Mini-LD happening, starting now.  I might’ve done little bit of work earlier …but let’s keep that just between you and me, alright!

Here’s a little screen.

Escape… post-mortem

Posted by (twitter: @shinnerjt)
Tuesday, August 23rd, 2011 12:47 pm

If you haven’t, check my game out in here!  It’s bound to get lost among the 599 we got!

Some of my ramblings about the project to follow..

This is the first time I’ve managed to enter an entry to the compo – I’ve tried several times but due to mix of IRL stuff happening and just generally not being able to pull it off I haven’t finished an entry before. I did have to go to work on Saturday this time as well which cost me some time, but hey, can’t help it.

At first my game was going to be something completely different and a lot more gamey, with some puzzley-platforming elements. The thing was, in secret I’ve been working on a platform game and quickly discovered I was doing pretty much the same thing I already had – just from scratch. Repeating the same work I’d already done didn’t feel right to me in a sense, so I decided to scrap the idea and take into a different direction. Plus I knew if I wanted to take it further, I’d have to start building tools and soon all my time would’ve been used on that! Or tweaking collisions.
(more…)

An entry exists!

Posted by (twitter: @shinnerjt)
Sunday, August 21st, 2011 1:47 pm

Alright!  After many tries partaking in LDs, I finally managed to post an entry in time.  It sure was …interesting.  Not a lot I could use later codewise but as an experience it was fun.  If anything, I realized I need to code more to keep in practice!

Escape… is my cleverly named title, here’s a screenshot of the final thing.  It’s …something.  I’m not quite sure what.

Compoing

Posted by (twitter: @shinnerjt)
Saturday, August 20th, 2011 5:33 am

Been doing these a few times but never posted about it here!  Maybe that’s why I’ve failed.  Not this time, hopefully!

I’m running Python with Pyglet.  So far I’ve got my idea down and work is going unusually smooth.

Here’s what I have so far, I haven’t yet completely nailed the mechanics but it’s going to be something.

Yeah, it’s ugly.  Art comes tomorrow/later today if I have time after work.


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