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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 16 days, 0 hours, 41 minutes, 58 seconds
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    About Sheepolution (twitter: @Sheepolution)

    Entries

     
    Ludum Dare 30
     
    Ludum Dare 29
     
    Ludum Dare 29 Warmup
     
    Ludum Dare 28
     
    October Challenge 2013
     
    Ludum Dare 27
     
    Ludum Dare 27 Warmup
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    MiniLD #37
     
    Ludum Dare 24
     
    MiniLD #36
     
    MiniLD #35
     
    Ludum Dare 23
     
    SOPAJam
     
    Ludum Dare 22
     
    Ludum Dare 22 Warmup
     
    Ludum Dare 21

    Sheepolution's Trophies

    Puzzle Game Award
    Awarded by rfgpfeiffer
    on August 28, 2014
    The "Nice Bieber!" Award
    Awarded by Jarcas Studios
    on January 8, 2014
    LIVIN DAT HIGH LIFE
    Awarded by Jiggawatt
    on January 7, 2014
    Best Overall #1
    Awarded by HacksawUnit
    on January 7, 2014
    John Nash Award for Metagame Potential
    Awarded by rfgpfeiffer
    on August 31, 2013
    The Greatest Example of Lateral Thinking To Date Award
    Awarded by Tim Bumpus
    on July 14, 2012

    Sheepolution's Archive

    FACED – An innovative tile-shoving puzzle game

    Posted by (twitter: @Sheepolution)
    Tuesday, August 26th, 2014 5:13 am

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Play the game!

    Square Game Thing – Progress pic 1

    Posted by (twitter: @Sheepolution)
    Sunday, August 24th, 2014 9:45 am

     

     

     

     

     

     

    I just realized I didn’t post any progress pics so far. So here is a gif!

     

    Whoops, forgot to say this, but I’m in.

    Posted by (twitter: @Sheepolution)
    Saturday, August 23rd, 2014 1:07 am

    Okay really quick:

    Graphics: Aseprite

    Audio: Pixitracker

    Code-editor: Sublime Text 2

    Engine/Framework: LÖVE

    That’s about it okay bye.

    In Hiding: Post-Mortem

    Posted by (twitter: @Sheepolution)
    Tuesday, April 29th, 2014 12:01 pm

    I recommend playing the game before reading this:

    Play the game

    Information

    • Start: 11:30 AM (5:30 AM EST)
    • End: 3 AM (9 PM EST)
    • Time spend sleeping: 11 hours
    • Software used: Sublime Text, LÖVE, Aseprite, Pixitracker, bfxr

     

    The idea

    I had to think for a long time before finally coming up with an idea. But then it suddenly popped into my mind. I thought back to a flower parade float. You can take a look at it here on Youtube. When I was standing in the audience looking at it, I felt fear. They made the mood so strong, that I feared for them being captured. I took that as inspiration and started making my game.

     

    The good

    • Art

    It was the first time I used Aseprite for Ludum Dare, and it is such a great tool. It does exactly what I want. So making the art, although it’s not the best, went alright.

     

    • The idea

    I personally think I succeeded again in coming up with an innovative, and fun concept. The idea had room for potential that I could come up with while making the game.

     

    • Programming

    I don’t think there was any bug that cost me more than 15 minutes of my time. Although the source code is one big mess, I managed to find my way through it. Luckily you only have to look at it for 2 days straight.

     

    The bad

    • Gameplay

    You could hug your daughter, and feed the baby, that was it. I needed a reason for you to walk from left to right and back. But with everything I could come up with, I had this argument for myself: “Then why wouldn’t the daughter stand on the right side?”. I solved it by adding the lights coming from the floor, which you weren’t allowed to be seen by (although this is actually not in the game, people still think it’s dangerous so they sort of added that feature by themselves). The ‘getting food’ was a perfect solution. You take the risk of the guy coming while you’re taking food, you need to let your daughter hold the baby, you need to feed your daughter. It added a lot of gameplay. So even though it sounds as if that all went right, it was something I had a lot of trouble with making the game.

     

    • Balancing

    Never had I so much trouble with balancing a game. It kept being too hard, I kept lowering the speed of how fast the baby or daughter cries, and upped the time of how fast the man comes to inspect. In the end I think I made it too easy, but that might be because I made the game. Most still seem to have trouble finishing the game their first or second try. Balancing cost me quite some time, and it’s the reason why the intro and menu are so shitty.

     

    • Audio

    I can’t make music or sound effects, and I felt that 8-bit sounds wouldn’t do its justice. In the end my brother told me to do a heartbeat, which worked out pretty nicely. It reminded me Eniko’s game from previous Ludum Dare, No way out. I felt like stealing it even though I didn’t took it from there. But if a single feature of another game makes your game at its best, then why not use it? In the end I think the audio gives some nice mood.

     

    The ugly

    • The baby

    If you’ve played the game, you might have seen what can happen to the baby. Now you might think: Sheepolution, what were you thinking in your sick mind while you decided to put that in your game? Well, I got it from the movie The Pianist. In the movie a woman cries. A man explain she’s crying because the police was searching their house when they baby started crying, she suffocated the baby, but it was too late, they were already caught. I thought this would fit perfectly in my game. I hoped it would make people skip a heartbeat when they suddenly see the option in the menu. The scene of the movie can be found here: At 0:45:40

     

    I hope you enjoy(ed) playing In Hiding. I think it’s a kind of game I won’t be making again soon.

     

    Cheers!

    Aaand…. DONE! In Hiding

    Posted by (twitter: @Sheepolution)
    Sunday, April 27th, 2014 6:59 pm

    http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5959

     

    I’m happy with the result. That’s all I can say for now. Will do a post-mortem later of course!

    Progress Pic! Quiet.

    Posted by (twitter: @Sheepolution)
    Sunday, April 27th, 2014 6:35 am

    Progress pic! It’ll be alright.

    Posted by (twitter: @Sheepolution)
    Sunday, April 27th, 2014 4:18 am

    A little bit of progress

    Posted by (twitter: @Sheepolution)
    Sunday, April 27th, 2014 12:49 am

    Progress gifs!

    Posted by (twitter: @Sheepolution)
    Saturday, April 26th, 2014 10:24 am
    Badly colored because of the format.

     

    First mock-up!

    Posted by (twitter: @Sheepolution)
    Saturday, April 26th, 2014 6:54 am

    Came with my idea way too late. But anyway, here’s a mock-up!

     

    Hey guess what? I’m in!

    Posted by (twitter: @Sheepolution)
    Wednesday, April 23rd, 2014 6:46 am

    Time for someone else to take the throne, or will I be able to defend it?

    Tools

    Language/Framework/Engine: LÖVE

    Text-editor: Sublime Text

    Art: Aseprite

    Music: PixiTracker

     

    Good luck everyone!

    One Take – Post Results

    Posted by (twitter: @Sheepolution)
    Tuesday, January 7th, 2014 6:54 am

    How did I do?

     Overall

     Innovation

    #5 Fun

    #9 Theme

    #14 Humor

    #41 Mood

    #89 Graphics

    #561 Audio

    Overall #1

    Woooooaaaaaaahh!

    Ever since I joined Ludum Dare it was my goal to achieve this, but I never thought I would get it this soon. I still have my moments where I realize that I actually won. Like.. Gold Overall.. what. I’m not sure what else to say than a big THANK YOU!

    Innovation #2

    I was hoping on a medal for Innovation, and I’m really happy with silver! If I’m not dissapointed that I didn’t got gold you ask? Not after playing #1. That is simply brilliant. Silver? Fucking awesome!

    Fun #5

    Glad to see this! Not only innovative but fun as well, cool I managed to do that. In the top 5 for 3 categories, awesome!

    Theme #9

    In the comments I noticed some people thinking it was a good take on the theme, and others said they didn’t feel like it was related to the theme at all. So I’m glad to see I still got to #9!

    Humor #14

    People like my humor. I like that.

    Mood #41

    Uhm.. I’m too confused about this category for me to celebrate my position. But yay, I guess.

    Graphics #89

    I think the style really fit the game. Looks like other people agree! Yay!

    Audio #561

    Not surprising. There was an obvious lack of audio.

    ____________________________________________________________________

    I will say it once more: I am working on a post-compo version of the game. I have a friend who is an awesome artist, he will do the art for the whole game.

    If you want to get updates on the development of the game, you can follow me on Twitter:   @Sheepolution

    And here’s a progress pic of the scene creator, that will be used to make scenes, but can also be unlocked in the game so that you can use it to make and share your own levels!

    See you in April!

    These games can still make it to the 20! Come on let’s do this!

    Posted by (twitter: @Sheepolution)
    Monday, January 6th, 2014 5:47 pm

    A game needs 20 votes to get ranked. There is less than 90 minutes to go. All these games have 19 ratings, that’s too close to the 20 to not make it! Help these games get ranked!

    Click on a random link and play it!

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=4198

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=10578

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3907

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11632

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29160

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29430

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=20784

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17911

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6155

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22263

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24894

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15348

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11612

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=4987

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14638

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17760

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22891

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22744

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=18111

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21557

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12929

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=234

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17764

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=26988

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31789

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30597

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30147

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31681

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31889

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8101

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29980

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5454

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30090

    One Take – Post Mortem

    Posted by (twitter: @Sheepolution)
    Monday, December 16th, 2013 12:25 pm

    logo

     Can you see what the cameraman did wrong?
     

    Play the game!

     

    Post mortem

    The idea

    Coming up with an idea must be my least favorite part. You’re smashing your head on the table, trying to come up with something, while instead you want to start working on your game. In general I always try to be innovative in some way. All kinds of ideas came in my mind: You only get one bullet, you only get one try, you only get one.. thing. It all seemed so obvious, too straight forward. Finding something innovative is getting harder every time. When the camera idea crossed my mind, I took it as too hard to make. All these moviescenes I need to make. All the entities move around and you need to film them correctly. Coming up with the idea alone took me 3 hours. After another 15 minutes of not coming up with an idea, I decided to risk it, and go with the camera idea. And I’m really happy that I did.

     

    What didn’t make it into the game?

    I had the idea of using a microphone. You had to avoid getting this microphone on the screen. But idea came a bit late in development, and the code was messy already. Letting the microphone move around fluently would be hell, and I like how the player has no indicator of where to place his camera and is left alone with what he thinks is good. Originally there was also going to be this guy:

    A director in the chair, shouting commands. I removed him mainly because of how he looked. All humans were in the limited pixelart style, and then you have this guy. I also thought it was nice for the player to look ahead and prepare for the next task.

     

    What would you change/add if you had redone it?

    The concept of being a cameraman, which I have never seen used before, could be done all kinds of ways. My game is putting the camera on the right spot every x seconds. But a more fluent game with this concept could also be fun. The camera could have had more functions. Focus for example. I will be playing around with the cameraman  concept, and see if I can make a fun, full length game.

    For this version, I think I would’ve done the camera detection different. Or make it more specific in some way. I can understand people getting angry to the game, because they thought they filmed it correctly. This happens when they didn’t zoom in close enough, or they actors weren’t centered. Typing the numbers of these detection rectangles was the most boring and annoying part of the making of my game.

     

    What have I learned?

    That I shouldn’t take an idea as too hard straight away. By simplifying some parts of the ideas you can actually turn it into a really fun game! Besides that, I have learned that I can’t think ahead. The code is really, really messy. So that’s a thing I should work on. There are probably some more things that I’ve learned, that I either forgot or can’t come up with right now.

     

    So what now?

    As I said, I will most likely be planning on making a full version. But for now I hope that all you guys enjoy my game!

    I recently opened my website: http://sheepolution.com/

    I also have a Twitter account: https://twitter.com/Sheepolution

    And here is the link to my game: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5959

    Thanks for reading, I’ll be playing and rating some games now. I’m really curious to what you guys have made!

    Cheers!


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