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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 20 hours, 25 minutes, 23 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 20 hours, 25 minutes, 24 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

    About Sheepolution (twitter: @Sheepolution)


    Ludum Dare 29 Warmup
    Ludum Dare 28
    October Challenge 2013
    Ludum Dare 27
    Ludum Dare 27 Warmup
    Ludum Dare 26
    Ludum Dare 25
    MiniLD #37
    Ludum Dare 24
    MiniLD #36
    MiniLD #35
    Ludum Dare 23
    Ludum Dare 22
    Ludum Dare 22 Warmup
    Ludum Dare 21

    Sheepolution's Trophies

    The "Nice Bieber!" Award
    Awarded by Jarcas Studios
    on January 8, 2014
    Awarded by Jiggawatt
    on January 7, 2014
    Best Overall #1
    Awarded by Bactopiad
    on January 7, 2014
    John Nash Award for Metagame Potential
    Awarded by rfgpfeiffer
    on August 31, 2013
    The Greatest Example of Lateral Thinking To Date Award
    Awarded by Tim Bumpus
    on July 14, 2012

    Sheepolution's Archive

    Hey guess what? I’m in!

    Posted by (twitter: @Sheepolution)
    Wednesday, April 23rd, 2014 6:46 am

    Time for someone else to take the throne, or will I be able to defend it?


    Language/Framework/Engine: LÖVE

    Text-editor: Sublime Text

    Art: Aseprite

    Music: PixiTracker


    Good luck everyone!

    One Take – Post Results

    Posted by (twitter: @Sheepolution)
    Tuesday, January 7th, 2014 6:54 am

    How did I do?



    #5 Fun

    #9 Theme

    #14 Humor

    #41 Mood

    #89 Graphics

    #561 Audio

    Overall #1


    Ever since I joined Ludum Dare it was my goal to achieve this, but I never thought I would get it this soon. I still have my moments where I realize that I actually won. Like.. Gold Overall.. what. I’m not sure what else to say than a big THANK YOU!

    Innovation #2

    I was hoping on a medal for Innovation, and I’m really happy with silver! If I’m not dissapointed that I didn’t got gold you ask? Not after playing #1. That is simply brilliant. Silver? Fucking awesome!

    Fun #5

    Glad to see this! Not only innovative but fun as well, cool I managed to do that. In the top 5 for 3 categories, awesome!

    Theme #9

    In the comments I noticed some people thinking it was a good take on the theme, and others said they didn’t feel like it was related to the theme at all. So I’m glad to see I still got to #9!

    Humor #14

    People like my humor. I like that.

    Mood #41

    Uhm.. I’m too confused about this category for me to celebrate my position. But yay, I guess.

    Graphics #89

    I think the style really fit the game. Looks like other people agree! Yay!

    Audio #561

    Not surprising. There was an obvious lack of audio.


    I will say it once more: I am working on a post-compo version of the game. I have a friend who is an awesome artist, he will do the art for the whole game.

    If you want to get updates on the development of the game, you can follow me on Twitter:   @Sheepolution

    And here’s a progress pic of the scene creator, that will be used to make scenes, but can also be unlocked in the game so that you can use it to make and share your own levels!

    See you in April!

    These games can still make it to the 20! Come on let’s do this!

    Posted by (twitter: @Sheepolution)
    Monday, January 6th, 2014 5:47 pm

    A game needs 20 votes to get ranked. There is less than 90 minutes to go. All these games have 19 ratings, that’s too close to the 20 to not make it! Help these games get ranked!

    Click on a random link and play it!


































    One Take – Post Mortem

    Posted by (twitter: @Sheepolution)
    Monday, December 16th, 2013 12:25 pm


     Can you see what the cameraman did wrong?

    Play the game!


    Post mortem

    The idea

    Coming up with an idea must be my least favorite part. You’re smashing your head on the table, trying to come up with something, while instead you want to start working on your game. In general I always try to be innovative in some way. All kinds of ideas came in my mind: You only get one bullet, you only get one try, you only get one.. thing. It all seemed so obvious, too straight forward. Finding something innovative is getting harder every time. When the camera idea crossed my mind, I took it as too hard to make. All these moviescenes I need to make. All the entities move around and you need to film them correctly. Coming up with the idea alone took me 3 hours. After another 15 minutes of not coming up with an idea, I decided to risk it, and go with the camera idea. And I’m really happy that I did.


    What didn’t make it into the game?

    I had the idea of using a microphone. You had to avoid getting this microphone on the screen. But idea came a bit late in development, and the code was messy already. Letting the microphone move around fluently would be hell, and I like how the player has no indicator of where to place his camera and is left alone with what he thinks is good. Originally there was also going to be this guy:

    A director in the chair, shouting commands. I removed him mainly because of how he looked. All humans were in the limited pixelart style, and then you have this guy. I also thought it was nice for the player to look ahead and prepare for the next task.


    What would you change/add if you had redone it?

    The concept of being a cameraman, which I have never seen used before, could be done all kinds of ways. My game is putting the camera on the right spot every x seconds. But a more fluent game with this concept could also be fun. The camera could have had more functions. Focus for example. I will be playing around with the cameraman  concept, and see if I can make a fun, full length game.

    For this version, I think I would’ve done the camera detection different. Or make it more specific in some way. I can understand people getting angry to the game, because they thought they filmed it correctly. This happens when they didn’t zoom in close enough, or they actors weren’t centered. Typing the numbers of these detection rectangles was the most boring and annoying part of the making of my game.


    What have I learned?

    That I shouldn’t take an idea as too hard straight away. By simplifying some parts of the ideas you can actually turn it into a really fun game! Besides that, I have learned that I can’t think ahead. The code is really, really messy. So that’s a thing I should work on. There are probably some more things that I’ve learned, that I either forgot or can’t come up with right now.


    So what now?

    As I said, I will most likely be planning on making a full version. But for now I hope that all you guys enjoy my game!

    I recently opened my website: http://sheepolution.com/

    I also have a Twitter account: https://twitter.com/Sheepolution

    And here is the link to my game: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5959

    Thanks for reading, I’ll be playing and rating some games now. I’m really curious to what you guys have made!


    One Take – DONE!

    Posted by (twitter: @Sheepolution)
    Sunday, December 15th, 2013 7:40 pm




    Link to the Ludum Dare page 

    Post mortem and stuff like that comes soon. For now, enjoy the game!

    One Take – Progress Pic 0.1

    Posted by (twitter: @Sheepolution)
    Sunday, December 15th, 2013 2:47 pm
    Okay, who put real bullets in these guns? Was that you Jeffrey?

    I had time left for a third scene! It’s a hostage scene. I haven’t shown scene 2 yet, have I? Oh well. You will find out in 5 hours, when you can play the game yourself!


    One Shot/Take! – Progress Pic 4 + TODO

    Posted by (twitter: @Sheepolution)
    Saturday, December 14th, 2013 5:42 pm

    It doesn’t seem like there are a lot of changes, but that should change tomorrow.


    - Make a microphone that you need to dodge.

    - Make more scenes.

    - Pick a name (One shot apparently isn’t the term. Not sure if I like One Take! as a name).

    - Make a titlescreen menu things stuff this etc etc.

    One Shot! – Progress Pic 2.5 + 0.5

    Posted by (twitter: @Sheepolution)
    Saturday, December 14th, 2013 3:19 pm

    Can you see what the cameraman did wrong?

    Here’s the newspaper you get when you do it perfectly:



    Looks like I’ll have enough time for another scene in the game. What kind of scene should I do next? A soap? A hospital scene? Don’t make it too hard for me pls.

    One shot! – Progress pic 2

    Posted by (twitter: @Sheepolution)
    Saturday, December 14th, 2013 11:07 am


    No cut-outs! This scene is completely One Shot!

    One shot! – Progress pic 1

    Posted by (twitter: @Sheepolution)
    Saturday, December 14th, 2013 5:02 am

    Not sure what he says, but I think he won.

    I’m in!

    Posted by (twitter: @Sheepolution)
    Friday, December 13th, 2013 12:53 pm

    Almost forgot to make an I’m in post. I would break a tradition if I didn’t. Anyway to the point.


    Programming: LÖVE

    Art: Probably MS Paint again. Photoshop, maybe?

    Music: Autotracker

    Soundeffects: Bfxr


    What did I make last time?

    Last time I made Combat Time!!


    I also launched my website recently.



    Posted by (twitter: @Sheepolution)
    Thursday, December 12th, 2013 3:11 pm

    This is an official challenge to all Ludum Dare gamedevs.

    This weekend, your quest is to put a BIEBER somewhere in your game as an “easter egg”.

    This “Bieber challange” will be like a meta game in which everyone tries to find the kittens in each game they play. You know you want to.

    Do it – for the love of Bieber. For the love of meta. For the love of all things LD48.

    Edit: I was cool enough to make an icon that you should put in your game title screen or game thumbnail screenshots so we know to look for your Bieber:


    Finally, be sure to post to the blog using the “bieber-challenge” and “easter-egg” tags.

    Here are the tragic results of theme voting. Where’s the Bieber love?

    1. You Only Get One +499
    2. Break The System +351
    3. Contamination +101
    4. Four Elements +72
    5. End of The Universe +71
    6. Clones +58
    7. Malfunction -66
    8. Strength In Numbers -92
    9. Lost -111
    10. Insanity -123
    11. Dig Deeper -130
    12. Survival -152
    13. The Beginning is The End -199
    14. Regeneration -236
    15. Time and Space -257
    16. Reflection -262
    17. Shadow -282
    18. Closed Doors -333
    19. The Fourth Dimension -596
    20. Differences -843
    21. Bieber 4Evar <3 -2082


    October Challenge: Waiting on Desura, meanwhile.. itch.io!

    Posted by (twitter: @Sheepolution)
    Saturday, November 2nd, 2013 6:12 am


    Hey everyone! I’m stil waiting on Desura to get approval on publishing my game on their website. Meanwhile I’ve uploaded my game on http://itch.io.


    Buy the game on itch.io!


    HOX is a turn-based tactical game. It’s origin was the idea for a board game. The number of steps you can take is based on the opponent’s square anti-clockwise from you. So if Green stands on 2, then Red can do 2 steps. Everytime you move, you leave a colored square behind. You can’t land on these, but you can move over them. If it’s your turn but you can’t move to anywhere, you’re dead. If only 1 players is alive, he wins the game.

    HOX provides a fun single and multiplayer mode. If your friends aren’t around, you can also play against the computer instead. Each level is randomly generated, so every level is a new experience! Try to out think your opponents and be the last one standing!

    HOX is DRM-Free, so share the game with anyone you like after buying the game!



    Posted by (twitter: @Sheepolution)
    Saturday, October 26th, 2013 2:51 pm

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