About Sheep (twitter: @https://twitter.com/#!/DaanHaaz)
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21
The Greatest Example of Lateral Thinking To Date Award
Awarded by Puzzlem00n on July 14, 2012
Hi there! We are
and we are going to join this Ludum Dare Jam.
I will be the developer, and Watersap the artist. Together we will try to create something awesome these 3 days. Or at least create something worth playing.
Tools of Wisdom
Language: LÖVE (Lua)
Text editor: Sublime Text 2
Music: Fruity Loops/Reason 5 or Auto-tracker Bu if we can’t make it in time.
Hope you all have a great Ludum Dare! Good Luck!
It doesn’t seem like much, but I started with the graphics. Not sure what to do next, but I’ll figure something out.
Also, I spend about 3 hours to get those chains working :/
So far so good..
I overslept. Also, of all days, internet decides to do annoying today.
So far no idea yet.
Sheep’s awesome mini LD tips!
1. Let ludumdare.com refresh automatically!
You will be busy making your game, you don’t have time to check the frontpage every 30 seconds. So let your browser do it for you.
Auto Refresh Plus for Chrome or Auto Refresh for FireFox will refresh your page every X seconds. Believe me that this can help you so much on checking what the community is onto, especially if you have split-screen!
2. Use 1 screen like a split screen.
Windows-button + left and Windows-button + right make your windows move to that half of the screen. A silly tip, but can be extremely useful sometimes.
3. Avoid Ludum Dare until you have an idea.
As soon as you get to see the theme, shut yourself from Ludum Dare. Any screenshot, any art, even the slightest hint to an idea you’ll get to see will have impact on your inspiration, your own game idea. Try to avoid this!
4. Don’t quit!
In the very least start over, but don’t quit!
5. Have fun!
But I don’t need to tell you that, do I?
I thought I had some more when I was planning on making this post, but I guess I forgot those. Especially the first one did great for me last time.
Anyways, good luck, don’t quit, have fun! I guess this is also my “I’m in!” post, since I didn’t make that one yet. So yeah.. I’m in!
So if you have checked out my Ludum Dare game, you’ll know that I failed this Ludum Dare. For some reason I didn’t enjoy it as usual, and wanted to quit. I eventually gave up.
I was sad about not being able to complete a game, but I’m happy for the Evolution theme to finally being used.
Anyway, a few days after Ludum Dare, something amazing happened.
My game got reviewed. I kinda freaked out when I saw that. It made the downloads of the game go from 200 to 900. Really, really awesome! It’s also my first review ever!
So because of that I decided to update the game. It took me a few days, but I’m finally done!
What did you add/change?
- I added 2 different endings. With these 2 you are actually able to exit the game.
- Hats! Unlock achievements to receive some cool hats, and play the game with style.
- Credits! Because I wouldn’t be able to do it on my own.
- Easier boss. A lot of people were stuck at this point, so how to defeat the boss is more clear now.
- Easter eggs!
Right now the game has 936 downloads. I can’t wait for the 1000!
If you have already played Perpetua and you liked it, then I’m sure you’ll like this version even more
You guys are a great community! Thank you for that!
The chain reaction of being curious in the night about 1000 abandoned evolving kittens that have to survive in a castle with a lot of tunnels, that is being created and destroyd, which makes it a ruin, placed in the deep space in a parallel world where they are trapped in the beginnen of time, but they have each other as a companion and are breaking all the rules as a colony, like going outside while it says they shouldn’t go outside, because if they do it will be the end of the world.
Just a few days till Ludum Dare! Oh.. I’m so excited! Okay so let’s do the I’m in thingy.
Language: Still using Game Maker
Art: MS Paint, because I’m to lazy to learn any other art tool.
Music: Autotracker-bu and bfxr
That was easy. I just can’t wait to start jamming, and play all your awesome games! Good luck!
PS: Yes, every character you see in the pic is made for a (mini) Ludum Dare Compo.
I’m done! After 4 days of making this game I’m finally done. It’s amazing how much you learn, no matter how small the project is. While making this game I was worried, because the game is risky. The chances are that the player will not be able to understand the game. I just hope it won’t happen with most players.
You can play my game right here: http://www.ludumdare.com/compo/minild-36/?action=preview&uid=5959
I hope you enjoy!
What? Next Ludum Dare is when? August?! Damn.. what to do in the mean time? Post mortem I guess..
I suck with post mortems, so I’ll make it short. I expected to be ranked a lot higher, since I got #50 overall last time, and that game was not that good. This time my game was a lot better, so I expected to be ranked a lot higher. But of course, there were a lot more people participating.
Next time 100%!
#42 Theme 3.96
I’m glad I made it to the top 50 with at least 1 category. The fact that it’s this category is even more awesome.
#52 Humor 3.44
I guess the story had some humor. Also the fact that the tophat shoots rockets.
#150 Fun 3.35
Well, I’m always glad people enjoy my game. That is really important, so I’m glad with this ranking.
#158 Overall 3.46
As I already said, this came really unexpected. I thought I would end up #40 or higher or something. But damn, there were so many good games! I should be happy with this ranking!
#182 Mood 3.14
Not much to say about this one. For most games I skip voting this category for most games, since I think it’s more for the sad, artistic games.
#283 Audio 2.84
I would never got this ranking without the Autotracker-Bu tool. Thank you so much for that! Although a lot of games used it. Oh well..
#332 Innovation 3.15
I expected a much higher ranking with this one. I thought my games was quite innovative. Oh well, better luck next time.
#435 Graphics 2.88
Again. I expected a much higher ranking. I forgot how good (or ‘not bad’) I was with pixelart. I thought the cutscenes would have helped me with this category, but apparently not.
Yay, that was my stupid short post mortem. See you next Ludum Dare!
Wow, what a weekend! This was my second Ludum Dare, and it was awesome (as expected). I already rated 50 games, and some of them are amazing! I want to congratulate you all for making and finishing a game. Finishing a game is hard, and you did it!
Allright, enough about you, let’s talk about me! (Hmm.. that doesn’t sound very nice). Anyways, I made a game as well. And to be fair, I think this is one of the best games I have ever made. I’m really happy with it, and of course it has some flaws, but I’m gonna change those in the future. Now, let’s start the post-mortem!
What went right?
Coming up with an idea – I have no idea how I got this idea, the whole story and gameplay just popped up in my head.
Making graphics – This went so much better than expected, I really underestimated my own pixelart skills!
Programming the game properly – Maybe not the way of coding the game, but how I placed my codes and named my variables.
Finishing the game – That is always something good, right?
What went wrong?
Bugs! So many bugs! – I had some serious bugs, but there was the IRC chat that helped me out of the trouble! Thank you IRC ♥
Balancing the game – And I mean this programming based. I needed a formula that makes the monsters spawn more quickly / more at once. SLiV helped me with this, thanks!
It all went too easy, so I was slacking off – I didn’t had much of a big game. Since it’s a small arcade game, it wasn’t much work. Because of this I took things too easy, and slowed myself down instead of working with the full 100%
Creating music – I suck at creating music. Thank god the “random 8-bit music maker code” showed up. It really helped me a lot, and I’m going to use it more in the future!
I hope you all enjoyed this Ludum Dare as much as I did! Can’t wait for next Ludum Dare to make an even more awesomer game!
I will tell you all about it, tomorrow!
So yeah.. I’m in
• Programming: Game Maker
• Art: Paint
• Music: Fruity Loops 10
• Sound effects: bfxr
Something else that’s supposed to be in an “I’m in” post? Nah..
Oh right… my game will have kittens!
Let’s make awesome games, people!
At the beginning
When I woke up and saw what the theme was, I found myself lucky to be able to come up with an idea so quickly. This was the very first sketch.
The idea was simply: You can’t jump on a platform because it’s too high, so you’ll need to jump on another guy, so you can jump on the platform.
So I started developing, and with my lack of programming knowledge, I started looking for tutorials or examples of platform engines. It took way too long, and it caused only bugs, so I decided to make you not really jump on the other player, but just move you there with an instant. Hard to explain, but when you play my game you’ll understand
In the middle of the development I wasn’t sure what to do next, so I just started making the music theme. I was afraid I was going to have trouble with this, because I never really make music. Luckily, the theme ‘alone’ made it really simple, because the mood had to be sad. I just picked a random piano tune, and placed the notes on random places. I don’t say the music is a masterpiece, but for the alone theme it sounds quite well.
If I hate something, it’s bugs. And I had a lot. I spent way too much time on bug solving. I also spent way to much time on things I didn’t included because of the many bugs. So yeah, fack you bugs!
To make it short: Things that went right, things that went wrong!
Things that went right
- Coming up with an idea
- making sprites
- making music
Things that went wrong
- The script wasn’t clear, and had to look for specific lines sometimes.
- Level design
Did the warming-up LD help?
Yes! It did!
In the warming up Ludum Dare I learned about id and instance_id. If I didn’t knew what that was, or how to handle it, I probably could never make this game.
The game itself
Lonely Tower A game about leaving behind A young man is captured in a tower. Seeing the door is shut, he decides to climb the tower to the top, in hope to find the switch. On his journey he gets helped by some young girls who are also captured in this gigantic tower. Lonely Tower is not only about being alone. It's about leaving behind, and the consequences of that. ____________________________________________________ Hi everyone! I started saturday 7:30 with my game, and at 1:00 am monday I was done. I've only slept 7 hours between those times, wich isn't really special or something, but just to let you guys know. The first half hour I was looking for an idea, and I'm not sure how I got this idea, but I was thinking about working together, where you have to leave someone behind. Yes, there are bugs in this game. Some big bugs. But there just wasn't enough time. I learned a lot of this Ludum Dare. A lot about programming, about planning. I really enjoyed the community and was talking on the IRC chat half of the time. People there gave me the motivation to go on, when I was about to quit. The most important things I wanted to improve were the level features, and the amount of levels. Right now the game isn't really long, but I hope it can amuse you for 5 minutes or longer. For everyone who has found the secret kitten: Awesome! Please send me a message or write a comment about that you found it. But please don't spoil where you found it! Thanks. Everyone: Thanks for playing this, thanks for reading this, thanks for making Ludum Dare such a great community. I love you guys. Greetings, Daniel Haazen / Sheep