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	<title>Ludum Dare &#187; sgstair</title>
	<atom:link href="http://www.ludumdare.com/compo/author/sgstair/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>Cavern Ghost: Postmortem</title>
		<link>http://www.ludumdare.com/compo/2009/08/31/cavern-ghost-postmortem/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/31/cavern-ghost-postmortem/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 03:27:11 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10172</guid>
		<description><![CDATA[First off: Many thanks to PoV and phillhassey, and others who donate their time to this event &#8211; Seriously, they don&#8217;t get enough credit. LD is great partly because it&#8217;s so well organized &#8211; thanks to having the infrastructure and so many people involved it&#8217;s easy to get and stay excited about the idea &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>First off: Many thanks to PoV and phillhassey, and others who donate their time to this event &#8211; Seriously, they don&#8217;t get enough credit.<br />
LD is great partly because it&#8217;s so well organized &#8211; thanks to having the infrastructure and so many people involved it&#8217;s easy to get and stay excited about the idea &#8211; I think this is a major component of the fun in LD, and it wouldn&#8217;t be possible without a lot of effort on their part. (besides of course, what fun would going insane be if you weren&#8217;t alongside 150 of your closest friends? <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>So, on to a postmortem of my game&#8230;<br />
<span id="more-10172"></span><br />
My project went immeasurably better than my last entry, in LD11; To recap, in LD11 I spent about the first 30 hours building (And debugging) a rendering engine, which didn&#8217;t bode well for coming up with anything spectacular in the remaining time. I was also preoccupied with a few other things (including an addictive online game &#8211; hah). Ultimately though, I wound up with a minorly neat techdemo type game that was mostly thrown together near the deadline; I didn&#8217;t really want to finish it at all really, besides just to have something playable.<br />
This time around, I had most of the rendering code done beforehand (and released in a library) &#8211; I didn&#8217;t get very tired of working on this project until very nearly the end &#8211; it was a very enjoyable experience.</p>
<p>A list of things that went a lot better than I planned:</p>
<ul>
<li>The pre-LD library release<br />
Having a library of basic rendering / audio code made a lot of the menial tasks of game development a thing of the past; I still wound up having to write some additional rendering code, but it wasn&#8217;t a long and drawn out process of debugging to make it work.<br />
All of the graphics in my entry are in fact procedurally generated or rendered by simple code, there are no art assets (except perhaps the font; that&#8217;s a windows system thing) &#8211; Having a coherent graphics library helped with this substantially. (I&#8217;m not an artist, you might be able to tell)
</li>
<li>The cavern generator<br />
In case you hadn&#8217;t noticed, the cavern is randomly generated every time you play the game &#8211; Most of my effort in this LD went into building this cavern generator; Ultimately I wound up with some simple rules for generation that worked rather well. I had to special case some logic about which caverns are allowed to connect to others, due to some really odd glitches when it was completely random (sometimes a connecting passage would run on top of another cavern somewhere.) &#8211; But the end result is really rather nifty; It sometimes builds some insane and highly unusually shaped caves, and it always connects all of the caves together. If I actually had an interesting gameplay mechanic, this would have been an excellent platform to execute it in <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />
</li>
<li>Other technical things<br />
I love LD because it&#8217;s such a good platform for just trying random stuff out. One thing I did in my entry was to split the rendering across multiple threads &#8211; So there&#8217;s a one frame lag in the world position, but it&#8217;s not noticeable at all in the game. The helper thread renders the cave world to a backbuffer one frame ahead, and then the next frame that backbuffer is copied, and used with the lighting code to composite the final output bitmap. I thought it would be harder but the simple signalling system I used was rather painless to implement, and I guess I&#8217;m fortunate that my rendering was simple enough to split off without having to deal with more complex synchronization. So if you&#8217;re on a multi-cpu system, you get a slight speed boost from this <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (And I did test that it works fine on single-core systems as well.) Additionally, this second thread performs all of the cavern generation, which leaves my main window thread free to render a progress bar  &#8211; Having the player wait while the game appears to be frozen didn&#8217;t seem like a good idea.
</li>
</ul>
<p>And, things that didn&#8217;t quite go as planned:</p>
<ul>
<li>The Theme<br />
This theme was really the sticking point for me &#8211; I couldn&#8217;t come up with any gameplay ideas that I thought would be doable in the time limit; And I wound up not picking one to attempt until it was too late to do anything serious. As such, my game has a very simple goal. One of the early themes I came up with was one of &#8220;Exploration&#8221;, but I couldn&#8217;t work out how to fit that into a game without being boring and repetitive. So, I guess you&#8217;re free to explore the game world in this game, and if you don&#8217;t want to explore, there&#8217;s not much to it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</li>
<li>Music<br />
Hey! I had music! I&#8217;m reasonably happy with that. It&#8217;s very basic, and procedurally generated (just a set of predefined sequences playing with a random base note)&#8230; I just feel that so much more could have been done with this.
</li>
<li>Rendering speed<br />
Well, everything is software rendered. I was so happy to use my brand new shiny rendering lib &#8211; but it is a little on the slow side (it&#8217;s highly generic) &#8211; some of you have noticed this, on slower computers. The lighting effect in my game is built using essentially a pixel shader that copies pixels from a backbuffer to the front buffer with some lighting value &#8211; It&#8217;s rather far from the most optimized way to do this&#8230; However, I expect the game will be playable on most semi-modern computers. If I had to do it again, knowing what I know now, I would probably opt to set up direct3d or something, and use hardware rendering for this effect.
</li>
</ul>
<p>Overall, as I&#8217;ve said, I had quite a lot of fun this LD, and I think I&#8217;ve come up with a number of good points I can improve on: I should probably work to secure gameplay sooner, even if it means trying something that doesn&#8217;t seem possible. I should probably expand my rendering library to make it easier to import external graphics, so I won&#8217;t be so tempted to procedurally generate everything (Or just build much better framework code for procedural generation)&#8230; And all games could use to have more cats in them.</p>
<p>That is all, thank you for your time <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
-Stephen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/31/cavern-ghost-postmortem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Timelapse!</title>
		<link>http://www.ludumdare.com/compo/2009/08/31/timelapse-12/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/31/timelapse-12/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 07:21:14 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9965</guid>
		<description><![CDATA[I tried to make the timelapse app better this time, but only managed to rewrite the features I had last time &#8211; ah well. Next time it will be better, really! If nothing else, the current framework can be extended, whereas the previous one was rather very hacky. Here&#8217;s my timelapse video:]]></description>
			<content:encoded><![CDATA[<p>I tried to make the timelapse app better this time, but only managed to rewrite the features I had last time &#8211; ah well. Next time it will be better, really!<br />
If nothing else, the current framework can be extended, whereas the previous one was rather very hacky.</p>
<p>Here&#8217;s my timelapse video:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IfHhXGHpxFk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IfHhXGHpxFk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Finished! With 45 minutes to go</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/finished-with-45-minutes-to-go/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/finished-with-45-minutes-to-go/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 02:20:13 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9671</guid>
		<description><![CDATA[I got my entry far enough &#8220;done&#8221; to submit, and have kicked it off &#8211; not to be touched again So this competition has been rather entertaining this time around &#8211; I didn&#8217;t have any real solid ideas for what sort of game to make so wound up with something not really very game-like; I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>I got my entry far enough &#8220;done&#8221; to submit, and have kicked it off &#8211; not to be touched again <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So this competition has been rather entertaining this time around &#8211; I didn&#8217;t have any real solid ideas for what sort of game to make so wound up with something not really very game-like; I&#8217;m pretty happy with it though &#8211; the tech is good; the game could have been better, but ran out of time and motivation.</p>
<p>I&#8217;ll probably post a proper postmortem within another day or 2, but need to do something other than the computer for a while now :&gt;<br />
See you all later</p>
<p>Duplicating combo submission stuff:<br />
Download: <a href="http://akkit.org/ld48/ld15_CavernGhost_final.zip">Win32 Binary</a> | <a href="http://akkit.org/ld48/ld15_CavernGhost_src.zip">Source</a><br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_4.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_4-300x226.jpg" alt="ld15_progress_4" width="300" height="226" class="alignnone size-medium wp-image-9675" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Throwing the dogs a bone</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/throwing-the-dogs-a-bone/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/throwing-the-dogs-a-bone/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 04:53:05 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8787</guid>
		<description><![CDATA[Hi! So, this has been going pretty well, I think. I&#8217;ve pieced together something reasonably interesting and playable &#8211; while not really constituting much of a game yet, I think I have time to remedy this. I&#8217;m uploading an exe here if you would like to check it out, please let me know what you [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!<br />
So, this has been going pretty well, I think. I&#8217;ve pieced together something reasonably interesting and playable &#8211; while not really constituting much of a game yet, I think I have time to remedy this.<br />
I&#8217;m uploading an exe here if you would like to check it out, please let me know what you think <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Given that I have almost a full day left, I&#8217;m intending to add gameplay of some sort, integrate my audio lib, and revisit the cavern graphics, hopefully make them more cavern-like.<br />
Download: <a href="http://akkit.org/ld48/ld15_CavernGhost_1.zip">ld15_CavernGhost_1.zip</a> (Win32 Binary)<br />
Screenshot:<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_3.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_3-300x226.jpg" alt="ld15_progress_3" width="300" height="226" class="alignnone size-medium wp-image-8788" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Multiple caverns!</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/multiple-caverns/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/multiple-caverns/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 22:45:01 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8586</guid>
		<description><![CDATA[I&#8217;ve built a cavern generator, and then put together a simple space partitioning thing to fill a world with caverns Next come the interconnects between caverns! Here&#8217;s a shot of what it looks like &#8211; this is a lot smaller than it will be, the world is only 800&#215;800 pixels in this image. The procedural [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve built a cavern generator, and then put together a simple space partitioning thing to fill a world with caverns <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Next come the interconnects between caverns!<br />
Here&#8217;s a shot of what it looks like &#8211; this is a lot smaller than it will be, the world is only 800&#215;800 pixels in this image. The procedural generation will produce approximately the same set of caverns regardless of scale though &#8211; I&#8217;m pretty proud of it.<br />
(I&#8217;m using my desktop rendering windows for debug windows in this entry <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ah well, maybe next LD will give me an opportunity to use them to their full potential)<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_2.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_2-204x300.jpg" alt="ld15_progress_2" width="204" height="300" class="alignnone size-medium wp-image-8591" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cavern Ghost first screenshot</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/cavern-ghost-first-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/cavern-ghost-first-screenshot/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 17:44:22 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8198</guid>
		<description><![CDATA[Ok, a lot of fundamental stuff out of the way, I&#8217;m now going to dive into getting my procedural cavern generation working. But in the meantime, I took a screenshot of my current progress:]]></description>
			<content:encoded><![CDATA[<p>Ok, a lot of fundamental stuff out of the way, I&#8217;m now going to dive into getting my procedural cavern generation working.<br />
But in the meantime, I took a screenshot of my current progress:<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_1.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_progress_1-300x226.jpg" alt="ld15_progress_1" width="300" height="226" class="alignnone size-medium wp-image-8199" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Cavernous caverns</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/cavernous-caverns/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/cavernous-caverns/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 07:25:27 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7528</guid>
		<description><![CDATA[I&#8217;ve spent some time thinking about this, and now a bit of time coding &#8211; I came up with several ideas but ultimately thought the most doable and flexible one is the idea of exploring caverns. To that end, I&#8217;ve started putting together an engine to procedurally generate a cavern. Once I get a bit [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent some time thinking about this, and now a bit of time coding &#8211; I came up with several ideas but ultimately thought the most doable and flexible one is the idea of exploring caverns.<br />
To that end, I&#8217;ve started putting together an engine to procedurally generate a cavern. Once I get a bit further I need to answer some additional questions like &#8220;Will I tack on a collecting minigame or RPG elements to this to give it more depth?&#8221;, but for now I have a pretty clear idea of the rendering/generation tech I want to develop, and will just work on that.<br />
I&#8217;m not much of a graphics sort, so I&#8217;m sticking to graphical elements that will be completely procedurally generated or simply hardcoded in a geometric way.<br />
As such, my entry will be called &#8220;Cavern Ghost&#8221; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Desk pic</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/desk-pic-3/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/desk-pic-3/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 02:06:23 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[deskphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7170</guid>
		<description><![CDATA[Everyone will want to know what my workspace looks like! I&#8217;ve actually moved since LD11, so things have changed around quite a bit &#8211; I&#8217;ve found an arrangement that works well for this new space though, and have set up my additional stuff for LD15 See desk: (uber-high res if you click)]]></description>
			<content:encoded><![CDATA[<p>Everyone will want to know what my workspace looks like!<br />
I&#8217;ve actually moved since LD11, so things have changed around quite a bit &#8211; I&#8217;ve found an arrangement that works well for this new space though, and have set up my additional stuff for LD15 <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>See desk: (uber-high res if you click)</p>
<p><a href="http://akkit.org/ld48/ld15_desk.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_desk-300x140.jpg" alt="ld15_desk" width="300" height="140" class="alignnone size-medium wp-image-7173" /></a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>My Last-Minute LD15 Library</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/my-last-minute-ld15-library/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/my-last-minute-ld15-library/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 07:56:07 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6861</guid>
		<description><![CDATA[In the interest of not starting -completely- from scratch this year (as I&#8217;m very much a from-scratch enthusiast), I&#8217;ve put together a very basic win32 rendering and audio library, in the hopes that I&#8217;ll be able to easily extend it and do what I need to during the competition. The code isn&#8217;t 100% complete (I [...]]]></description>
			<content:encoded><![CDATA[<p>In the interest of not starting -completely- from scratch this year (as I&#8217;m very much a from-scratch enthusiast), I&#8217;ve put together a very basic win32 rendering and audio library, in the hopes that I&#8217;ll be able to easily extend it and do what I need to during the competition. The code isn&#8217;t 100% complete (I ran out of time), but this should be a step or two above what happened to me in LD11, when I spent half my time just getting rendering to work <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
This includes various gems as a C++ template driven generic triangle software renderer, and super-easy desktop rendering support.</p>
<p>For your enjoyment, my LD15 library code / win32 binaries:<br />
<a href="http://akkit.org/ld48/ld15_lib.zip">ld15_lib.zip</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Planning to enter LD15</title>
		<link>http://www.ludumdare.com/compo/2009/08/23/planning-to-enter-ld15/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/23/planning-to-enter-ld15/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 06:52:11 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6443</guid>
		<description><![CDATA[So, I&#8217;m very excited, it&#8217;s been a few (last was LD11), but I am planning to enter LD15 now &#8211; Currently throwing together a C++/win32 lib that I&#8217;ll be using for my entry (will release wed or so), and working on a new display app for timelapse v2.0 &#62;:) Looking forward to it!]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m very excited, it&#8217;s been a few (last was LD11), but I am planning to enter LD15 now &#8211; Currently throwing together a C++/win32 lib that I&#8217;ll be using for my entry (will release wed or so), and working on a new display app for timelapse v2.0 &gt;:)<br />
Looking forward to it!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Timelapse video</title>
		<link>http://www.ludumdare.com/compo/2008/04/21/timelapse-video/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/21/timelapse-video/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 15:34:26 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[LD11 - Minimalist]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/21/timelapse-video/</guid>
		<description><![CDATA[I&#8217;m alive! I expected otherwise! And, as I begin the early stages of my undoubtedly slow recovery, I will first post the timelapse video I recorded: And, in case that doesn&#8217;t work or you want a higher resolution: The original, 720&#215;480 Xvid w/ mp3 audio, 76.21MB]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m alive! I expected otherwise! And, as I begin the early stages of my undoubtedly slow recovery, I will first post the timelapse video I recorded:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/deayD0d2WxY&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/deayD0d2WxY&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>And, in case that doesn&#8217;t work or you want a higher resolution: <a href="http://akkit.org/ld48/sgstair-ld11-timelapse.avi">The original, 720&#215;480 Xvid w/ mp3 audio, 76.21MB</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
<enclosure url="http://akkit.org/ld48/sgstair-ld11-timelapse.avi" length="79917200" type="video/x-msvideo" />
		</item>
		<item>
		<title>&#8220;Desktop Rox&#8221; final</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/desktop-rox-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/desktop-rox-final/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 22:54:20 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/desktop-rox-final/</guid>
		<description><![CDATA[Ah, I&#8217;m done. I wish my entry were more polished, but I&#8217;m pretty happy with what I&#8217;ve managed to accomplish. Desktop Rox is an asteroids-like game, which was based closely off an idea I wanted to play with, specificly rendering the game on top of the desktop, rather than in a window of it&#8217;s own. [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, I&#8217;m done. I wish my entry were more polished, but I&#8217;m pretty happy with what I&#8217;ve managed to accomplish.</p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_final.png" TITLE="sgstair - ld11 - final “Desktop Rox”"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_final.thumbnail.png" ALT="sgstair - ld11 - final “Desktop Rox”" /></a></p>
<p>Desktop Rox is an asteroids-like game, which was based closely off an idea I wanted to play with, specificly rendering the game on top of the desktop, rather than in a window of it&#8217;s own. In hindsight, it took a lot of time to get  all of the lower level rendering functionality I needed, so I wasn&#8217;t able to complete it to the level I wanted to. And, while I still have time, I&#8217;m really in no shape to be doing anything else with it at the moment <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Next time I will assemble/write some sort of library to reduce the workload, but for now I&#8217;m very glad I finished a game, and that it&#8217;s actually pretty entertaining to play &#8211; and it&#8217;s nice that the core design isn&#8217;t that bad, I&#8217;ll probably refactor it and stash it somewhere for future use. It was very rushed however, many things I wanted got left out completely or half supported and not really doing anything (sound, antialiasing, multiple rendering modes) and the UI is a very very hacky job (hope you can read the font)</p>
<p>Download the game (and the source) here: <a HREF="http://akkit.org/ld48/desktop_rox_final.zip">http://akkit.org/ld48/desktop_rox_final.zip</a><br />
Also, if that one runs too slow or doesn&#8217;t work, I have a test mode build that you may be able to use in this archive: <a HREF="http://akkit.org/ld48/desktop_rox_final_alternate.zip">http://akkit.org/ld48/desktop_rox_final_alternate.zip</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Now getting somewhere!</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/now-getting-somewhere/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/now-getting-somewhere/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 10:20:35 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/now-getting-somewhere/</guid>
		<description><![CDATA[I&#8217;ve been pretty secretive, not wanting to show off my tech, but it&#8217;s occurred to me that it doesn&#8217;t really matter that much; So, here&#8217;s the current status of my game: I&#8217;m very happy with the tech, it&#8217;s performing admirably with even dozens of  sprites on my system &#8211; I&#8217;m basicly making an asteroids game, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been pretty secretive, not wanting to show off my tech, but it&#8217;s occurred to me that it doesn&#8217;t really matter that much; So, here&#8217;s the current status of my game:</p>
<p><a TITLE="sgstair - ld11 - WIP 5" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_wip5.png"><img ALT="sgstair - ld11 - WIP 5" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_wip5.thumbnail.png" /></a></p>
<p>I&#8217;m very happy with the tech, it&#8217;s performing admirably with even dozens of  sprites on my system &#8211; I&#8217;m basicly making an asteroids game, but  I think this counts as minimal (it&#8217;s so minimal it doesn&#8217;t even have a background, ha!) &#8211; Just finished the majority of the asteroid code (creation / movement / collision), and I&#8217;m now going on to make a ship and a way to shoot. Which I expect won&#8217;t take too long. I&#8217;m expecting to complete sound effects but I don&#8217;t think I&#8217;ll get to music.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Elementary Chemistry</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/elementary-chemistry/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/elementary-chemistry/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 02:00:24 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/19/elementary-chemistry/</guid>
		<description><![CDATA[So, I got some sleep, but forgot to take the sun into account; and since it got a little warm outside, it got pretty annoyingly hot in my nice insulated room full of computers. So I&#8217;ve been not getting much done. I did however take the opportunity to examine the following chemical reaction in detail; [...]]]></description>
			<content:encoded><![CDATA[<p>So, I got some sleep, but forgot to take the sun into account; and since it got a little warm outside, it got pretty annoyingly hot in my nice insulated room full of computers. So I&#8217;ve been not getting much done. I did however take the opportunity to examine the following chemical reaction in detail; Here are the reactants<a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_03a.jpg" TITLE="sgstair - food - chili (before)"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_03a.thumbnail.jpg" ALT="sgstair - food - chili (before)" /></a>:</p>
<p>And with the judicious application of heat, and careful attention, you can expect to see results such as the following:</p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_03b.jpg" TITLE="sgstair - food - chili (after)"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_03b.thumbnail.jpg" ALT="sgstair - food - chili (after)" /></a></p>
<p>I must say that this specific reaction does take a lot of time and effort to ensure success; But the results are delicious, and certainly worth the effort.</p>
<p>Now,  my game&#8217;s tech is still done, it&#8217;s severely lacking in gameplay though. So that&#8217;s what I&#8217;m doing next <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Then I&#8217;ll even post a screenshot!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WIP (2)</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/1789/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/1789/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 13:27:14 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[LD11 - Minimalist]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/19/1789/</guid>
		<description><![CDATA[So, I&#8217;ve worked a bit more and implemented some more backend stuff and some hacky quad rendering. If I have time, I&#8217;ll replace it with an antialiased version later. Why software rendered? Well, mostly because I&#8217;m a bit crazy, but there is another reason that will become more clear later I think I might try [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;ve worked a bit more and implemented some more backend stuff and some hacky quad rendering. If I have time, I&#8217;ll replace it with an antialiased version later. Why software rendered? Well, mostly because I&#8217;m a bit crazy, but there is another reason that will become more clear later <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_wip2.png" TITLE="sgstair - ld11 - wip2"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_wip2.thumbnail.png" ALT="sgstair - ld11 - wip2" /></a></p>
<p>I think I might try to get some sleep pretty soon- Remember; sleep is for the weak!&#8230; and we&#8217;re all just weak. &#8230;weak&#8230; puny&#8230; humans&#8230; won&#8217;t deserve to live when the robot uprising comes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>First visible progress</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/first-visible-progress/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/first-visible-progress/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 11:01:03 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/19/first-visible-progress/</guid>
		<description><![CDATA[Alright, so after much working on backend stuff and much slacking off I have enough of my system in place to render stuff! Behold my lines of doom, and tremble! Well, not really. More to come soon though As it turns out I hadn&#8217;t eaten in a while and that was making it hard to [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, so after much working on backend stuff and much slacking off I have enough of my system in place to render stuff! Behold my lines of doom, and tremble! Well, not really. More to come soon though</p>
<p><a TITLE="sgstair - ld11 - wip1" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_wip1.png"><img ALT="sgstair - ld11 - wip1" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_ld11_wip1.thumbnail.png" /></a></p>
<p>As it turns out I hadn&#8217;t eaten in a while and that was making it hard to focus and continue; but pasta to the rescue!</p>
<p><a TITLE="sgstair - food! - spaghetti" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_02.jpg"><img ALT="sgstair - food! - spaghetti" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_02.thumbnail.jpg" /></a></p>
<p>Mm, breakfast [while everyone else is] in bed. I&#8217;ve got most of the core graphics engine design issues resolved for now; proceeding blindly ahead to get the rendering code I want now, and then I&#8217;ll be building gameplay.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ah Minimalist</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/ah-minimalist/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/ah-minimalist/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 02:15:28 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[minimalist]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/ah-minimalist/</guid>
		<description><![CDATA[So, I had a premonition that this theme might win, and have been thinking of games that would work well in it. Not going to reveal much yet but I have a very clear direction and I&#8217;m looking forward to being able to put this game together! So for now I&#8217;m going to write up [...]]]></description>
			<content:encoded><![CDATA[<p>So, I had a premonition that this theme might win, and have been thinking of games that would work well in it. Not going to reveal much yet but I have a very clear direction and I&#8217;m looking forward to being able to put this game together!</p>
<p>So for now I&#8217;m going to write up all the things I think the game should do, and come up with some scheme to ensure they all get done. Onward!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Desk and food, 6.5 hours to go</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/desk-and-food-65-hours-to-go/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/desk-and-food-65-hours-to-go/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 19:43:04 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/desk-and-food-65-hours-to-go/</guid>
		<description><![CDATA[So here&#8217;s what my very messy workspace looks like, I took a photo last night to document it. And a gratuitous food shot (ham and cheese is popular) I&#8217;m getting very excited about this I&#8217;ve got some interesting ideas and am eagerly awaiting the compo start!]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s what my very messy workspace looks like, I took a photo last night to document it.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_desk.jpg" title="sgstair’s desk for ld11"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_desk.thumbnail.jpg" alt="sgstair’s desk for ld11" /></a></p>
<p>And a gratuitous food shot (ham and cheese is popular)</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_01.jpg" title="sgstair’s pre-compo foodstuffs."><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/sgstair_food_01.thumbnail.jpg" alt="sgstair’s pre-compo foodstuffs." /></a></p>
<p>I&#8217;m getting very excited about this <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve got some interesting ideas and am eagerly awaiting the compo start!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Motivation!</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/motivation/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/motivation/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 08:18:31 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/motivation/</guid>
		<description><![CDATA[my lazy attempt at motivation]]></description>
			<content:encoded><![CDATA[<p><a TITLE="skillz are lacking" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/ld11_skillz.png"><img ALT="skillz are lacking" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/ld11_skillz.thumbnail.png" /></a></p>
<p>my lazy attempt at motivation <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Likely Entering</title>
		<link>http://www.ludumdare.com/compo/2008/04/16/likely-entering/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/16/likely-entering/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 17:30:40 +0000</pubDate>
		<dc:creator>sgstair</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[omgtags]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[win32]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/16/likely-entering/</guid>
		<description><![CDATA[Hi all, I&#8217;m not exactly new to LD, but it&#8217;s been quite a while. I&#8217;m planning to enter LD11, and I have some interesting ideas up my sleeve I&#8217;ll be writing all my code completely from scratch, using Win32 -I have a lot of experience doing this though, so I don&#8217;t think it&#8217;ll be a [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>I&#8217;m not exactly new to LD, but it&#8217;s been quite a while. I&#8217;m planning to enter LD11, and I have some interesting ideas up my sleeve <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ll be writing all my code completely from scratch, using Win32 -I have a lot of experience doing this though, so I don&#8217;t think it&#8217;ll be a handicap.</p>
<p>I&#8217;ll also be recording a time lapse video of my progress, which might be amusing to watch afterwards &#8211; Good luck everyone (you&#8217;re going to need it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
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