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	<title>Ludum Dare &#187; segludian</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>I&#8217;m not going to be able to finish.</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/im-not-going-to-be-able-to-finish/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/im-not-going-to-be-able-to-finish/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 17:14:21 +0000</pubDate>
		<dc:creator>segludian</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3183</guid>
		<description><![CDATA[I tried, but I just can&#8217;t get anything going quick enough. I struggled with file I/O so much it wasn&#8217;t even funny. I am half convinced that something is broken in the libraries. I&#8217;m just going too slow to finish something. It is a shame since it is my favorite theme in a long time. [...]]]></description>
			<content:encoded><![CDATA[<p>I tried, but I just can&#8217;t get anything going quick enough.  I struggled with file I/O so much it wasn&#8217;t even funny.  I am half convinced that something is broken in the libraries.   I&#8217;m just going too slow to finish something.  It is a shame since it is my favorite theme in a long time.</p>
<p>On the plus side besides learning just how weak my C++ skills have become, I did learn a little something about SDL_ttf.  Not much but enough to write a string to the screen, and found some free fonts I could have redistributed with my game.</p>
<p>I spent too much time downloading updated libraries on my slow slow connection.  I never did get boost to download.  I also spent too much time trying to make my code cross-platform.  Even though I have nothing to test whether it was actually cross-platform or not.  However, so the whole thing isn&#8217;t a waste, I have included a screen capture below.  Better luck next time I guess.</p>
<p>Oh, I tired out the compo game loader.  It is really cool.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screenshot001_small.png"><img class="alignnone size-medium wp-image-3184" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screenshot001_small-300x225.png" alt="small screen shot" width="300" height="225" /></a></p>
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		<title>SEGludian&#8217;s tower game idea.</title>
		<link>http://www.ludumdare.com/compo/2008/08/08/segludians-tower-game-idea/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/08/segludians-tower-game-idea/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 04:14:05 +0000</pubDate>
		<dc:creator>segludian</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2747</guid>
		<description><![CDATA[Tower huh? I like it. I think I am going to do a side-scroller (I always want to do those). Where you have one screen per level in a tower, with an entrance and one or more exits (Some exits may lead up, others may lead down woo ha ha). Exits may not show up [...]]]></description>
			<content:encoded><![CDATA[<p>Tower huh?  I like it.  I think I am going to do a side-scroller (I always want to do those).  Where you have one screen per level in a tower, with an entrance and one or more exits (Some exits may lead up, others may lead down woo ha ha).  Exits may not show up until you collect a certain number of coins.  The hero may or may not have a weapon to kill any enemy creatures on the level depending on time constraints.  If the hero gets a weapon I may have a recurring boss on every tenth level or so.  If not you just get a congratulations message when you pick the right door on on the top floor.  That&#8217;s the general idea assuming I have enough time and energy.  If I finish I think i will call it &#8220;Climb Doom Tower&#8221;.</p>
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		<title>Posted by segludian</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/1650/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/1650/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 02:03:12 +0000</pubDate>
		<dc:creator>segludian</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/1650/</guid>
		<description><![CDATA[I&#8217;m going to try to join the competition, no promises since Saturday already seems to be largely full already. I&#8217;ve still got to decide if I am going to try to make an entry in C/C++, Python + Pygame, or Java.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to try to join the competition, no promises since Saturday already seems to be largely full already.</p>
<p>I&#8217;ve still got to decide if I am going to try to make an entry in C/C++, Python + Pygame, or Java.</p>
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		<title>Freighter Defense Force &#8211; LD1 Guardian</title>
		<link>http://www.ludumdare.com/compo/2008/02/22/freighter-defense-force-ld1-guardian/</link>
		<comments>http://www.ludumdare.com/compo/2008/02/22/freighter-defense-force-ld1-guardian/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 16:51:54 +0000</pubDate>
		<dc:creator>segludian</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/02/22/freighter-defense-force-ld1-guardian/</guid>
		<description><![CDATA[Here is a link to my entry for the first 48 hour Ludum Dare competition. It was Freighter Defense Force. Kind of weak, but still one of my better ones. http://www.xmission.com/~sgray/ld48/game48.html A screen shot is here:]]></description>
			<content:encoded><![CDATA[<p>Here is a link to my entry for the first 48 hour Ludum Dare competition.  It was Freighter Defense Force.  Kind of weak, but still one of my better ones.</p>
<p>http://www.xmission.com/~sgray/ld48/game48.html</p>
<p>A screen shot is here:<br />
<img src="http://www.xmission.com/~sgray/ld48/ScreenShot005.jpg" /></p>
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