Looking forward to this jam! Working with a friend this time, hopefully we come up with something great!
FL Studio, Bfxr, Audacity
My game is done – go play it!
SPACE CANNON 2082
Not much gameplay at the moment, just WASD to aim and mouse 1 to shoot- but at least I think i have the overall art aesthetics down. You can take a look here: https://dl.dropboxusercontent.com/u/1394227/LD48_Minimalism/LD48_Minimalism.html
I’m in! It’s been a while since I did one of these but I bet the results will be great.
Haven’t decided on an engine yet, waiting to see what the theme is first.
Other tools: Photoshop,Fruity Loops, Audacity
This will be my third LD, looking forward to seeing what people come up with
Photoshop + paint.net +aseprite
Bfxr +Audacity +Fruityloops
So far I’m making great progress in unity. The world is procedurally generated via cellular automata so you get some neat little islands. Also the villager finds his way around using A* to trees and gathers wood. Once he has enough wood he will build a house and then you’ll have another villager!!! (not yet implemented!)
It’s really fun watching the little guy work…
You can also click ocean tiles to terraform them into land. Eventually this will be based off tribute points which you will receive from your villagers every few seconds.
if anyone wants to give it a try :
Last LD I was in for the jam, this one I’m going to try for the 48hr comp.
Art: Paint.net, ASESPRITE, Photoshop, 3DSMAX
Audio: Audacity, Fruityloops