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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter!)
  • Ludum Dare 29 Compo Begins: in 9 days, 20 hours, 25 minutes, 50 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 20 hours, 25 minutes, 51 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About schattenkind.net (twitter: @https://twitter.com/#!/schattenkindnet)

    We are a bunch of people who love to make games in our free time. Most of the games are free open-source software ( Iris2, LalaLove, zwischenwelt.org, new super meat boy, ...).

    Entries

     
    Ludum Dare 23

    schattenkind.net's Trophies

    schattenkind.net's Archive

    Rules!?

    Posted by (twitter: @https://twitter.com/#!/schattenkindnet)
    Monday, May 14th, 2012 5:58 am

    The rules are clear.

    Competition Rules and Eligibility

    6. Source code must be included.

    So why are some games in the compo top without providing the source? Rating is over and some authors don’t respect the rules.

    Here are some examples from the Compo Top 50

    >>Names removed because all mentioned entrys provided thier sources.

    have a nice day.

    cheers

    My Favs

    Posted by (twitter: @https://twitter.com/#!/schattenkindnet)
    Sunday, May 13th, 2012 1:44 pm

    My favorite Jam Entry
    Exposed

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5105

    I choose this entry, because it has a consistant graphic style and a very fun gameplay. It’s not very innovative but the timelapse video is great!

    My favorite Compo Entry
    Another Kind of World

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3244

    Very chillin music, nice gfx and intuitive gameplay. Easy to learn, hard to master!

     

    It would be also really cool, if you rate our entry. Thanks for this gorgeous LudumDare!

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=13106

    thx alot.

    SlimeABug – Post Mortem

    Posted by (twitter: @https://twitter.com/#!/schattenkindnet)
    Saturday, April 28th, 2012 5:39 am

    Last weekend we (ghoulsblade, hagish & SiENcE) decided to participate on this 23 Ludum Dare event. We choose the jam, because we wanted to work togehter in a team. Maybe next time a solo compo!? We had an post-apocalyptic idea in mind but the final theme was “Tiny World”.

    LD23: started at 3am.
    —————————
    Apr 21 09:30:05
    woke up at 7am
    got my ipad
    watched the theme
    got scared
    tiny 8-|
    breakfast and desktop

    Miranda -> IRC -> our privat channel -> moin ghoulsblade, hagish
    theme: Tiny World
    ops
    tiny?
    really?
    yes.
    lets think
    do we have a git?
    no
    git init-db
    tiled version?
    o.8
    ok!
    lets start.
    any ideas?
    cockroaches/insects/bad mojo/ants/black&white/popolous/
    what do you think of cockroaches, insects?
    front yard scenario or dollhouse?
    top-down graphic tiles?
    nethack/rougelike?
    roundbased or realtime?
    random or handdrawn maps?
    overlandmap or dungeon?
    uhm.
    ants and rougelike?
    i dont see any gameplay
    what about bite, lure, acid, …
    ok.insects with abilities.
    tunnels or overlandmap?
    overland
    ok.
    topdown! it’s easier to draw for me.
    again: random generated map or handdrawn?
    i prefer handdrawn.good random is difficult!
    what about random enemies?
    in jrpgs i hate this.but sure, they will hate us.
    cellar.house.garden
    ok.
    collision?
    pixelbased or tilebased?
    what about collision layer in tiled?
    good idea!
    tilebased movement?
    no.please free in all directions.
    resolution?
    320×200
    tilesize: 32×32
    map viewport?
    640×400
    *2 scaled
    =1280×800
    ok.
    AFK
    re.
    testmap is in git
    thx.
    map is loading

    about gameplay?
    hack&slay?
    distance or melee combat?
    melee
    main char an Ant?
    i dont know.
    stag beetle / pill bug / spider?
    what else is crawling on the ground?
    maggots
    Args.
    no.
    ?
    what about an shapeshifter?
    here is my idea.
    http://ghoulsblade.schattenkind.net/wiki/index.php/LudumDare201204#GAMEPLAY
    yeah.now we have a compromise :)
    lets draw something.
    http://www.twiddla.com/820238
    what color palette?
    this one? 
    ok.
    i draw the ground stuff
    and you the insects.
    3-4 animation frames?
    yes
    the animation lib autodetects the horizontal framecount
    oh nice.
    my pc moans.reboot.
    Python interface unloaded
    Tcl interface unloaded
    !?!
    re.
    .-)
    supybot has joined
    ?
    This command gives a useful description of what <command> does.
    WTF?
    please make all gfx powerof2
    otherwise it wont run on old hardware (intel ;)
    what about an alien slime shapeshifter?
    sounds great!
    alien slime and ant animation is up
    git pull
    nice.
    name the collision layer “COLLISION”
    and items “items”?
    do we need items?
    no.
    k.
    del
    initial big map is up
    home_sweet_home.tmx
    120×120 tiles
    this is huge
    you can now switch f1=slime f2=ant
    we need water tiles
    because now i have sandpiper
    wait i’m currently writing a LD blogpost
    k.
    working title?
    “waterlily”?
    Apache Ant
    Happy ANT
    http://www.ludumdare.com/compo/2012/04/21/happy-ant/
    happy ant is good :)
    we need a layer behind the player
    ants now hunting the player alien slime
    great process
    here is a mockup:

    alternative:

    bedtime (Apr 22 01:34:00)
    —————————

    Apr 22 11:35:16
    morgen
    moin ghoul.
    moin SiENcE
    i’m currently integrating your grass
    love2d-webplayer runs :)
    great
    can you test chrome?
    it runs in chrome very well :)
    thx.
    shape switching keys 1-9?
    sounds good.
    what about the action button?
    btw.  game name: ANThology ?
    :)
    TESound is working.
    during breakfast i did a garageband track.
    so ingame music is working.
    what about soundfx?
    later.
    k.
    respawning works.
    healing also
    writing the README
    with some gameplay hints
    in principle it’s an relatively linear puzzel/action game
    with exploration components
    we need an alien space ship
    oh yes! i forgot.
    i have to go.
    for a walk in the park with my girlfriend.
    uhm. ;-)


    the ladybugs are too aggro
    yep. changing it.
    i’m doing the titlescreen.
    oh great.
    i need ogg for the music.
    it’s up.
    thx.
    i’m for supper.
    i did it.
    what? first time beating the game.
    it needs polish.
    sure.
    we have all time in the world ;)
    next blogpost is up: http://www.ludumdare.com/compo/2012/04/22/ant-hology-happy-ant/
    i go to bed. cya
    cya (Apr 23 00:15:51)

    —————————

    Monday…is working day :(

    Apr 23 20:19:29
    hy.
    hi all.
    we already testing the release script.
    here are some nameing ideas: http://pastebin.com/AJMzqWsn
    gardenshape *lol
    we can take slime-a-bug
    silme.a.bug?
    SlimeABug
    ok.
    does the resolution fit?
    scaling of 2
    oh it’s smooth
    we need the nearest filter applied
    only a windows release for now?
    win and source.
    later macosx and webplayer
    ok.
    we need a schattenkind.net account.
    ok.i’m creating one.
    Entry is up :-D
    oh well done!
    Apr 23 23:52:13 <SiENcE> made me happy!
    good night @all
    thanks!
    Apr 23 23:53:24 * SiENcE has quit


    play.rate.here

     

    hope you enjoy it!

    have fun.
    cheers

    SiENcE

    SlimeABug – ready for your rating!

    Posted by (twitter: @https://twitter.com/#!/schattenkindnet)
    Tuesday, April 24th, 2012 2:15 am

    SlimeABug is a game made by ghoulsblade, hagish & SiENcE.

    Play and Rate SlimeABug!

    A tiny alien blob from outer space gets stranded on earth in a front garden. Use your blobs shape-shifting abilities to find the way back to your spaceship. Consume corpses to learn new forms and use the abilities they grant.

    We hope you enjoy the game!

    cheers
    SiENcE


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