I'm a 15-year old aspiring game dev!
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Just Like The Others post-mortem
This is my post-mortem for my compo game Just Like The Others. I think my game turned out pretty good and I am definitely happy with my game.
What went well:
-Making the art, I am not an artist so I think it’s pretty good.
-Getting other people to playtest, this helped me establish a good learning curve for my game.
-Fixing the bugs, no time did I spent longer than 30 minutes fixing one.
What didn’t go well:
-When I had my initial idea, a turn-based RPG, a instantly started building it, but I was not sure if it was going to be fun and it turned out it was not. That is why there is now this game.
-Making the player look more interesting, I think he looks a bit boring.
Here we go! Progress!
So since I live in an unfortunate time zone the theme was announced 3 AM. Therefore I decided to just wake up at 8 AM and get started then. I was suprised that the theme was alone, I had expected it to be kittens. (I am happy that that is not the theme) My game will be a turn-based RPG, very much like the card game munchkin. I got pretty far already with the main codebase, but there is still a lot of work to do.
I’m in and I can’t wait!
Third Ludum Dare for me, the first one didn’t result in anything, but the last one did and it was very fun for me. This time I’ll try not to make a text-based game. I hope I can create something in time, but I’ll definitely have fun!
I’ll be using Game Maker for the game, Photoshop and Inkscape for the art and either Nanoloop for Android or Ableton Live for music.
My first ludum dare
This is gonna be my first LD. I’ve heard about it, but never participated. I will probably use Game Maker, with the GMBed library to make them accesible for a bigger crowd. I will actually use the Game Maker Instant Play feature, since this seem to be more stable. I’ve never really finished a game, so I hope this will be a great incentive to finally do so



