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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 11 hours, 38 minutes, 17 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 11 hours, 38 minutes, 18 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About Sandcrawler (twitter: @Ythmevge)

    Entries

     
    Ludum Dare 28
     
    MiniLD 47
     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    MiniLD #34
     
    Ludum Dare 23
     
    SOPAJam
     
    Ludum Dare 22
     
    Ludum Dare 21
     
    Ludum Dare 20

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    Sandcrawler's Archive

    The Collector Postmortem

    Posted by (twitter: @Ythmevge)
    Saturday, December 21st, 2013 2:47 pm

    For Ludum Dare 28 I created a game titled The Collector.  The goal was to collect score pips, while avoiding green platforms.  At the end you would fire a bomb that would turn the green platforms into additional score.

    ld28_thecollector_1

    What Went Wrong:

    - Going into this Ludum Dare I had some very specific goals in mind for my game. It needed to have a score systems, because I wanted to have an online High-Score table. I had other ideas based on the theme, but none that would have had a score. So I went with this and about half way through just lost interest in it.

    - While its a minor thing, I wanted to have a slider for sound and music levels, but I’ve never set the volume level in Construct 2 so I wasn’t sure how to go about it, as two global settings.

    - Scaling and the positioning of objects. I spent quite a few hours messing with it, but never got it how I wanted. I wanted it to fill the browser area, but when I set it to do this it became a lot trickier to position the objects. In the end I set it to letterbox scale, so when its not in fullscreen (16:9 ratio) there is a black bar to the left and right.

    What Went Right:

    - The User Interface is much better than past attempts, as well as the way high scores are loaded and displayed. After giving up on the game part of the game I decided to focus in on the UI and the High Score table.

    - The effect of the background changing. Depending on the difficulty you select the background changes from black to red as time goes on. But the color also indicates the number of platforms left. You start with 255 black platforms, and as they change into green platforms the background turns to red.

    - The Highscore table worked the way I intended. The top 10 high scores for each difficulty are shown, additional scores will be shown on a webpage. Before the Ludum Dare my web-hosting was being really slow, but luckily it was all resolved before hand. I was a little worried about having it load the highscore each time you changes selected difficulty. given more time I would have loaded them into variables to display later. But so far I haven’t noticed it taking to long to load.

    - Performance this time the game performs much better than my LD27 entry, the FPS seems to be a lot higher. Grant it there are a lot fewer objects being drawn.

    - The sound effect for hitting a  green platform is so satisfying sounding. It makes me want to collect them all.

     

    ld28_thecollector_3

     

    What Is Next:

    - I don’t plan to continue with this game, I think of it more as a testing and proving ground than a game. I learned a number of things about Construct 2 from doing this, and explored the limits of the software.

    - The possible exception is if I decide to create a new website for my Ludum Dare games (and others) some sort of arcade website. Then I would probably spend some additional time on this game and the others just to polish it up some more. In particular I would like to use a different color for the four different difficulties. Also not sure that green is the best color for it.

    Other Thoughts:

    - There have been some comments on how my use of color is backwards, and that green should be good and red bad. The argument is that the colors on a stop sign are green for go and red for stop. My counter argument is that in Legend of Zelda (and most games) Red represents health, whereas green represent poison.

    ld28_thecollector_2

    The Collector: Day 3 wrap

    Posted by (twitter: @Ythmevge)
    Sunday, December 15th, 2013 11:59 pm

    Yesterday I had the game mostly finished, I just needed to do sound, music and some polish. I got that done and submitted earlier. You can play The Collector here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3966

    ld28_thecollector_3

     

    I’m happy with how the game came together. Going into this Ludum dare I wanted to use a high-score table on my website. So I made sure that my game had a score system in it. I do wonder if the game is complex enough, part of me feels that its a little to simple and lacking any sort of depth.

     

    Maybe if your lucky I’ll post a postmortem for this game soon.

    Saturday End of Day Progress

    Posted by (twitter: @Ythmevge)
    Saturday, December 14th, 2013 11:30 pm

    Headed off to bed soon, but first meet The Collector.

    ld28_3rdscreenshot

     

    With included Online High-Score table. My game is functionally complete, just a few small things to change, then add some sound effect, and music. There are four difficulty levels, each changed the speed that platforms go green, as well as the pickup spawn rate. The scoring is simple in that you pickup the pickups for 50 points, or wait until the end (or end it yourself with Enter) and that will give you 100 points for each green platform. You Only Get one theme comes in on that you only get one end to the game, one chance to collect as many green platforms as you can.

    There are 255 platforms spawned at the start of the level. So a chance for a score of 25500 points if you manage to avoid all of the green platforms :) Plus whatever you collect from pickups.

    The Scoreboard is Online and posted automatically when the level ends. On the main page you can view the top 10 for each difficulty (loaded when you select that difficulty) There will also be a webpage that will show all of the scores. (I’ll be resetting it tomorrow to clear out my scores)

     

    That plan tomorrow is to finish up the help menu area on the screen shown above, add some sound effects, add some music, and then polish it in any ways I can think of.

    Friday Night progress

    Posted by (twitter: @Ythmevge)
    Friday, December 13th, 2013 11:44 pm

    You Only Get One is the theme that I was hoping for, I liked how open ended it is and think it will add variety to the resulting games.

    I didn’t have an idea at first for the theme (well I did, but some were very cheesy, and I had other goals) After about an hour I came up with a concept that would work with the theme, and my own goals with the game.

    First Screenshot below shows the basics of the game. The world wraps around. basically you pick up pips, and avoid touching the green platforms. I have an idea of how I’m going to fit the theme in, but its late and that’s what tomorrow is for.  I still have a ways to go, but normally on Fridays I don’t even start the game before bed.

     

    ld28_firstscreenshot

    I’m In for Ludum Dare #28

    Posted by (twitter: @Ythmevge)
    Sunday, December 8th, 2013 6:23 pm

    This will be my 8th time participating in Ludum Dare in a  row.  My goal as always is to create a game that is different but improved from the last one, as well as to pick a political and or social issue to explore inside of a video game wrapper.

    I may lose some time to studying for a Final that I have on the following Monday. But it should work out.

     

    I’ll be using:

    Construct 2

    bfxr

    Photoshop

    python music generator

    I may use a highscore table script on my website (source code is in one of my past entries)

    mLD47 Untitled Postmortem

    Posted by (twitter: @Ythmevge)
    Sunday, December 8th, 2013 6:14 pm

    For Mini Ludum Dare 47 I decided to recreate my first complete game, Untitled using Construct 2 and thus html5.

     

    What Went Wrong:

    - It wasn’t planned, It was the end of Thanksgiving week and I happened to check this website. I liked the theme so I decided to go for it knowing that I would have less time.

    - Its a rather complicated game, and I wanted to keep the Leaderboards the same. I lost a good chunk of time on generating the levels, in the same way. I think I redid it 3 times during the weekend.

    - Scoring is complicated, I was in the process of adding it during the weekend, but ran out of time. That more or less left the game in a non-game state. Mostly its complicated because I wanted your score to be calculated on the website, so its sent in variables and then calculated there. But it also has to be displayed in game, so I calculate it there as well.

    -Collisions When I imported my sprites to Construct 2 the collision mask that was generated was a mess, it has some really weird things going on so that look time to fix (but it works good now)

     

    What Went Right:

    - Construct 2 worked great, other than the collisions I had no problems with it.

    - html5 I feel is a better platform for this type of Art game, its much faster and easier to get at than downloading a client.

     

    Future:

    - I will be finishing the html5 version at some point, but right now I’m not sure when as its getting into Finals week.

    Day 3 Morning of work on Untitled and Submission

    Posted by (twitter: @Ythmevge)
    Sunday, December 1st, 2013 1:51 pm

    This morning was spent working on the Traits and Ability in the game, as well as selecting colors. Now by selecting a color you can take on the trait or ability that the color has, as well as travel through the color you have selected.

     

    I’m submitting the game now, not because its done, but because I’m not sure if I will have time later. http://www.ludumdare.com/compo/minild-47/?action=preview&uid=3966

     

    Provided I have time, I will be adding music, sound, scoring, and leaderboards. I would also like to add some how to play information.

    Day 2 Progress on Untitled

    Posted by (twitter: @Ythmevge)
    Saturday, November 30th, 2013 11:16 pm

    Day 2 for me is coming to an end, I would like to be farther along, but I’m not. I continued from where I left off last night, with a working level generation, I completed that…then 6 hours later realized that I did it “wrong”. It was working correctly, but there was a better and more efficient way to do it. So I deleted what I had, and redid it. Next was to get the basic player movement in, that is simple in Construct 2. The problem arose from the collision mask that Construct 2 generated. The generated masks were very inaccurate and upon inspection, some were just wild. I just completed realigning all of the collision masks, and I’m going to call it done for the night.

    Untitled-lvlgen

     

    The screenshot above shows the Starting screen, with the Play window open (well it doesn’t close yet). Inside the Play window you can either click on one of the complexity levels to use a preset level generation, or you can make you own by inputting numbers.

    Tomorrows goals are to get the color selecting in, as well as the Abilities and Traits and with any luck scoring. A bonus if I had time would be music, leaderboard integration into the website, sound effects, mobile controls, and just about anything else you can think of.

    Remaking Untitled

    Posted by (twitter: @Ythmevge)
    Friday, November 29th, 2013 10:31 pm

    I saw the theme to this mini Ludum Dare, and immediately knew what I wanted to do.

    Almost 2 years ago I released a game that I called Untitled, that game started as an entry to Ludum Dare #21, I spent another year or so polishing the game, and adding features.  While its not my first game, it is the first one that I really considered and put a fair amount of time into.

     

    For more information on the game:

    http://untitled.allaroundgames.net/index.php

     

    I’m happy with how the game plays. The shortcomings for me are the interface, and the accessibility of the game. Having to download a client to play something that could be done in a web browser didn’t help the appeal. The original client was made in Construct Classic, as it is now called.

    For this MiniLD I will be recreating the game in Construct 2, and reorganizing a lot of the backend features. provided I have time I will also revise the website. I don’t know that I will complete the remake this weekend, but it will be finished. My immediate goals for this weekend is to have the gameplay elements all working correctly by Sunday.

    10 seconds til shift

    Posted by (twitter: @Ythmevge)
    Saturday, August 24th, 2013 10:20 pm

    So today I lost most of the day to moving, and resuming classes at the university on Monday. I found a few hours tonight to do some stuff, and got the bulk of the gameplay elements worked out. I have a few other ideas that I want to add, and then I need to add an ending. Then sound, music, and some kinda of title page. if I were to magically have time, I would add a score into the game.

     

    In the screenshot you can see that the character marker has changed, as well as being inside of two different colors. The background was also changed to a buff/off white color.  I also changed the controls from what I had yesterday to be entirely mouse controlled.

     

    ld_27_2

    Progress so far

    Posted by (twitter: @Ythmevge)
    Friday, August 23rd, 2013 11:34 pm

    So 10 seconds, I hate this theme. The problem is its not really a theme, but more of a variable that you have to use. My first idea was clone McPixel, with a 10 second timer instead. but eventually I moved past that idea. Onto another equally impossible one. I have been wanting to try to do a seed generated game for some time now… Ludum Dare doesn’t seem like the best time to learn that. So after messing around with that for a while, I settled on randomly generating (within a fixed boundary) I’ve done this before in around half of my Ludum Dare entries, so it will feel familiar,

    Progress shot:

    ld_27_1

    I’m In

    Posted by (twitter: @Ythmevge)
    Wednesday, August 21st, 2013 4:08 pm

    This will be my 8th time participating in Ludum Dare in a  row.  My goal as always is to create a game that is different but improved from the last one, as well as to pick a political and or social issue to explore inside of a video game wrapper.

    Part of my weekend will be lost, so I’m not sure how much time I will have, it may be a 24 hour challenge for me. My University starts Monday and I will be moving down this weekend.

     

    I’ll be using:

    Construct 2

    bfxr

    Photoshop

    python music generator

    Soldier Chess: The Game Day 2 Morning progress

    Posted by (twitter: @Ythmevge)
    Sunday, April 28th, 2013 1:36 pm

    This morning I decided to finish up the look, as well as scoring, and you can now win or lose. The ghosted fallen soldiers are just that, the location they died at. added instructions and stuff on the left side. I also changed out the background of the board. before I rushed and just popped a wide angle lense on my camera to zoom out and get the shot, I just put the lens out of focus to give it a blurry effect. Now its a true pinhole image, and it looks essentially the same.

    secondss

     

     

    I’ll be live streaming in around 30 minutes at http://www.twitch.tv/ythmevge I’m going to be adding sound effects and music. I’ll try to do more commentary this time around and make it more interactive.

     

    Day 1 Progress so far

    Posted by (twitter: @Ythmevge)
    Saturday, April 27th, 2013 5:33 pm

    So far this morning I used my pinhole lens and photographed a bunch of toy soldiers.

    Then I started livestreaming around 4 hours ago, and have the basics finished for my game. The pieces can move around, and shooting will be easy to add.

     

    I decided to keep movement really simple, you can only move forward. You move by clicking on the one you want to move. You also cannot jump your own guys. the tan guys are computer controlled an move randomly forward.

     

    firstss

     

     

    I’ll start livestreaming again at 6:30 PST (about an hour) or thereabout. We will get them shooting at each other after each move, and then begin to balance the game. I’d also like to start on adding stuff to the big white spot on the left.


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