<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; Samiljan</title>
	<atom:link href="http://www.ludumdare.com/compo/author/samiljan/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Four hours left</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/four-hours-left/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/four-hours-left/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 21:59:18 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/four-hours-left/</guid>
		<description><![CDATA[I&#8217;m just posting to say that I&#8217;ll compete. But don&#8217;t get too scared, last time didn&#8217;t go that well &#8211; I ended up somewhere in the middle. This will be my third LD though, that&#8217;s got to count for something. I&#8217;m going to try pyglet this time, the performance can&#8217;t possibly be worse than mirra [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just posting to say that I&#8217;ll compete. But don&#8217;t get too scared, last time didn&#8217;t go that well &#8211; I ended up somewhere in the middle. This will be my third LD though, that&#8217;s got to count for something.</p>
<p>I&#8217;m going to try pyglet this time, the performance can&#8217;t possibly be worse than mirra that I used last time. But first, sleep &#8211; 4 am is not a good hour for creativity.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/04/18/four-hours-left/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The music from my game &#8211; Special Edition</title>
		<link>http://www.ludumdare.com/compo/2007/12/18/the-music-from-my-game-special-edition/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/18/the-music-from-my-game-special-edition/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 21:22:34 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/18/the-music-from-my-game-special-edition/</guid>
		<description><![CDATA[If anyone like the music in my game (though I&#8217;m probably the only one who does) listen to this special edition. Infact, you should listen to it either way. Space Pling Yes, that is me playing the tuba ]]></description>
			<content:encoded><![CDATA[<p>If anyone like the music in my game (though I&#8217;m probably the only one who does) listen to this special edition. Infact, you should listen to it either way.</p>
<p><a href="http://samiljan.googlepages.com/space-plingtuba.mp3" title="Tuba!">Space Pling</a></p>
<p>Yes, that is me playing the <a href="http://en.wikipedia.org/wiki/Tuba">tuba</a>  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/18/the-music-from-my-game-special-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Space Chaos Final entry</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/space-chaos-final-entry/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/space-chaos-final-entry/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 02:44:04 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/space-chaos-final-entry/</guid>
		<description><![CDATA[Space Chaos is a fairly standard space shooter, but with extra explosions, featuring 3 types of enemies and two deadly weapons. Download &#8211; binaries for windows and linux + source. Timelapse]]></description>
			<content:encoded><![CDATA[<p>Space Chaos is a fairly standard space shooter, but with extra explosions, featuring 3 types of enemies and two deadly weapons.</p>
<p><a href="http://samiljan.googlepages.com/LD10-spaceChaos-by-Samiljan_b.zip" title="Download">Download</a> &#8211; binaries for windows and linux + source.</p>
<p><a href="http://www.youtube.com/watch?v=jMCwD0M6ZnY" title="Timelapse">Timelapse</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen6.PNG" title="Screen6"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen6.thumbnail.PNG" alt="Screen6" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen5.PNG" title="Screen5"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen5.thumbnail.PNG" alt="Screen5" /></a><a href="http://samiljan.googlepages.com/LD10-spaceChaos-by-Samiljan.zip" title="Download"></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen4.PNG" title="Screen4"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen4.thumbnail.PNG" alt="Screen4" /></a><a href="http://samiljan.googlepages.com/LD10-spaceChaos-by-Samiljan.zip" title="Download"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/16/space-chaos-final-entry/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rice pudding</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/rice-pudding/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/rice-pudding/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 19:49:48 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/rice-pudding/</guid>
		<description><![CDATA[Mmmm]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ricepudding.jpg" title="Rice pudding"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/ricepudding.thumbnail.jpg" alt="Rice pudding" /></a></p>
<p>Mmmm</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/16/rice-pudding/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Halfway there?</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/halfway-there/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/halfway-there/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 03:18:32 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[pyrex]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/15/halfway-there/</guid>
		<description><![CDATA[Ok, some improvements: The lasers explode on collision Added enemies with basic AI Stars! Lots of them. Python was a little to slow for a few thousand stars, so I had to resort to Pyrex. Pyrex really needs better error reporting, but after looking at the generated c-file and tweaking some it worked. Now I [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, some improvements:</p>
<ul>
<li>The lasers explode on collision</li>
<li>Added enemies with basic AI</li>
<li>Stars! Lots of them.</li>
</ul>
<p>Python was a little to slow for a few thousand stars, so I had to resort to Pyrex. Pyrex really needs better error reporting, but after looking at the generated c-file and tweaking some it worked. Now I can have 50 000 stars without problem <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Under 10 000 is enough though.</p>
<p>Next I think I have to do something about that artwork&#8230; but that&#8217;s for tomorrow.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screeb3.PNG" title="Screen3"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screeb3.thumbnail.PNG" alt="Screen3" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/15/halfway-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lasers and Explosions</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/lasers-and-explosions/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/lasers-and-explosions/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 15:39:23 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/15/lasers-and-explosions/</guid>
		<description><![CDATA[Wee, lasers and explosions! What more do a game need? Oh right, should make some particle effects later. The explosion physics turned out really nice on the first try , but you can&#8217;t really see that in a screenshot. They actually do have a chain reaction feeling to them, but more of that is coming.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen2.PNG" title="Screen2"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen2.thumbnail.PNG" alt="Screen2" /></a></p>
<p>Wee, lasers and explosions! What more do a game need? Oh right, should make some particle effects later.</p>
<p>The explosion physics turned out really nice on the first try , but you can&#8217;t really see that in a screenshot. They actually do have a chain reaction feeling to them, but more of that is coming.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/15/lasers-and-explosions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First screenshot</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/first-screenshot-2/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/first-screenshot-2/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 12:08:08 +0000</pubDate>
		<dc:creator>Samiljan</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/15/first-screenshot-2/</guid>
		<description><![CDATA[Running app, chipmunk physics and really ugly art. But where are the chain reactions? I don&#8217;t know]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen1.PNG" title="First screenshot"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen1.thumbnail.PNG" alt="First screenshot" /></a></p>
<p>Running app, chipmunk physics and really ugly art. But where are the chain reactions? I don&#8217;t know <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/15/first-screenshot-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

