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Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

Theme Voting: Round 1 | Round 2 | Round 3 | Round 4

About Samiljan

Samiljan's Trophies

Most Epic Space Adventure
Awarded by DrPetter on December 18, 2007
The Musical Tautology Award
Awarded by mjau on December 18, 2007
Polka Power
Awarded by noonat on December 18, 2007
The Tuba Award
Awarded by fydo on December 18, 2007
Tuba Master
Awarded by philhassey on December 18, 2007

Samiljan's Archive

Four hours left

Posted by Samiljan
Friday, April 18th, 2008 1:59 pm

I’m just posting to say that I’ll compete. But don’t get too scared, last time didn’t go that well – I ended up somewhere in the middle. This will be my third LD though, that’s got to count for something.

I’m going to try pyglet this time, the performance can’t possibly be worse than mirra that I used last time. But first, sleep – 4 am is not a good hour for creativity.

The music from my game – Special Edition

Posted by Samiljan
Tuesday, December 18th, 2007 1:22 pm

If anyone like the music in my game (though I’m probably the only one who does) listen to this special edition. Infact, you should listen to it either way.

Space Pling

Yes, that is me playing the tuba  :D

Space Chaos Final entry

Posted by Samiljan
Sunday, December 16th, 2007 6:44 pm

Space Chaos is a fairly standard space shooter, but with extra explosions, featuring 3 types of enemies and two deadly weapons.

Download – binaries for windows and linux + source.

Timelapse

Screen6

Screen5

Screen4

Rice pudding

Posted by Samiljan
Sunday, December 16th, 2007 11:49 am

Rice pudding

Mmmm

Halfway there?

Posted by Samiljan
Saturday, December 15th, 2007 7:18 pm

Ok, some improvements:

  • The lasers explode on collision
  • Added enemies with basic AI
  • Stars! Lots of them.

Python was a little to slow for a few thousand stars, so I had to resort to Pyrex. Pyrex really needs better error reporting, but after looking at the generated c-file and tweaking some it worked. Now I can have 50 000 stars without problem :) Under 10 000 is enough though.

Next I think I have to do something about that artwork… but that’s for tomorrow.

Screen3

Lasers and Explosions

Posted by Samiljan
Saturday, December 15th, 2007 7:39 am

Screen2

Wee, lasers and explosions! What more do a game need? Oh right, should make some particle effects later.

The explosion physics turned out really nice on the first try , but you can’t really see that in a screenshot. They actually do have a chain reaction feeling to them, but more of that is coming.

First screenshot

Posted by Samiljan
Saturday, December 15th, 2007 4:08 am

First screenshot

Running app, chipmunk physics and really ugly art. But where are the chain reactions? I don’t know :)

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