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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 19 days, 10 hours, 4 minutes, 57 seconds
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    About ruben01 (twitter: @rgarat)

    Hi, my name is Rubén Garat.
    I am from Uruguay, and am trying to start an indie game development company named Gemserk with arielsan http://www.ludumdare.com/compo/author/arielsan/

    Our blog is http://blog.gemserk.com where you can see and try the games we are doing.

    Entries

     
    Ludum Dare 18
     
    Ludum Dare 17

    ruben01's Trophies

    ruben01's Archive

    Something’s Gotta Give

    Posted by (twitter: @rgarat)
    Friday, December 16th, 2011 6:00 pm

    I will enter this ludum dare, this will be the sixth time I enter, but so far I have only been successful in two of them, lets see how this goes, 6th time is the charm goes the saying right??? right??? (if this start sounds familliar, this was the same way I anounced I was in last time, also a failure :-))

    I will use:

    • Engine: Artemis framework and some of our libraries animation4j, commons-gdx, resourcesmanager
    • Language: Java
    • Graphic libraries: libgdx using lwjgl as the desktop backend
    • IDE/Editor: Eclipse
    • 3D Modeling and Animation: Sculptrix and Blender
    • Images: Gimp, Inkscape
    • Sound Effects: Sfxr
    • Sound Processing and Recording: Audacity
    • Music: Undecided.

    I hope to get my games running on the desktop (win, linux, mac) and on android (thanks to the awesome libgdx).

    You can see other entries and other games at our blog – http://blog.gemserk.com

    Good luck to everyone

    Will it work this time?

    Posted by (twitter: @rgarat)
    Friday, August 19th, 2011 3:47 pm

    I will enter this ludum dare, this will be the fifth time I enter, but so far I have only been successful in two of them, lets see how this goes, 5th time is the charm goes the saying right??? right???

    I will use:

    • Engine: Artemis framework  and some of our libraries animation4j, commons-gdx, resourcesmanager
    • Language: Java
    • Graphic libraries: libgdx using lwjgl as the desktop backend
    • IDE/Editor: Eclipse
    • 3D Modeling and Animation: Sculptrix and Blender
    • Images: Gimp, Inkscape
    • Sound Effects: Sfxr
    • Sound Processing and Recording: Audacity
    • Music: Undecided.

    I hope to get my games running on the desktop (win, linux, mac) and on android (thanks to the awesome libgdx).

    You can see other entries and other games at our blog – http://blog.gemserk.com

    Good luck to everyone

    fame and glory here we go?

    Posted by (twitter: @rgarat)
    Friday, April 29th, 2011 3:02 pm

    Hi, this is my fourth time entering ludum dare, lets see how this goes.

    I will use:

    • Engine: Artemis framework (http://gamadu.com/artemis/)
    • Language: Java
    • Graphic libraries: libgdx using lwjgl as the desktop backend
    • IDE/Editor: Eclipse
    • 3D Modeling and Animation: Sculptrix and Blender
    • Images: Gimp, Inkscape
    • Sound Effects: Sfxr
    • Sound Processing and Recording: Audacity
    • Music: Undecided.

    I hope to get my games running on the desktop (win, linux, mac) and on android (thanks to the awesome libgdx).

    You can see other entries and other games at our blog – http://blog.gemserk.com

    Good luck to everyone

     

    third time’s the charm?

    Posted by (twitter: @rgarat)
    Friday, December 17th, 2010 5:19 pm

    Hi ppl, this will be my third time entering Ludum Dare. Lets see how the weekend goes.

    I will use:

    • Engine: Components Engine (custom made by arielsan and me)
    • Language: Java
    • Graphic libraries: Slick2d and LWJGL (opengl)
    • IDE/Editor: Eclipse
    • 3D Modeling and Animation: Sculptrix and Blender
    • Images: Gimp, Inkscape
    • Sound Effects: Sfxr
    • Sound Processing and Recording: Audacity
    • Music: Undecided.

    My target platforms will be Linux, Mac and Windows.

    Our engine and some other helpers are here

    You can see our other entries, and other games at our blog – http://blog.gemserk.com

    Good luck to everyone

    Dude that’s my bullet – working version

    Posted by (twitter: @rgarat)
    Monday, August 23rd, 2010 11:21 am

    Hi people, I couldn’t make it into the main compo, so I am goint to enter the jam instead.

    dudethatsmybullet-screenshot

    You move the ship (ball with a yellow star) by moving the mouse, and have to make the turrets fire at you so you can avoid the bullets and have them hit other turrets. You also have a shield (hold left mouse button) which reflects bullets avoiding damage, but it drains energy which is slowly replenished. When there is only one turret left you win.

    For now there are only two simple levels implemented.

    You can try a working version here:

    http://www.gemserk.com/prototipos/dudethatsmybullet-webstart-release/launch-webstart.jnlp

    this url always has the latest “released” version and is updated as I work.

    hope you like it.

    Ruben – Blog

    Dude that’s my bullet

    Posted by (twitter: @rgarat)
    Saturday, August 21st, 2010 9:31 am

    Hi my game will be Dude that’s my bullet for now the basic idea of the game is that the hero is surrounded by enemies who shoot bullets, but he can’t. The only way for the hero to defend himself is to trick the enemies into firing at him, dodging the bullets so they hit another enemy. If I have time I will try to add some other interesting mechanics to the game.

    This is a simple mindmap I made while thinking about the game. It is just a lot of random ideas, but maybe they can help someone who has trouble thinking of a game.

    enemies as weapons

    Lets see how this goes

    Posted by (twitter: @rgarat)
    Friday, August 20th, 2010 12:30 pm

    Hi ppl, this will be my second time entering Ludum Dare. Lets hope I am inspired by the theme.

    I will use:

    • Engine: Components Engine (custom made by arielsan and me)
    • Language: Java
    • Graphic libraries: Slick2d and LWJGL (opengl)
    • IDE/Editor: Eclipse
    • 3D Modeling and Animation: Sculptrix and Blender
    • Images: Gimp, Inkscape
    • Sound Effects: Sfxr
    • Sound Processing and Recording: Audacity
    • Music: Undecided.

    My target platforms will be Linux, Mac and Windows.

    Our engine and some other helpers are here

    Good luck to everyone

    Island warriors

    Posted by (twitter: @rgarat)
    Saturday, April 24th, 2010 9:58 am

    Hi, I am making a game with a mechanic  similar to galcon but trying to add a twist having upgrades, different kinds of islands (with a reef, volcanic, etc).

    the office

    the office

    lets see how the weekend goes


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