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Technical hints / feedback

Posted by
Wednesday, December 17th, 2008 1:32 pm

Thanks for the feedback so far. Just a quick technical update:

If the menu makes problems try typing the Letters (H) for Help, (Q) for quit and (P) for Play instead of using the mouse. (Escape takes you back to menu and from there out of the game as well). Blender as a 3D App calculates the camera, mouse position and menu surfaces in 3D space to determine if a “menu button” is “pressed”. It seems sometimes it gets a little confused. I am confident the great developer community at blender.org will work that out.

The link to the file (http://www.mediafire.com/file/ozdz3zkmfmm/Roadate.zip) does work. People have tested it several times. If you don’t get to the file please check your ad-blocking software.Also the file in the megapack works. I have tested it on two machines (Vista SP1 and XP SP 3).

Again, another possible solution is to see if you can run Blender by installing Python 2.5.2. from here and Blender 2.48a from here following the instructions for the MSVCPP redistributables as well.

If Blender runs, the game should run as well.-

Submission: Roadate

Posted by
Sunday, December 7th, 2008 7:10 pm

I had fun. I hope you like it.

Get it here:

http://www.mediafire.com/file/ozdz3zkmfmm/Roadate.zip

The source (.blend) file is contained.

Finishing up

Posted by
Sunday, December 7th, 2008 6:04 pm

I am slowly finishing up. The main principle has not changed from the first idea described 40 hours ago. The twist I was looking for is that you always rotate all of the pieces. Oh, and you better be quick. A look at Level 2:

Midnight Break

Posted by
Sunday, December 7th, 2008 2:44 pm

My robot servant is arriving with some soup. Time for another break.

Cutting back on features

Posted by
Sunday, December 7th, 2008 2:15 pm

This is definetly the way to go. I killed lots of things already: sound, level-editor, auto-initialization. I also skipped the massive multiplayer part, the “better than gta”-part and I stopped porting to the PS3.  I also called gamespot and told them to withold their rating until I can fix this mess. Still have two showstoppers. With almost 6 hours to go it could work out.

Dessert from Japan

Posted by
Sunday, December 7th, 2008 7:33 am

Sushilicious… I admit I do neglect my game programming duties.

There is a time to eat and a time to code

Posted by
Sunday, December 7th, 2008 7:26 am

My preferences linger at the chinese takeway side of things.

Lavish Breakfast

Posted by
Sunday, December 7th, 2008 2:32 am

It’s triple the stuff from yesterday ;)

Day 2

Posted by
Sunday, December 7th, 2008 2:28 am

Plan: get up and implement things that kept me from getting sleep last night. Still working on gameplay and struggling with the Python API in BGE.

Coffee + Chocolate = …

Posted by
Saturday, December 6th, 2008 10:32 am

.. Dinner.

Forget about the ‘healty’.

Foodshot

Posted by
Saturday, December 6th, 2008 6:46 am

Still with the healthy stuff.

Progress and Stuck-ness

Posted by
Saturday, December 6th, 2008 6:14 am

I added

  • the menu  – simply to start the game or quit.
  • a player with WASDQE movement
  • two cameras (first person and scene perspective)
  • game logic (usually I use an empty that is set to receive and send messages to the other objects)

I hit a roadblock ;) with replacing the material of an object via Python controller in BGE.

Stage

Posted by
Saturday, December 6th, 2008 3:43 am

I have three scenes

  1. the stage to build objects and test them
  2. the game where everything is assembled
  3. the menu

Currently I am working on the stage. You see the road sections built by extruding the standard cube. The sixth is a spare part :) I am experimenting with the SCA (Sensor- Actuator-Controller) setup. At the moment you can rotate a section with the mouse wheel.

Odd: you have to enter 45 degrees to get a 90 degree rotation.

Paperwork

Posted by
Saturday, December 6th, 2008 2:57 am

Paperwork is done (and breakfast acquired). I am switching to Blender.

Breakfast

Posted by
Saturday, December 6th, 2008 2:24 am

I need to get some food.

Let’s start

Posted by
Saturday, December 6th, 2008 2:13 am

Initial Screen

Game Idea

Posted by
Saturday, December 6th, 2008 2:08 am

The game idea so far:

  1. Get from A to B (the goal and the essence of a road).
  2. Initially the road does not permit that (the challenge).
  3. You can rotate the section in front of you (the interaction principle).
  4. Probably this will trigger some mischief (the real challenge).

I am using Blender 2.48 with the Blender Game Engine and Python for Game Logic.


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