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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
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    About Rose

    Play more games I've made on my website: http://roseabernathy.com


    Ludum Dare 30
    Ludum Dare 29
    Ludum Dare 28
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 25
    Ludum Dare 24
    Ludum Dare 23
    Ludum Dare 22
    Ludum Dare 22 Warmup

    Rose's Trophies

    Rose's Archive

    Art done

    Posted by
    Saturday, August 23rd, 2014 10:52 pm


    I’ve (almost) finished the art for my game! Woo! It’s an endless runner style, but with some additional complications. I also got some programming done, so I expect to be able to get the game working tomorrow. I still need a name for it though…


    I’m in!

    Posted by
    Tuesday, August 19th, 2014 1:31 pm

    This will be my 8th Ludum Dare and I’m very excited! Unlike previous LDs, I’ll be working alone and I’m determined to finish on time and not drop into the jam. I’ll be limiting the time I spend on it the best I can, since my best games (Busy King, Nod) have all come out of LDs where I had very little time and had to keep it simple.


    • Photoshop
    • Either Unity3D or HTML5 (I might use Quintus) – it depends on what kind of game I decide to make.
    • Bfxr and Fake Music Generator (I just heard about this from LD and it seems great!)

    Good luck everyone!


    BUNKER 29

    Posted by
    Monday, April 28th, 2014 11:00 am

    We managed to get in some game development time despite attending multiple Journey into Nyx prereleases  – and the result is BUNKER 29, a small but tricky resource management game. Give it a try!

    I’m in!

    Posted by
    Wednesday, December 11th, 2013 11:17 pm

    I’m in once again for my 7th LD!

    Engine: Unity (for the first time!)

    Graphics: Photoshop

    Music/Sound: auto-tracker and sfx


    My goal is to make a single, simple, fun element of gameplay! Everything after that is just polish. That’s what I said last time and then I ended up making a very complex game without fun gameplay… but this time I’m really going to stick to it!

    Post-Compo Version of “The 10-Second Murder”

    Posted by
    Monday, September 16th, 2013 1:22 pm

    I told myself I’d get the post-compo version done before the end of voting… and I just barely made it!


    I added artwork, music and sfx, UI improvements, and a new subject to investigate.

    You can play the new version here, or play and rate the compo version.

    The 10-Second Murder

    Posted by
    Tuesday, August 27th, 2013 7:02 am

    My jam game is a murder mystery about a professor’s mysterious death during a 10-second blackout. It was a bit too ambitious for 72 hours, but I’m pretty happy with what we got done.

    Here’s what the game looked like on Saturday:


    And here’s the final look:accuse

    I’ll post a longer post-mortem later. For now, you can play my game here!



    Posted by
    Friday, August 23rd, 2013 11:33 pm

    I started working on a murder mystery game. This is almost definitely a mistake. I don’t know why I’m doing (another) dialogue-based game when I’m supposed to be practicing programming, not writing dialogue. Still, if I can finish the game in 48 hours, I think it will really stand out. Well, bedtime for now and I’ll consider starting over tomorrow.

    Early character sketches:


    I’m in!

    Posted by
    Thursday, August 22nd, 2013 12:30 am

    I thought I had a conflict but it was moved, so I’m 100% free this weekend and I can’t wait! I love Ludum Dare! This will be my 6th time.

    • Code: HTML5/JS with Quintus
    • Art: Photoshop
    • Sound: SFXR
    • Music: Autotracker-C

    In the past I’ve tried different approaches to LD and focused variously on fun, innovation, polish, or learning a new platform. This time my goal is to make a game with a future after LD. We’ll see how that goes!

    Nod: A dating sim with just one button

    Posted by
    Monday, April 29th, 2013 8:22 am


    The goal of Nod is to get a date with a cute girl. Unfortunately, you’re too shy to talk. Instead, you have to nod your head at just the right moments to succeed!

     The aspect I enjoyed the most was designing the XML schema and parsing the dialogue. But the thing I’m least happy about is that I didn’t have time to write more complex dialogue. Right now it plays like a choose-your-own adventure, even though the system allows for more complex scenarios. Still, I’m happy with what I was able to accomplish in very little time (~12 hours)!

    Play and rate here.

    LD in 16 hours?

    Posted by
    Thursday, April 25th, 2013 7:41 pm
      _____ _             _       _ 
     |_   _( )           (_)     | |
       | | |/ _ __ ___    _ _ __ | |
       | |   | '_ ` _ \  | | '_ \| |
      _| |_  | | | | | | | | | | |_|
     |_____| |_| |_| |_| |_|_| |_(_)

    I’m excited for my 5th LD! But I’m busy on Friday and Sunday… so I’m going to try making a game on Saturday only. We’ll see how it goes! I’ll be using the engine I have the most experience with: AS3 with Flixel.

    The themes look great! I can’t wait for Saturday!

    I’m in!

    Posted by
    Sunday, December 9th, 2012 12:55 pm

    I’m in for my 4th Ludum Dare. In previous LDs I’ve made a fun game, an innovative game, and a polished game. Can I excel in all three this time? We will see.

    I think I’ll make my game in LOVE since I want some practice with Lua. I’ll also use Photoshop, sfxr, and autotracker-c.

    I’m looking forward to it! See you next weekend!

    Poggle Island Update & Playthrough

    Posted by
    Saturday, September 15th, 2012 3:05 pm

    I’ve fixed some bugs/gameplay flaws in my LD24 entry! Lightning now loads faster and reaches the bottom of the island, and some issues with mating were fixed. It should be more playable now – you can try the new version here (or play & rate the original entry!)

    Since my game is a bit confusing, I also made a quick playthrough video that shows one way to complete the game. You can see that I focus on the Poggles with features I want (round ears, long nose, and then long legs) and get rid of the rest.

    Poggle Island Postmortem

    Posted by
    Monday, August 27th, 2012 10:29 am

    This is Poggle Island! The purpose of the game is to breed a target creature. Doing that means eliminating creatures you don’t want from the gene pool, either by making the climate inhabitable for them or sniping them with lightning bolts. Play and rate it here!


    • I made a very polished game in 48 hours! On Saturday night, I had the gameplay down but was worried that the game wasn’t very fun. Should I try to make some big gameplay changes or stick with what I had? With just 12 hours left, I decided to keep the gameplay but focus on polish. I think that was a better idea than starting some whole new game features that might not be done in time.
    • At the last minute, I added the pile of bones when a Poggle dies. I think that was a great thing to add, because it emphasizes the humorous aspect of killing off groups of small, cute animals.


    • The theme. I couldn’t really think of any very interesting ideas. On the other hand, then one I did use follows the theme very closely. (Less fit organisms die due to environmental changes.)
    • Not playtesting! I always think that I need graphics in order to test the game, so I spend hours on the graphics before I even know if the game is fun. In the future I have to use placeholder graphics and nail down fun gameplay before I get started on the art.
    • If I had just a tiny bit more time, I would have tweaked when Poggles mate so that it was a bit more consistent and manageable…

    Unexpected benefit: Reminiscing about some great old computer games, like Fripples and Mixed Genetics. :)

    Need advice!

    Posted by
    Saturday, August 25th, 2012 11:24 pm

    I’ve been working hard on my game, and the gameplay is mostly done. Unfortunately, it’s not a very fun game… I may have to make some major changes tomorrow, and I need your advice. Please give my game a try and let me know what you think and if you have any ideas. In the meantime I’m going to get some sleep. -_-

    Instructions: The goal is to have only creatures that match the bottom description on the island. Your powers are: 1) Change the climate by click on the mountains. The volcano world kills furry creatures and the ice world kills non-furry creatures.  2) Click on the cloud to send a bolt of lightning that kills a creature (it’s a bit buggy, sorry.) 3) Click anywhere else to nudge the creatures in the right direction. NOTE: there’s not a win condition in the game yet.

    Play it


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