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robut's Archive

Commander Blunt - Final Entry

Posted by robut
Sunday, August 10th, 2008

 EDIT: Mac OS X binary, uh, works only if you have pygame, apparently. I’ll keep it up but I’ll get a better binary compiled tomorrow. And here’s a link to a slightly better version of the game (source code), just for kicks. Same gameplay and everything, except the AI for the robots don’t trap themselves so you can actually have a chance to lose. As usual, python run.py should do the job. And by the way, even though it looks like tetris, you can’t rotate the blocks. The block displayer shows the permanent configuration of the block.

EDIT 2: keeyai graciously (and spontaneously, to my surprise!) hosted a windows executable at http://keeyai.com/files/commanderblunt.zip

Now you windoze users can experience my shameful hack of a game as well! :)

This is the story (it’s not anywhere in the game, actually): You are a builder of skyscraping towers, and there’s robots trying to pillage a beautiful and unseen suburbia behind your tower on the right side of the screen. You destroy the robots by building tetris-shaped tower components (containing rooms like banks, chairs, and sauron’s eye) on top of them, thereby crushing their metallic bodies. The robots, on the other hand, can fly and blow up your towers, and come in an endless stream.

OS X binary

Source (requires pygame)

The concept of the game is that you have to build a tower with tetris blocks. The catch is that there are these robots that you have to prevent from going to the other side, and they can do nasty things like scale your walls or blow them up. The tetris blocks also have a bit of (buggy) physics with them, but they’re supposed to fall down like normal blocks and crush the robots. I didn’t really have time to do levels, so I just put in a no-win condition and let it free. All in all it was a bit wimpy, but I’m happy with it since it’s my first try.

Sorry about the art, tried my best:)

Now, for some details:

Gameplay - simply move your mouse around and click to drop the tetris tiles. They’ll do their job of crushing the bad guys easily enough.

Running from source - run.py is the entry point for the game

The game isn’t quite ready as it is yet, since I rushed the enemies and the win conditions, but I don’t think I have the time to improve it.

Tools:
Pygame, Python for programming
Pixen for art

Day 1 - Newbie screams

Posted by robut
Saturday, August 9th, 2008

The game idea I had was pretty simple, it would be a tetris game where little lemmings crawled across your screen and you smashed them with tetris blocks to build up your tower. The lemmings would also scale your tetris blocks for a bit of challenge. I’d planned for the lemmings to move freely (i.e. without a tile system) but the tetris blocks to move tile-by-tile the oldskool way, so I decided it would be a good idea to do pixel-perfect collision detection for both the lemmings and the tetris blocks.

 

Well, I never got around to the lemmings, the tetris blocks were giving me hours of frustration… the blocks just refused to collide right. So I’m going to have to scrap all that code and start over with a tile system, which shouldn’t be too hard, but this little newbie is sad at the time spent chasing a fruitless ideal. Also, to my shame, no decent screenshots could be posted (unless someone wanted to see my angry face). Tomorrow will have to be a glorious day.

Idea!

Posted by robut
Friday, August 8th, 2008

Finally, after two and a half hours of thinking, an idea! A very unoriginal one (it’s, uh, tetris. With guns), but it’s good enough for a first try. Time to prototype and roll a d6 to see if I should sleep (no d20s on hand).

New to LD

Posted by robut
Wednesday, August 6th, 2008

Hey everyone, complete newbie here. First time doing a game competition of any sort, but I’ve been lurking around Ludum Dare and Pyweek for a while and I’m pretty eager to participate in this contest. I’ve been doing pretty much the same thing (cramming stuff into 48 hours) for every computer science project I’ve had, so I figure why not give this a shot. I don’t really know where to sign up but I saw everyone posting here, so I decided I might as well post too. I’ll be using Python and Pygame, and either Pixen or the viewer’s imagination for graphics.


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