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Both purple and orange

Posted by
Sunday, August 22nd, 2010 12:27 pm

I’m currently rather worried about rare bugs, number of features still to do, and whether the game is any fun. But I think it makes nice screenshots.

I’m considering removing the shooting element, and forcing the player to collide with enemies to convert them to slaves instead. I think with the enemy’s bullets pushing you back, it’ll add an interesting bit of challenge to that element. I’ll be sad about throwing out all of yesterday’s aiming code.

Enemies

Posted by
Saturday, August 21st, 2010 12:35 pm

There are enemies. Their utility as weapons is yet to be determined.

Doing the visual stuff first

Posted by
Saturday, August 21st, 2010 5:23 am

In a reverse of my usual process, the game currently looks interesting, but doesn’t do anything.

The plan is for an arena shooter style game, with you trying to influence a large battle between your minions and the enemy. The inclusion of the enemies as weapons theme is going to be fairly predictable. Instead of destroying enemies by shooting them, you enslave them to join your army. Then with alternate fire you can detonate all your current captured slaves, destroying all other nearby enemies. Destroying lots of enemies at once by detonating will give more score, but might leave your army vulnerable.

Notes drawn on bus on the way into Cambridge:

Other indie game devs hard at work at the Cambridge Friendship Club:


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