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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Robert Swan

I've worked as a games programmer over the past 12 years on a variety of platforms, with the last five projects as lead programmer. It seems in my early years I was very fortunate, as I had few canned (canceled) projects. I like to think through hard work and diligence I'm catching up with the average.

Robert Swan's Trophies

The Awarding Yourself a Test Award Award
Awarded by Robert Swan on April 27, 2010

Robert Swan's Archive

LD 17 entry “Aah Little Atlantis” now converted to Flash for everyone!

Posted by
Sunday, July 4th, 2010 3:49 pm

Having converted my PC XNA LD17 game to the Xbox 360 via XBLIG, I next used it as a learning experience for Flash. With flixel I’ve now got a browser version (with some improvements to the game, such as medals) so everyone who wanted to judge it during LD17 but couldn’t can now see how little they missed out!

Play it here! Please!

LD 17 entry “Aah Little Atlantis” out now on Xbox 360

Posted by
Wednesday, June 9th, 2010 4:03 am

My entry into LD17 got tarted up, fixed a bit, had sounds added, was lengthened a tad, is more girthy, and has just come out on the Xbox 360. It’s in the Indie Games section now so thought I’d pass on the information. There’s an 8 minute free demo, so all those who couldn’t play my entry because it was XNA can now not play my entry because it’s on Xbox!

Instructions on how to find the demo on a 360 here.

Some screenshots and a slightly wry (sly?) video that deliberately tries to misinform the viewer about the game here.

It costs less than a dollar to buy.

Timelapse of Aah Little Atlantis development

Posted by
Sunday, April 25th, 2010 7:55 pm

Not great quality, and as you can see I spend very little time with art assets and level editor. The video is only 1:09 long

I can’t live, if living is without desk shot…

Posted by
Friday, April 23rd, 2010 4:17 pm
Dark picture of a messy desk

Dark picture of a messy desk

XNA for coding, PaintDotNet for gfx, sfxr for audio (I expect), mappy for level editing (if I go 2d route) and using an already existing simple 2d game as a base. I’ll spend the next hour stripping out everything to get a clean base. I’ll hopefully be doing a timelapse desktop recording (no webcam though), and code snapshots every hour or thereabouts when its running. I may check it works on xbox every so often, although if I do put it out (and sell it on XBLIG!) that will come later…

This is my first LD, so no idea what to expect. The photo also shows that Monster Hunter will be played in the background by the girlfriend to sort of keep me company, and also that my desk looks far smaller and messier than I expected.


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