Ludum Dare 23
Ludum Dare 18
Mini LD #19
Ludum Dare 17
The Super Sexy Artwork Award
Awarded by madpew on February 17, 2011
The "I Wish I had That Motorcycle!" Award
Awarded by madk on May 2, 2010
Figured out some cool math stuff
I’m not a very accomplished coder, and wondered if I could do anything ‘odin sphere’ish with my skill level, and was pleased with the stuff I learnt.
Finished my game
I couldn’t take any time off, so couldn’t stay up late on the final day or spend some time reworking anything for the Jam, so I’m happy I managed to submit something.
‘feels’ pretty good
The feedback you get in game is pretty nice. Kicking an enemy gets a big ‘pow’ graphic, the frame pauses, there’s a sound, debris, and the corpse flys off and spins away. Pretty satisfying. Likewise I pause the game (even longer) when you get hit, with a big ‘ouch’ graphic, and bring the offending enemy to the foreground so you can analyse what went wrong and hopefully avoid feeling short changed.
Gameplay is boring.
The spherical world was cool to do, but it doesn’t even feel like you’re going anywhere, because the world is completely featureless. There’s 0 level design, there’s only two things to do: Hit enemies and avoid being hit by enemies. I had it so the flying corpses could hit and destroy other enemies, giving a tiny bit of depth to killing enemies, but I had to take it out, because it made the game super easy (meaning the only way it got difficult was from less ‘fair’ seeming enemy speed).
Game is ugly.
I was regretting the art direction even as I was drawing, but was really too afraid to start over given the time limit. I should’ve done something more fun looking, simple enough to have a bit of variety. I don’t like my graphics very much.
Designs are so poor that the objective isn’t clear
The visual cues aren’t done very well. Almost everyone tried to kick the drills’ faces and assumed the hitboxes are betraying them; this could’ve been avoided completely with better designed enemies. The drill part should’ve looked more dangerous (different colour to the body), and the back end should have had a visible weakspot or target.
Overall I’m fairly unhappy with my entry, but I’ll definitely do better next time! Thanks to everyone who played, and made constructive criticism.
Perhaps not the world’s greatest or most original game, but I finished so I’m super happy.
Looking forwards to playing all your games!
Mine’s up now here:
Giving up, but thought I’d let you all see my progress:
Click to test the Music and Rainbow effect etc.
Best of luck with your own entries!
There’s now no real chance of anything complete enough to submit. But here’s a screenshot of how it looks now:
Might have it done for the Jam! If I’m not in a coma anyway.
Despite being quite disappointed making less progress than usual, I’ve had a good time and met some really cool people this Ludum Dare, so I’m still quite happy overall!
Animating 8 directions is quite hard, so glad to get this out of the way!
My idea’s to be a Take Away (‘take out’ for Americans) delivery service to deliver needed items to adventurers, so I based my player character on the Nissin Noodles delivery boy. Reference.
So I’m in Cambridge to LD with the CB2 folk! I took a photo, but I left my camera at someone’s house so I’ll post it tomorrow.
I’ll be using:
MMF2 with SWF plugin for the coding
Photoshop CS2 for the art
MadTracker2 for the audio
All these software have 2 at the end – I’m assuming that’s lucky. Good luck everyone!
So happy we managed to finish! Definitely my most ambitious LD game yet, makes such a difference working with a partner, although we did argue on game direction a bit (I was convinced we wouldn’t have time to have dialogue, she was convinced I couldn’t paint the background in time)! We both got our way in the end.
Happy Valentine’s day!
Almost have a sprite!
Just need a jump and attack anim I guess!
And our lunch:
Happy Birthday, Maru!
Been working a few hours now with partner – our idea’s not 100% solid, but we’re hoping to do a platformer with NPC dialogue.
True Love/Tainted Love
1 button input only
(cheating with mouse I guess – or maybe ignoring all together!)
Work with a partner
Wear nothing whilst making the entire game,
upload webcam timelapse to amateur porn site when done.
Some painted background (tile-less!) probably be too difficult but I’ll try!
Girlfriend’s currently working on the NPC close up artwork, but she doesn’t want to show yet.
Yeah I ‘finished’ in time for the Jam! (Okay so I just tacked on lives/game over, and avoided all polish I’d hoped to add, but it’s fully playable now!)
I hope you enjoy it
Unfortunately I couldn’t get any time off work so I had to cut my dev time a little short. I’m hoping to work on it a bit tomorrow for the Jam, but for now, this is all I have – it’s very nearly a game! To be added: sfx, lives, game over, and some other tweaks.
Arrow keys – left/right/up. Avoid bad things and collect strawberries. The bull kills the ghosts/you (don’t worry it kind of makes sense in-game!)
Any feed back welcome!
Now has movement and bg. Also just made lunch! :9
Done my music and most of my main sprite:
Gonna have to tone down the detail for the rest of the graphics, this took ages. x_x
I really should be resting now, but I’ve finished my work so I can participate in LD18!
I intend to use
and Photoshop CS2!
(All the twos).
My previous two LD games:
Good luck all!
Super Knock-Off Factory is done!
I’m so happy!
This was much harder than I anticipated, so I’m glad I got my head around the game logic in the end. It was also depressingly not fun until I reworked it a little right at the end.
Well, hope you like it anyway.
edit: Tweaked the randomiser very slightly, to force it to give you feet when the tubes are empty (so you always start with something you can drop).
Inspired by Chinese knock off toys I’ve decided to make a knock-off toy factory puzzle game. Here’s some of the assets so far:
It’ll probably be a fairly basic standard gem-drop type puzzle game, but I’m racking my brains for play ideas to make it more interesting right now.