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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 14 days, 13 hours, 33 minutes, 49 seconds
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    About rik

    Entries

     
    Ludum Dare 23
     
    MiniLD 24
     
    Ludum Dare 18
     
    Mini LD #19
     
    Ludum Dare 17

    rik's Trophies

    The Super Sexy Artwork Award
    Awarded by madpew
    on February 17, 2011
    The "I Wish I had That Motorcycle!" Award
    Awarded by madk
    on May 2, 2010

    rik's Archive

    A Post Mortem

    Posted by
    Friday, April 27th, 2012 3:37 am

    The good:

    Figured out some cool math stuff
    I’m not a very accomplished coder, and wondered if I could do anything ‘odin sphere’ish with my skill level, and was pleased with the stuff I learnt.
    Finished my game
    I couldn’t take any time off, so couldn’t stay up late on the final day or spend some time reworking anything for the Jam, so I’m happy I managed to submit something.
    ‘feels’ pretty good
    The feedback you get in game is pretty nice. Kicking an enemy gets a big ‘pow’ graphic, the frame pauses, there’s a sound, debris, and the corpse flys off and spins away. Pretty satisfying. Likewise I pause the game (even longer) when you get hit, with a big ‘ouch’ graphic, and bring the offending enemy to the foreground so you can analyse what went wrong and hopefully avoid feeling short changed.

    The bad:

    Gameplay is boring.
    The spherical world was cool to do, but it doesn’t even feel like you’re going anywhere, because the world is completely featureless. There’s 0 level design, there’s only two things to do: Hit enemies and avoid being hit by enemies. I had it so the flying corpses could hit and destroy other enemies, giving a tiny bit of depth to killing enemies, but I had to take it out, because it made the game super easy (meaning the only way it got difficult was from less ‘fair’ seeming enemy speed).
    Game is ugly.
    I was regretting the art direction even as I was drawing, but was really too afraid to start over given the time limit. I should’ve done something more fun looking, simple enough to have a bit of variety. I don’t like my graphics very much.
    Designs are so poor that the objective isn’t clear
    The visual cues aren’t done very well. Almost everyone tried to kick the drills’ faces and assumed the hitboxes are betraying them; this could’ve been avoided completely with better designed enemies. The drill part should’ve looked more dangerous (different colour to the body), and the back end should have had a visible weakspot or target.

    Overall I’m fairly unhappy with my entry, but I’ll definitely do better next time! Thanks to everyone who played, and made constructive criticism.

    my game

    Phew!

    Posted by
    Sunday, April 22nd, 2012 5:14 pm

    Perhaps not the world’s greatest or most original game, but I finished so I’m super happy. :)

    Looking forwards to playing all your games!

    Mine’s up now here:
    Game


    Haven’t gotten very far…

    Posted by
    Sunday, April 22nd, 2012 3:37 am

    Got a bg and main sprite moving around. Only just started drawing enemies. Looks a little something like thisss:

    Trying to make a simple arcadey game like Kung Fu on the Nes, around a tiny low gravity asteroidy planet thing.

    Best of luck, everyone!

    Givng up! :(

    Posted by
    Sunday, August 21st, 2011 4:05 pm

    Giving up, but thought I’d let you all see my progress:



    Click to test the Music and Rainbow effect etc.

    Best of luck with your own entries!

    Time out

    Posted by
    Sunday, May 1st, 2011 3:37 pm

    There’s now no real chance of anything complete enough to submit. :( But here’s a screenshot of how it looks now:
    screen

    Also:

    Might have it done for the Jam! If I’m not in a coma anyway.

    Despite being quite disappointed making less progress than usual, I’ve had a good time and met some really cool people this Ludum Dare, so I’m still quite happy overall!

    Started!

    Posted by
    Saturday, April 30th, 2011 5:13 am

    Gung Jai Mihn
    Animating 8 directions is quite hard, so glad to get this out of the way!

    My idea’s to be a Take Away (‘take out’ for Americans) delivery service to deliver needed items to adventurers, so I based my player character on the Nissin Noodles delivery boy. Reference.

    Ready!

    Posted by
    Friday, April 29th, 2011 4:49 pm

    So I’m in Cambridge to LD with the CB2 folk! I took a photo, but I left my camera at someone’s house so I’ll post it tomorrow.

    I’ll be using:

    MMF2 with SWF plugin for the coding
    Photoshop CS2 for the art
    MadTracker2 for the audio

    All these software have 2 at the end – I’m assuming that’s lucky. Good luck everyone!
    Rik

    Booty Call finished!

    Posted by
    Monday, February 14th, 2011 12:44 am

    Booty Call title screen!

    Play Here!

    So happy we managed to finish! Definitely my most ambitious LD game yet, makes such a difference working with a partner, although we did argue on game direction a bit (I was convinced we wouldn’t have time to have dialogue, she was convinced I couldn’t paint the background in time)! We both got our way in the end.

    Happy Valentine’s day!

    Progress

    Posted by
    Sunday, February 13th, 2011 3:39 pm

    Getting there. :D

    Sprite!

    Posted by
    Saturday, February 12th, 2011 10:39 am

    Almost have a sprite!
    Pirate

    Just need a jump and attack anim I guess!

    And our lunch:
    fooood
    :9

    Happy Birthday, Maru!

    Statement of Intent!

    Posted by
    Saturday, February 12th, 2011 4:38 am

    Been working a few hours now with partner – our idea’s not 100% solid, but we’re hoping to do a platformer with NPC dialogue.

    Themes:
    True Love/Tainted Love

    Limitations:
    1 button input only
    (cheating with mouse I guess – or maybe ignoring all together!)

    Rules:
    Work with a partner
    Wear nothing whilst making the entire game, upload webcam timelapse to amateur porn site when done.

    Some painted background (tile-less!) probably be too difficult but I’ll try!
    background

    Girlfriend’s currently working on the NPC close up artwork, but she doesn’t want to show yet.

    JAM!

    Posted by
    Monday, August 23rd, 2010 3:34 pm

    MARBULL

    Yeah I ‘finished’ in time for the Jam! (Okay so I just tacked on lives/game over, and avoided all polish I’d hoped to add, but it’s fully playable now!)

    I hope you enjoy it :)

    entry page

    unfinished playable :3

    Posted by
    Sunday, August 22nd, 2010 5:15 pm

    Unfortunately I couldn’t get any time off work so I had to cut my dev time a little short. I’m hoping to work on it a bit tomorrow for the Jam, but for now, this is all I have – it’s very nearly a game! To be added: sfx, lives, game over, and some other tweaks.

    click to play

    Arrow keys – left/right/up. Avoid bad things and collect strawberries. The bull kills the ghosts/you (don’t worry it kind of makes sense in-game!)

    Any feed back welcome!

    Progress + Lunch

    Posted by
    Sunday, August 22nd, 2010 5:01 am

    Marby game

    Now has movement and bg. Also just made lunch! :9

    lunch!


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