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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 16 hours, 43 minutes, 23 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 16 hours, 43 minutes, 24 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


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    What I’ve learned (Nick)

    Posted by
    Monday, April 23rd, 2012 5:26 pm

    I’ve mostly learned that it’s pretty easy to make a game in a small amount of time if you concentrate (Kinda) and work hard (Kinda..). Sometimes bugs turn into features! Also, a lot of making a game is A) Playing your own game, or B) Messing around. That’s just what made it fun! :D

    For the next LD I might try solo, as I’ll know more. I’ve had a lot of fun and I think me and Liam did good!

    On a different note, there’s a large project I’m working on called Project FOG. It’s going to be a freeroam RPG, 2D side-scrolling style. Check it out if you want! http://www.cobatrix.com/fog

    What I’ve learned (Liam)

    Posted by
    Monday, April 23rd, 2012 2:16 pm

    Ludum Dare was awesome, and I’ll definitely do it again some time, maybe solo, see how that goes. Our motto for this game was KISS, and that worked beautifully.  I learned how to properly use channels to play music, or sounds. I also learned that the principal at our school plays video games punctuated by random screams. Nick taught me how to properly cap the framerate. I did NOT learn how to use the sprite class properly, but that’s alright, we can just use 20 billion variables instead. (Note: This is an exaggeration) I’m proud of what we accomplished, and I think that all in all, it’s a rather fun game.

    Snack Time

    Posted by
    Sunday, April 22nd, 2012 11:58 am

    Girl Guide Cookies (Nick’s grandparents are my new favourite people).

    Projecting puppies not shooting them.

    First Screenshot

    Posted by
    Saturday, April 21st, 2012 4:08 pm

    The Tiny World… It um, shoots trees at you… O.o (Not yet, we’re getting there)Screenshot

     

    PS: How do I change my avatar?

    We have a name for our game :3

    Posted by
    Saturday, April 21st, 2012 1:14 pm

    Title Screen Furaingu ki (Japanese for “Flying Trees”)

    My (Our) first Ludum Dare

    Posted by
    Saturday, April 14th, 2012 6:43 pm

    We (Myself and Nick Burris) Will be entering the Ludum Dare Jam. Probably using Python with the Pygame library. Might be using a library called mp3play for python. (I know this is a horrible thing to do, but it’s all we know well enough right now) Also using:

    • Paint.net
    • PyxelEdit (Maybe, looks awesome!)

    All posts, images, and comments are owned by their creators.

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