Ludum Dare 23
I’ve mostly learned that it’s pretty easy to make a game in a small amount of time if you concentrate (Kinda) and work hard (Kinda..). Sometimes bugs turn into features! Also, a lot of making a game is A) Playing your own game, or B) Messing around. That’s just what made it fun!
For the next LD I might try solo, as I’ll know more. I’ve had a lot of fun and I think me and Liam did good!
On a different note, there’s a large project I’m working on called Project FOG. It’s going to be a freeroam RPG, 2D side-scrolling style. Check it out if you want! http://www.cobatrix.com/fog
Ludum Dare was awesome, and I’ll definitely do it again some time, maybe solo, see how that goes. Our motto for this game was KISS, and that worked beautifully. I learned how to properly use channels to play music, or sounds. I also learned that the principal at our school plays video games punctuated by random screams. Nick taught me how to properly cap the framerate. I did NOT learn how to use the sprite class properly, but that’s alright, we can just use 20 billion variables instead. (Note: This is an exaggeration) I’m proud of what we accomplished, and I think that all in all, it’s a rather fun game.
We (Myself and Nick Burris) Will be entering the Ludum Dare Jam. Probably using Python with the Pygame library. Might be using a library called mp3play for python. (I know this is a horrible thing to do, but it’s all we know well enough right now) Also using:
- PyxelEdit (Maybe, looks awesome!)