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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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Need some sleep

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 7:09 pm

Ghosts now follow Players, there is an exit-portal-thingie,

One can now win and/or loose a game

TODO:

content (Map Design)
some audio
better graphics

screenie:
link to current draft/demo thingie:
current preview or whatever you wanna call it

Good luck and have fun everyone, cya in about 8hours

Away ye go, ghost!

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 4:35 pm

Flashlights now ready, ghosts can be scared (minimum 2 hits) and even banished (4 hits) with them, ghosts do non harm yet and there is no target, but that’s next, graphics, audio and leveldesign are also pending. Messing around with those ghosts can be quite funny.

you can play the current version here

Tharrr be ghosts, WHUUUHUUUU

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 3:06 pm

You now have the right to be scared, but don’t wory, there are flashlights to be inserted next :P

First draft online

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 11:41 am

I couldn’t Imagine how fuzzy the jar-thingie with java is, or maybe it’s just me, but it took me hours to put it together in a working state, but finaly, here is my first draft. It’s incomplete, buggy and ugly, but it haz multiple characters at once and Buttons (you can even play it together with a friend, if you share a keyboard or so)

 

 

 

 

 

 

 

wanna try out? click here

Moar Progress

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 7:15 am

Basic Engine ready, doors work, enemys and “weapon” missing.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

There will be a playable draft online, as soon as this map is more filled

Graphics probably not final

Progress

Posted by (twitter: @Rialgar42)
Friday, April 29th, 2011 10:56 pm

Game Idea is finished and written on paper (you’re gonna controll 4 characters in a haunted house simultanously)

Engine from scratch is begining to work, animated sprites and moveable objects work, walls and collision are next

no graphics yet, so nothing to show

T minus eight and a half hours

Posted by (twitter: @Rialgar42)
Friday, April 29th, 2011 10:30 am

It’s 19:30 here, Ludum Dare will start 4 o’clock in the morning

everything prepared

will get some sleep now, last chance :P

I’m totaly IN!

Posted by (twitter: @Rialgar42)
Tuesday, April 26th, 2011 5:45 am

I found Ludum Dare, I thought: “awesome”, I decided to be part of it.

So I’m in for the first time, probably not prepared enough.

I’m going to create a java applet (maybe using an 2D engine) and use the following tools: (more…)


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