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    About Rialgar (twitter: @Rialgar42)

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    I’m in – and an apology

    Posted by (twitter: @Rialgar42)
    Saturday, August 23rd, 2014 7:59 am

    So I am in again, 9th time without skipping one (is there a list who had the longest streak?), I will be using my usual tools, but limited, because there will be no sound and no fancy graphics due to me not having time for that. So whats left is:

    • Sublime Text 2
    • Google Chrome DevTools
    • Firefox DevTools

    And I have to apologize to all those, who commented on my game last time and did NOT receive their let’s play video. Real life got full of stress all a sudden. But the end is in sight, and as soon as I have time again I will come to you. I will ask you if you want a let’s play of something else, though, as your LD29 games are not exactly new anymore.

    More Let’s Play videos

    Posted by (twitter: @Rialgar42)
    Friday, May 2nd, 2014 7:32 am

    I uploaded another for Let’s Play Videos of LD29 games, which makes a total of seven videos:

    See the Playlist here.

    Want yours played, too? comment on my game with feedback!

    Op delivers: Let’s Play

    Posted by (twitter: @Rialgar42)
    Wednesday, April 30th, 2014 4:17 am

    So to prove that I really make these Let’s Plays and that I am not just fishing for comments on my game: the first three are done and uploaded:

    Or use my channel: (the username is old, too old and as it is only visible in the url I have no idea how to change it)

    https://www.youtube.com/user/ThePunnisher42/videos

    Let’s play videos

    Posted by (twitter: @Rialgar42)
    Tuesday, April 29th, 2014 12:29 pm

    Hi all, I had a great time this LD so far, I hope you had, too.

    Last time, a friend of mine (Fenmar) made let’s play videos of some of the games he played. I think this is awesome, because you can actually see how good your game works. So I decided to do the same thing this LD. I will try to do it with everyone who comments on my game (with feedback, of course), but depending on the number of comments, my time might get short. I will continue even after voting closes, if necessary, but I can not make any promises.

    I will give a link to my youtube channel as soon as I really uploaded some of them.

    Have fun playing and rating!

    Nom

    Posted by (twitter: @Rialgar42)
    Saturday, April 26th, 2014 12:02 pm

    My roommate made 4Cheese Pizza :D! YAY!

    pizza0pizza1

    More Particles!

    Posted by (twitter: @Rialgar42)
    Saturday, April 26th, 2014 9:40 am

    So I am making a digging game …. with PARTICLES!

    Screenshot with Particles

    Particles

    Keeping up the run

    Posted by (twitter: @Rialgar42)
    Friday, April 25th, 2014 3:37 pm

    Having a run of 9 Ludum Dares I took part in and never having missed one since I began, I keep going. I will reach double digits if I make it after all!

    Tools/Librarys I might use:

    • Sublime Text 2
    • Gimp
    • Blender
    • Audacity
    • SFXR/BFXR
    • Otomata
    • Music Creator 6
    • Chrome/Firefox Developer Tools
    • Three.js
    • Require.js

    On a side note: Do you think it is OK to use Suzanne (the Monkey-ish base object of Blender) as a character model in the Compo? What about using it as a base and modifying it?

    Please keep rating!

    Posted by (twitter: @Rialgar42)
    Monday, January 6th, 2014 10:18 am

    We know rating time is almost up and we know we didn’t rate much ourselves, but we keep on rating now and would like you to do so, too! Look out for games that have less then 20 ratings and give them a go (if you can)! One such game is ours: Space Adventures!

    Thanks in advance, Rialgar and Xeno42alpha.

    Destroy ALL the training targets!

    Posted by (twitter: @Rialgar42)
    Saturday, December 14th, 2013 4:26 pm

    You have a happy trigger finger and want to shoot something? Here you go:

    a space fighter shooting some training targets, esplosionsTry to get them all down!

     

    Look what we made!

    Posted by (twitter: @Rialgar42)
    Saturday, December 14th, 2013 10:31 am

    You can kick around some training targets:

    A space ship and some practice targets.

    This is you

    Posted by (twitter: @Rialgar42)
    Saturday, December 14th, 2013 6:24 am

    Xeno just finished the Player Ship:

    Fighter Space Ship

    We are in for the Jam

    Posted by (twitter: @Rialgar42)
    Friday, December 13th, 2013 8:40 pm

    Hi all,

    Me and xeno42alpha are in for the Jam, yet we hope to complete in 48hours, I will be our representative.

    We might use any of the following to create a html5 game:

    • Sublime Text 2, SciTE
    • Gimp
    • Inkscape
    • Google Chrome and Firefox Dev Tools
    • Audacity
    • sfxr
    • Music Creator 6 (was cheap in Steam during a sale^^)
    • ThreeJS (WebGL Library)
    • The Scoreoid Mega Game Assets Pack
    • Anything we find on the web and are allowed to use

    Good luck! Have fun! Make some awesome games!

    Something great looking, but not a game, yet

    Posted by (twitter: @Rialgar42)
    Saturday, April 27th, 2013 9:18 pm

    Colourfull stuff

    http://rialgar.de/LD26/

    Click the green thing on the right to make green metaballs, everything else is automatic. Waiting longer tends to be better. The Goal is to conquer the targets that pop up from time to time.

    So usually I get playable stuff early and fancy stuff later, but this time it’s different. Because I just wanted to play around with shaders and procedurally created 2D Graphics, I have some fancy looks, but your interaction possibillities are quite limmited. You can give it a try anyways.

    I am not quite sure what to add, yet. I came up with some possibilities.

    • Let you spend points for upgrades, the AI would NOT do this, but a certain amoint of points would mean winning, so you need to spend carefully to avoid the AI winning while you are building up.
    • Let you influence the creation in more detail: e.g. hammering space makes it a little faster.
    • Let you influence the balls themselfes by attracting them to the mouse/pushing them from the mouse – this would be mean disabling the aiming for the target for the player.

    I would really appreciate any thoughts on that.

    Obviously, whatever I go for has potential for multiplayer, because it is symmetric. However,  I am not experienced in establishing multiplayer games, especially as there is some randomness involved in the movement, so this will likely not happen in the compo.

    FOOD

    Posted by (twitter: @Rialgar42)
    Saturday, April 27th, 2013 11:44 am

    DSCF1610_pregamma_1_mantiuk06_contrast_mapping_0.5_saturation_factor_2_detail_factor_1Rommate made pizza! What you see here is a piece of pure awesome deliciousness. (I know, it looks way simpler, but trust me, it is)

    And now: ONWARD: to make a game!


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