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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Rialgar (twitter: @Rialgar42)

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Rialgar's Archive

Oh btw: kitteh!

Posted by (twitter: @Rialgar42)
Tuesday, December 20th, 2011 12:21 am

Somehow I missed the badge… so here it is now:

find the kitteh!

 

 

New Demo

Posted by (twitter: @Rialgar42)
Sunday, December 18th, 2011 6:35 am

Added a second level, it has buttons

http://rialgar.de/LD22.xhtml

I CAN have multiple colors of buttons, just didn’t use them, yet

TODO:

story

levels

a name

music / sounds

 

 

 

 

Some progress and a Demo

Posted by (twitter: @Rialgar42)
Saturday, December 17th, 2011 7:22 pm

I decided to make a simple platformer, in the time I had today, I created a bunch of simple graphics and the basic game engine. Will finnish tomorrow, if you want to take a peek, heres a demo

http://rialgar.de/LD22.xhtml

Just ignore the “Impressum” link, it’s just a nasty thing in german law.

 

 

 

 

I’m in, too

Posted by (twitter: @Rialgar42)
Friday, December 16th, 2011 3:15 am

I’m in for the third time. Will have to cut short on time, I’m taking an archery course on Saturday. Anyway, I’m using:

Gimp

Audacity+sfxr

Anvil Studio

Eclipse

gonna make a java applet again.

Base Code

Progress – and new Demo – again

Posted by (twitter: @Rialgar42)
Sunday, August 21st, 2011 8:02 am

Implemented Water System and Material harvesting

Plants have a need for water, well watered plants take less damage, not watered plants starve.

Material is Harvested from Plants, build a Harvester

Demo Here

ToDo:

Energy System for buildings

Win/Loose conditions

Different attack animations for different buildings

A Menu

Content

Maybe sounds

Progress – and new Demo

Posted by (twitter: @Rialgar42)
Sunday, August 21st, 2011 2:05 am

I implemented Terrain Types with different growing rate. Demo here.

To Do:

Water System: Plants cut off from or with too less supply should starve.

Some Money thing: just planting towers everywhere isn’t motivating for long

Win/Loose Condition

Energy System: Buildings should need some energy to work

First Demo online!

Posted by (twitter: @Rialgar42)
Saturday, August 20th, 2011 9:05 am

After hours of struggling with resource-management in jar-files, I can hereby proudly present: Planet of Plants, Alpha 1. Have fun and give feedback.

Someone was very careless experimenting with some plants, now his poison ivy is mutatet. It got mega.growth-rate and developed a hunger for flesh, human flesh. When the military used nuclear weapons, everything became even worse, now it can assimilate other plants. Mankind has only one chance of survival: escape from earth!

Kill it with fire!

Posted by (twitter: @Rialgar42)
Saturday, August 20th, 2011 3:28 am

Will this camp hold for long? No, it won’t, you have to escape!

(carnivourus mutant plants are going to cover your country/continent/planet and you stand no change against them, but you might be able to win some time and escape)

Screenshot

The Plants are coming!

Posted by (twitter: @Rialgar42)
Saturday, August 20th, 2011 12:20 am

And they are mutated! They grow way too fast and are gonna eat you! You have to fight them, but you can’t win. So your only hope is to (who would have guessed) escape!

Screenshot

I’m in

Posted by (twitter: @Rialgar42)
Friday, August 19th, 2011 7:21 pm

Late, but I’m in, using:

Gimp

Audacity+sfxr

Anvil Studio

Eclipse

gonna make a java applet again.

Base Code

Fear Of the Dark – Menu bug

Posted by (twitter: @Rialgar42)
Monday, May 2nd, 2011 5:42 am

I just noticed, that the menu still reappears when changing/reloading the map, but game isn’t paused, I thought I fixed this, but appearantly I didn’t. If anyone is interested in a fixed version, here it is:

Post LD bugifed version

If you find any more bugs, feal free to leave a comment and I’ll try to fix it and update the Post LD version.

 

NOTE: the fixed version is NOT the entry, the official entry has the bug in it (unfortunately).

WOOOHOOOO, DONE!

Posted by (twitter: @Rialgar42)
Sunday, May 1st, 2011 7:26 pm

I can’t believe I really finished. This was my first LD and I thought I get probably stuck somewhere or underestimate the time I need, but no! I finished just in time. Ok…. some more content would be fine, but apart from this I’m really pleased with the outcome.

Looking forward to play all the other games. Good luck everyone. “hurry up” to those who haven’t submittedd yet, “keep on” to all those jammers. Good night to everyone in a timezone near mine (It’s 4:25 here).

my entry

Last Demo before submit

Posted by (twitter: @Rialgar42)
Sunday, May 1st, 2011 11:54 am

Another Demo for you guys (and girls)

It has two levels now, and background music (I decided to delay graphics refinement cause I’m not very good at it, so there would not be much improvement), unfortunately, you can’t turn of the music yet, but that is to be added till submit, along with sound effects.

 

Click Image to play

Breakfast, oh and this is where I work

Posted by (twitter: @Rialgar42)
Sunday, May 1st, 2011 4:26 am

I’m now going for some map design, balancing and maybe a menu

Need some sleep

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 7:09 pm

Ghosts now follow Players, there is an exit-portal-thingie,

One can now win and/or loose a game

TODO:

content (Map Design)
some audio
better graphics

screenie:
link to current draft/demo thingie:
current preview or whatever you wanna call it

Good luck and have fun everyone, cya in about 8hours

Away ye go, ghost!

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 4:35 pm

Flashlights now ready, ghosts can be scared (minimum 2 hits) and even banished (4 hits) with them, ghosts do non harm yet and there is no target, but that’s next, graphics, audio and leveldesign are also pending. Messing around with those ghosts can be quite funny.

you can play the current version here

Tharrr be ghosts, WHUUUHUUUU

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 3:06 pm

You now have the right to be scared, but don’t wory, there are flashlights to be inserted next :P

First draft online

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 11:41 am

I couldn’t Imagine how fuzzy the jar-thingie with java is, or maybe it’s just me, but it took me hours to put it together in a working state, but finaly, here is my first draft. It’s incomplete, buggy and ugly, but it haz multiple characters at once and Buttons (you can even play it together with a friend, if you share a keyboard or so)

 

 

 

 

 

 

 

wanna try out? click here

Moar Progress

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 7:15 am

Basic Engine ready, doors work, enemys and “weapon” missing.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

There will be a playable draft online, as soon as this map is more filled

Graphics probably not final

Progress

Posted by (twitter: @Rialgar42)
Friday, April 29th, 2011 10:56 pm

Game Idea is finished and written on paper (you’re gonna controll 4 characters in a haunted house simultanously)

Engine from scratch is begining to work, animated sprites and moveable objects work, walls and collision are next

no graphics yet, so nothing to show


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