About Rialgar (twitter: @Rialgar42)
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New Demo
Added a second level, it has buttons
I CAN have multiple colors of buttons, just didn’t use them, yet
TODO:
story
levels
a name
music / sounds
Some progress and a Demo
I decided to make a simple platformer, in the time I had today, I created a bunch of simple graphics and the basic game engine. Will finnish tomorrow, if you want to take a peek, heres a demo
Just ignore the “Impressum” link, it’s just a nasty thing in german law.
I’m in, too
I’m in for the third time. Will have to cut short on time, I’m taking an archery course on Saturday. Anyway, I’m using:
Gimp
Audacity+sfxr
Anvil Studio
Eclipse
gonna make a java applet again.
Progress – and new Demo – again
Implemented Water System and Material harvesting
Plants have a need for water, well watered plants take less damage, not watered plants starve.
Material is Harvested from Plants, build a Harvester
ToDo:
Energy System for buildings
Win/Loose conditions
Different attack animations for different buildings
A Menu
Content
Maybe sounds
Progress – and new Demo
I implemented Terrain Types with different growing rate. Demo here.
To Do:
Water System: Plants cut off from or with too less supply should starve.
Some Money thing: just planting towers everywhere isn’t motivating for long
Win/Loose Condition
Energy System: Buildings should need some energy to work
First Demo online!
After hours of struggling with resource-management in jar-files, I can hereby proudly present: Planet of Plants, Alpha 1. Have fun and give feedback.
Someone was very careless experimenting with some plants, now his poison ivy is mutatet. It got mega.growth-rate and developed a hunger for flesh, human flesh. When the military used nuclear weapons, everything became even worse, now it can assimilate other plants. Mankind has only one chance of survival: escape from earth!
I’m in
Late, but I’m in, using:
Gimp
Audacity+sfxr
Anvil Studio
Eclipse
gonna make a java applet again.
Fear Of the Dark – Menu bug
I just noticed, that the menu still reappears when changing/reloading the map, but game isn’t paused, I thought I fixed this, but appearantly I didn’t. If anyone is interested in a fixed version, here it is:
If you find any more bugs, feal free to leave a comment and I’ll try to fix it and update the Post LD version.
NOTE: the fixed version is NOT the entry, the official entry has the bug in it (unfortunately).
WOOOHOOOO, DONE!
I can’t believe I really finished. This was my first LD and I thought I get probably stuck somewhere or underestimate the time I need, but no! I finished just in time. Ok…. some more content would be fine, but apart from this I’m really pleased with the outcome.
Looking forward to play all the other games. Good luck everyone. “hurry up” to those who haven’t submittedd yet, “keep on” to all those jammers. Good night to everyone in a timezone near mine (It’s 4:25 here).
Last Demo before submit
Another Demo for you guys (and girls)
It has two levels now, and background music (I decided to delay graphics refinement cause I’m not very good at it, so there would not be much improvement), unfortunately, you can’t turn of the music yet, but that is to be added till submit, along with sound effects.
Click Image to play
Breakfast, oh and this is where I work
Need some sleep
Ghosts now follow Players, there is an exit-portal-thingie,
One can now win and/or loose a game
TODO:
content (Map Design)
some audio
better graphics
screenie:
link to current draft/demo thingie:
current preview or whatever you wanna call it
Good luck and have fun everyone, cya in about 8hours
Away ye go, ghost!
Flashlights now ready, ghosts can be scared (minimum 2 hits) and even banished (4 hits) with them, ghosts do non harm yet and there is no target, but that’s next, graphics, audio and leveldesign are also pending. Messing around with those ghosts can be quite funny.
Tharrr be ghosts, WHUUUHUUUU
First draft online
I couldn’t Imagine how fuzzy the jar-thingie with java is, or maybe it’s just me, but it took me hours to put it together in a working state, but finaly, here is my first draft. It’s incomplete, buggy and ugly, but it haz multiple characters at once and Buttons (you can even play it together with a friend, if you share a keyboard or so)
Progress
Game Idea is finished and written on paper (you’re gonna controll 4 characters in a haunted house simultanously)
Engine from scratch is begining to work, animated sprites and moveable objects work, walls and collision are next
no graphics yet, so nothing to show











