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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Redbone

Redbone's Trophies

DUDER OF THE YEAR
Awarded by moltanem2000 on April 27, 2011
the "ill give pants12 3 pants12 approvals in on pants12 apprval" pants12 approval
Awarded by pants on August 19, 2010
The Sand Boboil Trophy of Mentioning Sand Boboil
Awarded by Redbone on April 26, 2010
The Cloudy Procrastinator Award of Waiting for later
Awarded by moltanem2000 on April 25, 2010
The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000 on December 14, 2009

Redbone's Archive

Posted by
Friday, August 20th, 2010 10:06 pm

This time, I decided to start with the title screen! No, the title isn’t final. :p
Well I’ve decided to only use up to three colors per graphic, so this is what the game will look like all the way through. I’ll make it look better tomorrow, hopefully.

ITS FLUBBER

Posted by
Friday, August 20th, 2010 7:49 pm

Somehow I got an idea. Let this MS Paint show you:
boing

This’ll be interesting.

Posted by
Friday, August 20th, 2010 7:27 pm

I expected some other theme to win, but “enemies as weapons” works out quite well.

So I’ve got two ideas:

  • Super Mario Bros 2 ripoff. Not gonna happen.
  • A game where you start with no form of attack, and have to defeat enemies to get weapons (they’re the only source of them in the game.).

You can already tell I’m stuck.

because the cool kids are doing it

Posted by
Thursday, August 19th, 2010 10:39 pm

Here’s my LD History. Now with more horrible MS Paint skills!

I fail at doing things like this

Rescue the Stranded!

Posted by
Sunday, April 25th, 2010 7:12 pm

Entry Page

Oh man, here it is! No achievements, sadly.

It’s a MENU!

Posted by
Sunday, April 25th, 2010 12:20 pm

null
The triangle is the cursor. Hard mode, insanity mode, instructions, and achievements don’t exist yet. Those are next.

Random Progress

Posted by
Saturday, April 24th, 2010 6:26 pm

I added that floating island enemy from my last post into the game. It drops mines that blow up people on islands (onos) and the boat. You lose all the people you’re carrying and lose 50 points when you get hit. Three hits, and you’re dead.

Uploaded a video to them tubes, to show off actual gameplay and stuff. And for testing. Click the image below to watch it and stuff:
YouTube

Also, after taking the videos, I finally added CLOUDS!!!
lol negative score

my islands are hungry

Posted by
Saturday, April 24th, 2010 3:57 pm

so I got some McFatness++ stuff.
null

Along with that, some kind of concept art:

null
He doesn’t seem to approve of my meal.

needs more clouds

Posted by
Saturday, April 24th, 2010 2:28 pm

null
null

If you can’t tell, the player can now bring the people to land! The boat can only hold twenty people (a lot for such a small boat!). You get 20 points for rescuing people from an island, and 50 for bringing them to land.

YOU

Posted by
Saturday, April 24th, 2010 1:52 pm

null

Rescue them stranded people!

Posted by
Saturday, April 24th, 2010 10:27 am

null

There is now a score counter, a rescued people counter, and well, people! They’re stranded on islands, so you have to rescue them and bring them to land. Still need to work on the getting people to land thing, and change how the islands work so the people disappear when you rescue them other than the whole island disappearing. Maybe a max capacity of people on your boat too.

Still no clouds. It’s disappointing, I know.

island overpopulation

Posted by
Friday, April 23rd, 2010 11:44 pm

Welp, got my game generating islands rather than having islands wrap around the screen.

null
WHOA!!! Something went wrong! It’s generating an island every frame, and in the sky!

Well now that’s fixed, I think I’m done for today.
null

“I’m On A Boat” reference here.

Posted by
Friday, April 23rd, 2010 10:11 pm

null
So yeah, islands now have three different shapes as promised, and now there’s a BOAT!!! that you can control vertically. No clouds, though. D:

Look ma, islands!

Posted by
Friday, April 23rd, 2010 8:25 pm

null
It’s pretty amazing! (not really)

So yeah, got some WACKY GRADIENTS and some islands which look identical! (and scroll, but you can’t tell from the screenshot) Next is different shapes of islands, and possibly clouds.

desk photo, everyone

Posted by
Friday, April 23rd, 2010 7:30 pm

Well some crazy wacky thing happened and now I feel like entering.
Desk photo’s first.

If you’re wondering:

welp

Posted by
Friday, April 23rd, 2010 6:57 pm

Not entering this time, unless some CRAZY WACKY thing happens that makes feel like it. Good luck to all.

Scratch that, I’m in.

The First Frontier

Posted by
Sunday, December 13th, 2009 7:15 pm

My space exploring game thing is complete.
Go fetch!

panicpanicpanic

Posted by
Sunday, December 13th, 2009 3:48 pm

Looks like I’ll have to cut this one level short, unless somehow I have enough time.

insanity

Posted by
Sunday, December 13th, 2009 9:44 am

holy doughnuts
This is what happens when you don’t add delays in your generators. (If you can’t tell, there’s no interaction with asteroids and the player yet. :p)
And yeah, I added a cursor.

big guy

Posted by
Saturday, December 12th, 2009 6:52 pm

Here is a boss.
enlarge the small enemy to make a boss
The text beside the health bar is the name and health of the boss.
Yes, I died after I took this shot.


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