About Redbone
Redbone's Trophies
![]() DUDER OF THE YEAR Awarded by moltanem2000 on April 27, 2011 | ![]() the "ill give pants12 3 pants12 approvals in on pants12 apprval" pants12 approval Awarded by pants on August 19, 2010 | ![]() The Sand Boboil Trophy of Mentioning Sand Boboil Awarded by Redbone on April 26, 2010 |
![]() The Cloudy Procrastinator Award of Waiting for later Awarded by moltanem2000 on April 25, 2010 | ![]() The Boboil Referencer Trophy of Redundancy Awarded by moltanem2000 on December 14, 2009 |
Redbone's Archive
Tiles Stuff
There’s a controllable character, but it’s not shown here.
Obligatory “I’m in” post
May as well say I’m in. Using the Game Maker 8 as usual, with sfxr for sound effects.
My game is at a point where I can start slapping down tiles and calling it a level.
True Bullet Hell
I have a feeling that enemy projectiles are working.
Well then.
It’s something. Nothing moves at the moment, guess I’ll start working on that now.
Playable
Graphics are placeholders, of course.
Alright then
Not really a good theme, but whatever. At least I have some ideas immediately. Which isn’t very convenient because now I can’t decide on which idea to go with.
Yo
I’m in. Using Game Maker 8/GML and good old MS Paint for graphics.
I have to attend a birthday party on Sunday, so hopefully I can finish by then!
Big improvement
Next is to add enemies, and a way to advance!
Ores now randomly generate on walls! This will make doing the level generation much easier.
Graphics ahoy!
It’s a pretty big step up from solid boxes. Ground texture isn’t final, and will probably be changed. The blue circle thing is a bomb placed by the player.
Gems have a 1/10 chance of appearing when blowing up a block. This will definitely change, since luck is no fun.
End of day 1 I suppose.
Engine
Decided to go for the top down game.
The game now has playable stuff.
The player (currently identified by a blue square) can move around and place dynamite (yellow square) to blow up walls (white squares). The exploding isn’t pictured, but all you’re missing out on is a red square and disappearing white blocks.
Next is to add the ability to die, and possibly some fancier graphics.
So I got an idea for the theme. You’re a miner and you find an unexplored cavern, where you discover new types of gems and such.
What’s next is how the game will be made. Either a side-view two-dimensional platformer or a top view exploration game.
Good day.
I’m in for this compo for sure. Hopefully I won’t lose motivation like last time.
I’ll be using Game Maker 8 Pro for the game, MS Paint for graphics, SFXR for sound effects (DrPetter deserves a medal for that program) and possibly Musagi for music.
Gameplay, finally!
You can knock your enemies over now!
You knock them over by.. touching them! Then the knocked over enemy can knock over other enemies.They release particles when they are defeated, and you also release a bit when you touch them. yay






