About recursor (twitter: @recursor)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
Ludum Dare 18 | Ludum Dare 17 | Ludum Dare 16 | Ludum Dare 15 |
recursor's Trophies
![]() The Cool Story Award Awarded by Redwind on December 22, 2011 |
recursor's Archive
Timelapse of Buggers!
Monday, April 29th, 2013 1:45 pmHere is a behind the scenes video of the making of my LD26 game: Buggers!
You can play/rate the game HERE
Buggers!
Sunday, April 28th, 2013 6:36 pmDone, and this time I got in quite a bit of content. 11 levels which isn’t too bad. There is some emptiness in the levels, but I’m using the “Minimalist” excuse to say it is supposed to be that way.
Check it out HERE.
Watch your food
Sunday, April 28th, 2013 4:58 amFramework declaration
Friday, April 26th, 2013 1:31 pmI’ve modified my Unity3d Framework for LD26. You can get it here.
In for another
Tuesday, April 23rd, 2013 12:27 pmI’m ready for episode 26 of LD48, and I’ll be coming with the following tools:
- Paint .NET
- My Animation Plugin for Paint .NET
- Unity 4.0 Pro
- Unity Extensions: iTween, NGUI, ProBuilder 2.0
- Spacescape
- Blender
- Audacity 2.0
- Ableton Live
- Chronolapse
- Bfxr
- Filter Forge 2
- VS2012
- Inkscape
- My own collection of c# scripts for Unity
- My SmartUnzip utility for intelligently unzipping entries during the review phase
Even a kitten/potato combo can’t change my mind.
Monday, April 22nd, 2013 6:18 pmSmartUnzip: A compressed archive extraction utility for Windows
Monday, April 8th, 2013 1:08 pmAre you picky when it comes to unzipping archived files? Do you find yourself peeking into every compressed archive to see what is inside before you unzip it? Is it just a directory? Ok then, we’ll just unzip it directly. Is it a bunch of files, well then we’ll need to unzip it into a separate directory. I hate unzipping an archive into a separate directory only to find out that all the files were zipped up inside of a directory. Then after you unzip, you have a directory inside a directory! Bleh. This is where SmartUnzip comes in. It does the looking for you and determines if it should unzip the archive into a separate directory or not. It also supports dragging/dropping multiple archives on the SmartUnzip window. Handy for those Ludum dare review sessions where you’ve downloaded lots of archives. Sound interesting? Check out SmartUnzip
TerraForma – Timelapse
Wednesday, December 19th, 2012 6:30 amHere is the time lapse for my game TerraForma. This time I cut out all the boring parts when I was sleeping. Play/rate my game here.
And now for the video:
TerraForma is in working condition
Sunday, December 16th, 2012 7:46 pmWell that’s another one in the books. I have a new game, and it works. Oh sure it is rough around the edges and there are so many things I want to add to it but it is a start, and that is what Ludum Dare is all about. I present to you TerraForma. Check it out here.
Some Progress on the Thing
Saturday, December 15th, 2012 11:51 pmI’m feeling OK about my progress, but we’ll see how it all plays out. Tomorrow I’m going to be busy and will not have as much time to spend on this thing. Speaking of this thing, I don’t have a name for it yet, but It will be a puzzle game where you have to destroy all tiles of the settlement to advance to the next level. You are scored but not penalized on the number of moves you make. I have some of the puzzle mechanics in place, but it needs more. Getting the puzzle mechanics right will be the key to this game either being fairly interesting, or blah. Anyway, until tomorrow….oh….wait… It is tomorrow. <yawn>
I will Heed the Call
Tuesday, December 11th, 2012 6:41 pmAs in the past 10 previous LDs, I do hereby declare my intention to enter and complete yet another. Below are the tools I plan on using:
- Paint .NET
- My Animation Plugin for Paint .NET
- Unity3D 4.0 Pro
- Unity Extensions: iTween (+ any other scripts pixelplacement puts out), NGUI, Ultimate FPS Controller, Audio Toolkit
- Spacescape (if the theme warrants space scenery)
- Blender
- Audacity 2.0
- Sunvox and/or Ableton Live
- Chronolapse
- Bfxr
- Filter Forge 2
- Ogmo Editor
- VS2012
- Inkscape
- My own collection of c# scripts for Unity
Um … yeah
Thursday, August 23rd, 2012 11:45 amParticipation is a go. Below are the tools I plan on using:
- Paint .NET
- My Animation Plugin for Paint .NET
- Unity3D
- Unity Extensions: iTween, RagePixel, Orthello, or SpriteManager, EZGUI, Strumpy Shader Editor
- Spacescape (if the theme warrants space scenery)
- Blender
- Audacity 2.0
- Renoise … maybe
- Chronolapse
- Bfxr
- Filter Forge 2
- Ogmo Editor Perhaps
- My own collection of c# scripts for Unity
My framework is here.
Compo happy
Wednesday, August 22nd, 2012 9:58 amWhile you’re getting fired up for LD24,you might want to check out CompoHub. It has a nice draggable timeline of game development events/compos that are coming up as well as links to all of them. Now you can plan life after Ludum.
Montezuma’s Tomb: timelapse
Wednesday, April 25th, 2012 8:04 amBelow is the timelapse for my game: Montezuma’s tomb. If you havent seen it you can go here to play/rate it. If you have already seen it, or just want to play it, then I recommend the post-compo version 0.3 as I have fixed some jumping and inventory issues. Although still difficult, it plays much better.
Montezuma’s Tomb: Another one in the books
Sunday, April 22nd, 2012 6:29 pmThis is my ninth time participating in LD and consequently my ninth time successfully finishing. In the end, it came out ok and as usual, I’ve learned a lot. Rate my Entry here.
Participation [Approved]
Sunday, April 15th, 2012 3:18 pmI’m good to go for LD23. Below are the tools I plan on using:
- Paint .NET
- My Animation Plugin for Paint .NET
- Unity3D
- Unity Extensions: iTween, RagePixel, Orthello, or SpriteManager, EZGUI, Strumpy Shader Editor
- Spacescape (if the theme warrants space scenery)
- Blender
- Audacity 2.0
- Chronolapse
- Bfxr
- Filter Forge 2
- Ogmo Editor Perhaps
- My own collection of c# scripts for Unity
My framework is here
The Lonely Arena – Timelapse
Tuesday, December 20th, 2011 5:37 pmBelow is the timelapse vid for my LD22 entry: The Lonely Arena.
If you haven’t played/rated it yet, please do so here.
It’s in the books.
Sunday, December 18th, 2011 7:19 pmAnother completed LD48, and it feels good. I was pulled in several different directions this weekend and so didn’t get to spend as much time as I would have liked, but I think it came out OK for what it was. The really fun part was doing the 3D models in Blender. Anyhow, if you’re interested, here’s the link to my entry page:
Cat Herding
Friday, December 16th, 2011 5:05 pmThere is a possibility that we may all be doing this for the next 48 hours…
I’ll play
Sunday, December 11th, 2011 7:19 pmThis will be my 8th LD competition, and I’m looking forward to it as always.
Current thoughts on this compo: Depending on the theme, I’m thinking of trying to use simple shapes where possible and keeping any modeling I do in Blender as simple as I can. This I hope should give me more time to work more on actual gameplay and non-graphic content.
Tools:
Engine: Unity3d
Audio: Audacity
Graphics: Paint .NET and The GIMP
Screen Capture: Chronolapse
3d Modeling: Blender










