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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
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About recursor (twitter: @recursor)

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15

recursor's Trophies

The Cool Story Award
Awarded by Redwind on December 22, 2011

recursor's Archive

Timelapse of Buggers!

Posted by (twitter: @recursor)
Monday, April 29th, 2013 1:45 pm

Here is a behind the scenes video of the making of my LD26 game: Buggers!

You can play/rate the game HERE

Buggers!

Buggers!

Posted by (twitter: @recursor)
Sunday, April 28th, 2013 6:36 pm

Done, and this time I got in quite a bit of content. 11 levels which isn’t too bad. There is some emptiness in the levels, but I’m using the “Minimalist” excuse to say it is supposed to be that way.

Buggers!

 

Check it out HERE.

Watch your food

Posted by (twitter: @recursor)
Sunday, April 28th, 2013 4:58 am

These little critters want your “Food”. Luckily, you are bigger than they are…but there are lots of them and only one of you.

recursror-LD26_1

Framework declaration

Posted by (twitter: @recursor)
Friday, April 26th, 2013 1:31 pm

I’ve modified my Unity3d Framework for LD26. You can get it here.

In for another

Posted by (twitter: @recursor)
Tuesday, April 23rd, 2013 12:27 pm

I’m ready for episode 26 of LD48, and I’ll be coming with the following tools:

 

Even a kitten/potato combo can’t change my mind.

Posted by (twitter: @recursor)
Monday, April 22nd, 2013 6:18 pm

I still say no.

kitten_hugging_potato

 

SmartUnzip: A compressed archive extraction utility for Windows

Posted by (twitter: @recursor)
Monday, April 8th, 2013 1:08 pm

Are you picky when it comes to unzipping archived files? Do you find yourself peeking into every compressed archive to see what is inside before you unzip it? Is it just a directory? Ok then, we’ll just unzip it directly. Is it a bunch of files, well then we’ll need to unzip it into a separate directory. I hate unzipping an archive into a separate directory only to find out that all the files were zipped up inside of a directory.  Then after you unzip, you have a directory inside a directory! Bleh.  This is where SmartUnzip comes in. It does the looking for you and determines if it should unzip the archive into a separate directory or not.  It also supports dragging/dropping multiple archives on the SmartUnzip window. Handy for those Ludum dare review sessions where you’ve downloaded lots of archives.  Sound interesting? Check out SmartUnzip

 

TerraForma – Timelapse

Posted by (twitter: @recursor)
Wednesday, December 19th, 2012 6:30 am

Here is the time lapse for my game TerraForma. This time I cut out all the boring parts when I was sleeping.  Play/rate my game here.

And now for the video:

TerraForma is in working condition

Posted by (twitter: @recursor)
Sunday, December 16th, 2012 7:46 pm

Well that’s another one in the books. I have  a new game, and it works. Oh sure it is rough around the edges and there are so many things I want to add to it but it is a start, and that is what Ludum Dare is all about.  I present to you TerraForma. Check it out here.

 

an LD25 entry by recursor

TerraForma

Some Progress on the Thing

Posted by (twitter: @recursor)
Saturday, December 15th, 2012 11:51 pm

I’m feeling OK about my progress, but we’ll see how it all plays out. Tomorrow I’m going to be busy and will not have as much time to spend on this thing. Speaking of this thing, I don’t have a name for it yet, but It will be a puzzle game where you have to destroy all tiles of the settlement to advance to the next level. You are scored but not penalized on the number of moves you make. I have some of the puzzle mechanics in place, but it needs more.  Getting the puzzle mechanics right will be the key to this game either being fairly interesting, or blah. Anyway, until tomorrow….oh….wait… It is tomorrow. <yawn>

 

recursorLD25

 

 

I will Heed the Call

Posted by (twitter: @recursor)
Tuesday, December 11th, 2012 6:41 pm

As in the past 10 previous LDs, I do hereby declare my intention to enter and complete yet another. Below are the tools I plan on using:

Um … yeah

Posted by (twitter: @recursor)
Thursday, August 23rd, 2012 11:45 am

Participation is a go.  Below are the tools I plan on using:

My framework is here.

Compo happy

Posted by (twitter: @recursor)
Wednesday, August 22nd, 2012 9:58 am

While you’re getting fired up for LD24,you might want to check out CompoHub.  It has a nice draggable timeline of game development events/compos that are coming up as well as links to all of them.  Now you can plan life after Ludum.

 

 

 

Montezuma’s Tomb: timelapse

Posted by (twitter: @recursor)
Wednesday, April 25th, 2012 8:04 am

Below is the timelapse for my game: Montezuma’s tomb. If you havent seen it you can go here to play/rate it. If you have already seen it, or just want to play it, then I recommend the post-compo version 0.3 as I have fixed some jumping and inventory issues.  Although still difficult, it plays much better.

Montezuma’s Tomb: Another one in the books

Posted by (twitter: @recursor)
Sunday, April 22nd, 2012 6:29 pm

This is my ninth time participating in LD and consequently my ninth time successfully finishing.   In the end, it came out ok and as usual, I’ve learned a lot.  Rate my Entry here.

 

 

Participation [Approved]

Posted by (twitter: @recursor)
Sunday, April 15th, 2012 3:18 pm

I’m good to go for LD23.  Below are the tools I plan on using:

My framework is here

 

 

The Lonely Arena – Timelapse

Posted by (twitter: @recursor)
Tuesday, December 20th, 2011 5:37 pm

Below is the timelapse vid for my LD22 entry: The Lonely Arena.

If you haven’t played/rated it yet, please do so here.

It’s in the books.

Posted by (twitter: @recursor)
Sunday, December 18th, 2011 7:19 pm

Another completed LD48, and it feels good. I was pulled in several different directions this weekend and so didn’t get to spend as much time as I would have liked, but I think it came out OK for what it was. The really fun part was doing the 3D models in Blender.  Anyhow, if you’re interested, here’s the link to my entry page:

 

 

Cat Herding

Posted by (twitter: @recursor)
Friday, December 16th, 2011 5:05 pm

There is a possibility that we may all be doing this for the next 48 hours…

 

I’ll play

Posted by (twitter: @recursor)
Sunday, December 11th, 2011 7:19 pm

This will be my 8th LD competition, and I’m looking forward to it as always.

Current thoughts on this compo: Depending on the theme, I’m thinking of trying to use simple shapes where possible and keeping any modeling I do in Blender as simple as I can.  This I hope should give me more time to work more on actual gameplay and non-graphic content.

Tools:

Engine: Unity3d

Audio: Audacity

Graphics: Paint .NET and The GIMP

Screen Capture: Chronolapse

3d Modeling: Blender

My script collection


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