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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter!)
  • Ludum Dare 29 Compo Begins: in 9 days, 14 hours, 49 minutes, 49 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 14 hours, 49 minutes, 50 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About recursor (twitter: @recursor)

    Entries

     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 22
     
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    Ludum Dare 19
     
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    Ludum Dare 15

    recursor's Trophies

    K-Town Represent! Award
    Awarded by GaTechGrad
    on September 11, 2013
    The Cool Story Award
    Awarded by Redwind
    on December 22, 2011

    recursor's Archive

    The super-special, one-of-a-kind, highly tempermental, grandfather-given, seed

    Posted by (twitter: @recursor)
    Friday, December 20th, 2013 6:00 am

    Usually when the theme is announced, which is 9PM in my timezone, I try to think up an idea,  get some rest, and start work in the morning. This time, however, I had several other events that I need to attend, so I started  around 10 PM Friday night on my idea.  I’ve always wanted to do a gardening/grow game, and I felt it would fit the theme pretty well, so that became my task for the next 48 hours.  My idea was that you would get this seed in the mail with a letter explaining that it is a unique one-of-a-kind seed which, when grown, could produce some unique fruit/berries that might have very interesting properties.  I really wanted the plant to be in 3D, but after playing with Blender for the first hour or so, I gave up on it. Trying to get the plant to grow using a 3D model was something that I did not think I could tackle in 48 hours.  With the 3D experiment a bust, I went to Paint .Net and began to create my 2D art assets.

     

    The Seed

    While I’m not an artist, I felt ok with how the graphics turned out. It has sort of a lo-fi old C64 game feel to it.  I ended up losing a bit of time fixing a few bugs I found in some 3rd party libraries including one that appeared about 5 minutes before the submission deadline. That was a bit stressful, but I got it sorted out.

    The Seed

    The stories, 2 for each berry type, ended up being the most work.  I first wrote down a list of berries you could grow along with a couple of sentences about what happened when you either sent it to the lab for examination, or ate it. Then I proceeded to add each of them to the game fleshing out each story which, in a few cases, got pretty long. In the end, I managed to get 15 berries into the game. That’s 30 separate stories. A few of them are pretty short, but that’s still not bad for the time given. Click HERE to play/rate “The Seed”, and check out the video below to see a time-lapse of the game being created.

    I’m punching out successful

    Posted by (twitter: @recursor)
    Sunday, December 15th, 2013 7:15 pm

    I’m quite tired but pleased with what I have managed to create. I did a lot more story writing for this one. There are 30 endings to be found in this plant-growing fiasco. I’ll try to get a Linux build out tomorrow.  Go try it HERE!

    The Seed

    It is time yet again

    Posted by (twitter: @recursor)
    Sunday, December 8th, 2013 6:15 pm

    Here we are in another December and another Ludum Dare.  It is one of the things I look forward to this time of year. I have a few things that will pull me away for a bit on both Saturday and Sunday, but I still hope to finish.

    Shameless Plug

    If you download a lot of Windows games, you might want to check out my  SmartUnzip utility for intelligently unzipping entries during the review phase. Hmm … it might work on Linux and Mac with Mono, but I haven’t tried it yet…

    Tools/Software:

    An Update on Terra Forma, my LD25 Game

    Posted by (twitter: @recursor)
    Tuesday, September 10th, 2013 12:36 pm

    Since Ludum Dare 25 (December 2012), I’ve been chipping away at making the 48hour version of Terra Forma into an actual game. I’ve improved the graphics and user interface, added 60+ levels, more block types, an online editor, and online community levels. The PC version of the game was released in early August followed by the Android version just before September. The iOS version has been submitted to the Apple store and is currently awaiting approval. Many thanks to the Unity engine for making multi-platform deployment much less painful, and to Ludum Dare for birthing new game ideas through the competition. Check out more info about Terra Forma along with a playable web demo here.

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    Robotica: Time-lapse

    Posted by (twitter: @recursor)
    Monday, August 26th, 2013 2:14 pm

    I just posted the time-lapse for the creation of my game. Check it out.  You might also be one of those kind and generous individuals who would want to play/rate my game HERE.

     

    Robotica: Find the Robot [completed]

    Posted by (twitter: @recursor)
    Sunday, August 25th, 2013 5:34 pm

    Well here it is. Robotica. I’d say it is pretty much a ‘find the hidden thing’ game .. except with robots … and a 10-second timer.  Check it out HERE

    Robotica

    Some progress before I turn in

    Posted by (twitter: @recursor)
    Saturday, August 24th, 2013 10:43 pm

    Feeling pretty ok about my progress. All robot heads are generated randomly on the fly from pre-made parts. As you find the given offending robot, each level gets more and more difficult.  Sounds and more tomorrow. Good night.

     

    Robotica1

    I will answer the call to Create

    Posted by (twitter: @recursor)
    Tuesday, August 20th, 2013 8:30 am

    I’m looking forward to this weekend and all the frantic coding, sound, music, artwork, API documentation scanning, and Ludum Dare blog post reading.

    Tools/Software:

    My SmartUnzip utility for intelligently unzipping entries during the review phase

    Timelapse of Buggers!

    Posted by (twitter: @recursor)
    Monday, April 29th, 2013 1:45 pm

    Here is a behind the scenes video of the making of my LD26 game: Buggers!

    You can play/rate the game HERE

    Buggers!

    Buggers!

    Posted by (twitter: @recursor)
    Sunday, April 28th, 2013 6:36 pm

    Done, and this time I got in quite a bit of content. 11 levels which isn’t too bad. There is some emptiness in the levels, but I’m using the “Minimalist” excuse to say it is supposed to be that way.

    Buggers!

     

    Check it out HERE.

    Watch your food

    Posted by (twitter: @recursor)
    Sunday, April 28th, 2013 4:58 am

    These little critters want your “Food”. Luckily, you are bigger than they are…but there are lots of them and only one of you.

    recursror-LD26_1

    Framework declaration

    Posted by (twitter: @recursor)
    Friday, April 26th, 2013 1:31 pm

    I’ve modified my Unity3d Framework for LD26. You can get it here.

    In for another

    Posted by (twitter: @recursor)
    Tuesday, April 23rd, 2013 12:27 pm

    I’m ready for episode 26 of LD48, and I’ll be coming with the following tools:

     

    Even a kitten/potato combo can’t change my mind.

    Posted by (twitter: @recursor)
    Monday, April 22nd, 2013 6:18 pm

    I still say no.

    kitten_hugging_potato

     


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