Heya guys – thinking about joining up again, though I have a busy schedule this weeked, so I’ll have to see what I can do when we get there
Anyways, I am wondering if my lib, PYGGEL, is eligible to be used?
Here is the link: http://code.google.com/p/pyggel/
I released the first version 5 days ago – but beyond the tests and example program included there were no docs in the release itself.
I added doc-strings to the code 2-3 days ago, but I’m not sure what the deadline was, and there has been no official “doc’d” version released – though the source is freely available from SVN to anyone.
…well, I am not yet sure whether I will really try and compete, or if not. It’s been crazy busy around here for a while, and I dunno if I want to devote the time needed to really make this go…
That being said, I do have some nice prgress for about 3 hours work to show. Basically there are two images, one a black and white only, showing where cities can and cannot exist, the other a color version.
Cities are randomly generated, and you can make more.
Here’s a screenie:
Like others I forgot about this.
I used Gimp andPython IDLE.
That’s it except for Mozilla for nav/chatting
And 42 kbs of code later.
My game is sorta, somewhat playable at version 0.2. I got done with all my stuff, and over feeling sick.
So, here it is, in all it’s blah glory
It’s more than I had, but actually not nearly as impressive as I cut a lot of features to make it playable :/
Anyways, have fun, if you can
And here is the requisite screenie:
Well, at least I learned not to pick a complex idea, and barely complex at that.
The ai really killed me this time – simple networking would’ve been easier, except that then I’d need a gui :/
Oh well, lot’s of good entries on here, I look forward to playing them
Well, I woke up this morning feeling really sick. I got better, luckily, but that meant no working on the game this morning.
I probably have about 6 hours good work left and I’m done – all the logic is in. Even the ai just needs some tweaking.
But, alas, I have a busier day ahead than I had thought. So not a lot of time to work from here on in. And the time I do have I would rather spend recuperating for this week than tiring myself out.
At least I know I would have finished, that is all that matters, right?
Good luck everyone else, I’ll upload my unfinished entry later – maybe people will award me for effort, innovation and technical – because technically it is done
Here is the svn grab of the latest version, It is under the GPLv2 or 3, but I haven’t added the license info yet…
And no, I don’t mean killing yourself trying to win the compo, kill yourself to win my game
As long as it is bug-less the entire game-logic minus the ai is finished
You can attack your own units, starting a chain reaction – since you are the only player right now that means you start a chain of your clansmen under attack, but it is really cool
Look out for chess/trading-card/BfW-esque gameplay in the very near future
Well, I’m sticking with my original idea, and not adding a bit more, and it is coming along nicely now, finally.
We’ve hit the half-way mark, and I think I’m right on schedule. The only serious gameplay part that is missing is the ai.
Hopefully I can finish that tonight, along with a particle fx system.
Then tomorrow will be all images, sound and music
Well, actually night 1, which lasted about 4 hours.
So far I have a complete design doc.
Units and UnitTypes.
Fighting between units.
A map and world class.
Tomorrow will see the end of most of the core gameplay stuff.
AI might have to wait, we’ll see though.
Then it will just creating a ui and enough content to make it really enjoyable – along with some sfx, and maybe some unbearable music if I catch the whim
Cya tomorrow everyone
I hope everyone will be responsible enough not to take this idea
Ok, it is kinda long already, so I put it up at the paste.lisp.org
Let me know what you think
My bro, when he heard I was doing this, commented that this should be renamed LuDumb Stare, because I must be insane to try and look at a computer for the better part of 48 hours
As for my setup – no pictures, but I have a 7 yo laptop I’m using for the last competition, before it gets retired.
I am also using a newer one,but just for all my webstuff. It was intended for the compo, but alas, I haven’t had the time to get everything on it to make it work, so eh
Well, this will be my first Ludum Dare, so I wanted to be prepared
I had started a 3d library before, but it was buggy and cumbersome, so I later abandoned it.
Now I have retried it, and the result, after about 9 hours work, is PygLibsX.
It is a sibling to my PygLibs 2d library, except it is 3d.
you can get it here: PygLibsX
Let me know if it isn’t “acceptable”, but I’m sure it is