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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About randomnine

randomnine's Trophies

The Darwin Award for Least Safe Safety
Awarded by Switchbreak on May 23, 2011
The 'Creating the Exact Same Storyline as I Did' Award of the Great Minds Think Alike Society
Awarded by 31eee384 on December 23, 2010

randomnine's Archive

VIGILANCE: Dev log and post mortem.

Posted by
Tuesday, May 3rd, 2011 7:02 am

I already wrote up a quick post mortem on my blog. This is a longer version with more info – if you’ve read the other version, skip down to “What went wrong” and read from there. Cheers!

The theme this time was pretty weird, so I was maybe considering skipping, but I got inspired and then I did it anyway. And I am SUPER PROUD of that because I got to do some cool sprite animation, script some cutscenes and make a game in a genre I haven’t tried before: the genre of PUNCHING.

PLAN

Every time I do a Ludum Dare, I have a vague idea of what sort of game I want to make or what skills I want to develop before the theme’s even announced. This time, inspired by playing Nicolau Chaud’s Beautiful Escape: Dungeoneer (review) last week, my plan was to make something contemporary and human. That led me straight to the idea of making a game where you punch people who don’t have rape alarms until they’re scared enough to want rape alarms. For their safety.

Consequently my entry “Vigilance” is a game about suspect charities, lonely women walking through empty parks at night, and pretending you’re a ninja.

Below the jump: my dev process, including roughly how long it took me to do the various things in the game, and a quick post-mortem.

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“Beacon” post-LD version

Posted by
Monday, February 14th, 2011 11:17 am

My game Beacon came 2nd in LD19 back in December. Since then, I’ve been making it better! I promised I’d post here when I got it done, so here it is:

It’s got its own page now over on my site. If you liked Beacon, I’m fairly sure you’ll like this version more!

Beacon Postmortem

Posted by
Wednesday, January 5th, 2011 5:33 pm

So here’s how I wrote Bacon Beacon.

What I did:

I started LD19 with ambition, ‘flu and no preparation or basecode. I wanted to do a sprawling content-driven platformer, both to practice storytelling and to see how big a scope I could hit within the 48 hour limit.

My initial goal was to build a fairly linear “Metroidvania” type game where you’d explore and then get to an exit. I figured I’d come up with a narrative using the theme within that game structure once I’d started.

Then my internet connection was cut off forever.

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LD4 – Commies

Posted by
Sunday, March 23rd, 2008 1:09 pm

Commies

Here’s an old one – the winning(ish?) entry from the 4th LD48. The theme was Infection, here interpreted by a cheeky wave of communism spreading through cute icon-based conversations! From the readme:
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