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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Postmortem – A Matter of Bla Bla Bla

Posted by ragnor
Thursday, September 3rd, 2009 4:40 pm

Ok I’m not gonna write that long name again :) .

This was my second ludum dare and i again manage it make it :) . At the first one i did choose a very ambitious project (making a post-apocalyptic rpg with car combat, yes it was really ambitios :) ). In the end i had to cut lots of stuff to finish it before time ends. This time i was ready for this. I knew what i had to expect. But again some unexpected things happened, but in the end i make a playable game and have fun (maybe not all the time :) ). So it’s time for a postmortem and i’m going to do this in a very cliché method :) .

The Good:

- I finished a playable game before time runs out :) .

- My framework really helped me a lot. I didn’t have any technical problem. And after the compo, making a windows port was really easy. Mac port is coming in a few days too. I don’t have to change a single line of code to make these ports, it’s all because of my shitty framework. It’s badly designed but it does its job well :) .

- A couple of friend of mine entered to the compo with me. As they say: The more the merrier :) .

The Bad:

- I couldn’t find a game idea that i was satisfied. Just this problem took my first day.

- While i couldn’t come up with an good idea, my code wasn’t better. I started coding a simple shooter but i don’t know why, i couldn’t code it properly and i write probably the one of the worst codes i have ever written :( .

- Maybe i finished it before time expired but game still lacks lots of things like there is nothing kills the player. So all those cave critters you killed actually just wanted to hug you :) .

The Ugly:

- My graphics. That is what ugly is. Man, i started gimp and make those. But just i finished those i look at them and lost all my aspiration. It took lots of time for me to recover that loss.

So thats it. I can only hope that at my third LD i’ll finally come up with a fun to play game :) .

To see the game i made click here.

windows port

Posted by ragnor
Tuesday, September 1st, 2009 4:30 pm

Cross-Compiling rocks! So here is the windows port.

I’m still to tired but tomorrow i’ll write a postmortem and hopefully give you the macosx port with the help of a good friend :) .

Second Screenshot

Posted by ragnor
Saturday, August 29th, 2009 3:59 pm

Woot \o/ my game is improving!

Screenshot-Cavern

There is no scrolling, animation or collision detection but still it is an improvement :)

First Screenshot

Posted by ragnor
Saturday, August 29th, 2009 7:37 am

I has procedurally generated caverns!

Screenshot-Cavern

It’s not perfect but it’ll do the job for now.

breakfast first

Posted by ragnor
Saturday, August 29th, 2009 2:02 am

2009-08-29-114458

Mum made cookies with a juice that has so many fruity tastes in it i am suprised that i like it. Ok, now i can start!

I’m ready!

Posted by ragnor
Thursday, August 27th, 2009 1:11 pm

It will be my second Ludum Dare. With aggressive viral marketing i manage to get some friends enter too. Can’t wait for it :) .

Code: c++/ ilmarin ( http://sourceforge.net/projects/ilmarin my own game framework). I’ll upload the latest version of it tomorrow.

Gfx: GIMP with regular old mouse.

Sfx: maybe sfxr (if i can manage to run it on my linux machine, i dunno never tried it before)

Late windows port

Posted by ragnor
Wednesday, December 17th, 2008 4:11 pm

A friend of mine helped me to port my game to windows just after the compo but there were some problems and i didn’t have time to deal with them. Because of that windows port was pretty useless, but now with the help of another friend i manage the got another windows port of my game. I hope this one works.
Click here to download windows port of On The Road.

On The Road [FINAL]

Posted by ragnor
Sunday, December 7th, 2008 6:38 pm

On The Road is a small post-apocalyptic rpg game with cars. It should have been a better game but i had to cut lots of features and stuff to finish before the deadline. But after the deadline, i’ll continue working on this.

Here is my devlog.

And here is the linux binary&source codes. I’ll post windows binary tomorrow.

UPDATE: Windows port is here.

Finally I have got something to show

Posted by ragnor
Sunday, December 7th, 2008 7:42 am

Yes! First screenshot of my game. From the main menu. Nothing much, but still nice :) .

And here is my devlog.

My game is a post-apocaliptic rpg with cars and dangerous roads. It is going to be like Fallout meets Road Fighter.

Right now i’m finishing menus. Still no gameplay but fear not! I think i’ll finish this baby.

Hey there

Posted by ragnor
Thursday, December 4th, 2008 4:25 pm

Hello everyone. As you can see i’m new here, and i plan to participate in LD13. I’ll use my own game framework, which uses, Opengl, SDL, SDL_mixer, SDL_image etc. You can find the library here. Right now, there is only an old version is available from the sf.net project site but i’ll upload the current version before LD13 starts. Also i want to apologize for the damage you’ll suffer from graphics i’ll make for my game. It will be hard but i’ll do my best :) .

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