Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 1402 Games (Compo Only, Jam Only) | Warmup ]


About pythong (twitter: @pythong)

pythong's Trophies

pythong's Archive

I am IN!

Posted by (twitter: @pythong)
Saturday, November 26th, 2011 12:15 am

Weapon of choice:

ActionScript 3.0 (i still dream of making an awesome flash game)

Flixel (getting better with each LD (only time i work with it though))

SFXR, WolframTunes, Paint.NET

at first i was like…..and then

Posted by (twitter: @pythong)
Sunday, August 21st, 2011 3:30 pm

Bam! not that many status updates….why? server was DOWN :D . the brighter side of this actually is that it shows that a lot of people are in for LD, and that’s good stuff! thanks for the guys of LudumDare to take care of this matter so fast^^

so here are still a few images from before that i wanted to share. showing progress yesterday evening and some images i made with graphicsgale

Status update

Posted by (twitter: @pythong)
Saturday, August 20th, 2011 8:29 am

Motivation: running dangerously low

Need food

not much so far

Posted by (twitter: @pythong)
Saturday, August 20th, 2011 2:56 am

not that much to show so far, but still…

  1. idea: check
  2. IDE: check

starting to visualize now so that i can use taht as my red thread

personal highlight so far: using GraphicsGale for the first time (see Tools) and so far, it’s awesome!

 

Oh yeah, I’m in!

Posted by (twitter: @pythong)
Friday, August 19th, 2011 11:54 pm

Just woke up, dizzy, but posting….

I’m in! Escape it is, huh? So it’ll be Flash + flixel, cfxr, Paint.Net instead of Photoshop and now I need energy :D

have fun everyone!

Aaaaaaaand that’s it

Posted by (twitter: @pythong)
Sunday, May 1st, 2011 4:04 pm

There are still a few hours to go, but this is the line for me. Gotta work tomorrow :/. it was fun as always, and i learned something new (how to use flixel). next useful thing to learn for the next entry would be sprite graphics, if i decide to use flixel again, as i generally use to draw my sprites by hand. i resorted to paint++ after giving up with my tablet after around 28 hours into the game.

i’m not convinced about my entry. i could have done a lot more. platformers are soooooooo time consuming actually, beause you have to create soo much content oO. puzzle games are a lot easier for me.

wow! another weekend well spent!

Must…create….level…

Posted by (twitter: @pythong)
Sunday, May 1st, 2011 12:57 pm

still…need..to…make…more…levels

should have made more elements. being creative is hard with limited objects o.O

breakfast or brunch, i dunno

Posted by (twitter: @pythong)
Sunday, May 1st, 2011 1:57 am

actually,i planned to got to bed at 2, and continue a few hours later. bam. overslept of course :/

this is my breakfast/lunch/don’t care. omelette and a mix of chili

creating levels for now

running out of pixels

Posted by (twitter: @pythong)
Saturday, April 30th, 2011 4:07 pm

no big change between this image and the last one

enemies implemented with a box hunting other boxes and a box dropping smaller boxes. about an hour ago i hoped that drawn better graphics would raise my coding spirits, but after inserting them (see the mailboxes), it actually looks very ugly.

not really what i would call great

tiiiiireddddd

Posted by (twitter: @pythong)
Saturday, April 30th, 2011 2:58 pm

last thing ii can remember is that i made a sprite shit bricks. literally. damn, i’m tired, and my body didn’t really like me drinking too much coke. hands are shaking :D

4 hours of coding in

Posted by (twitter: @pythong)
Saturday, April 30th, 2011 8:34 am

heya, this is what i got up to now. spent the last four hours creating a level loader from png->level, though it looks very crappy. oh yeah, the game will be a platformer. what’s bugging me though is that i had an old tutorial of flixel, it seems which i followed yesterday evening, and only realized a short time ago that many functions are gone :/

left: the game, right, the level

i know i wasn’t sure if i want to participate or not, but when you’re in, you’re in i guess :P

AWESOME

Posted by (twitter: @pythong)
Friday, April 29th, 2011 10:03 pm

like many others, i was also surprised to see the theme^^. i just woke up, and gotta say: this – is – friggin – awesome :D . a fun game theme!

let’s see what we can do!

Setup

Posted by (twitter: @pythong)
Friday, April 29th, 2011 12:26 pm

Damnit! I still have to cook! :D . If you’re wondering about the blue packages: it’s the spicy chili that you get with cup ramen. I always keep those aside for the times I make chili or similar ^^

(MAYBE) i’m in ^^

Posted by (twitter: @pythong)
Thursday, April 28th, 2011 12:36 pm

I’m still not sure if I’m really in or not :D . Got a few other projects I wanted to finish, and then I realized last monday: oh noes! LD is on! Can’t…resist….must….participate…but…other…projects…

So if I’m really gonna participate, I’ll go with this:

- FLASH (for the first time. Sorry @gosu ;) ), also probably Flixel

- SFXR, maybe wolframtones

- Photoshop

Awesome keynote @Sos btw ;) . Didn’t see my name though, but those of other good friends.

HAVE FUN EVERYONE

Ancient Discoveries: Postmortem

Posted by (twitter: @pythong)
Monday, December 20th, 2010 3:55 am

So there it was again, LudumDare. I shouldn’t have been working at the same time, as there were lots of distractions, and I should get together with other people again to have more motivation :P

At first, the theme seemed to me like a revival of ‘Exploration’, LD 16. A peek to wikipedia showed me that ‘Discovery’ can be taken as that, but also as ‘to discover something new, not in the sense of exploring’. So I really tried to do that, not going into the direction of exploring (large areas) at all.

the idea came fast. it’s similar to a minigame that you can find in Pokemon Pearl/Diamond, where I spend hours running around. Then the rest was coding and a lot of drawing.

Coding is luckily not the problem. Ruby is very fast to write, Gosu nice to use, and the rest is up to me. No time -> hardcode. There actually is hardly any code, about 600 lines and that’s it. But the drawings ate up a lot of time. I also didn’t managed to do all the drawings. I wanted to have more, to animate everything slightly, and (of course) I also wanted to colour everything. Especially the win/lose-screens lack text, colour and animation. I probably could have done it with a bit more time

So that was it again! let’s have a nice time judging and playing around!

hadn’t thought i could do it

Posted by (twitter: @pythong)
Sunday, December 19th, 2010 6:03 am

i was actually kinda discouraged yesterday evening, having only less than 20 % of the planned code and hardly anything else. so i decided to stay awake and started doodling…and here’s the ingame result! (without bgr of course). having this even made me continue coding, and that’s a nice feeling you get when you see stuff work :)

30 hours left

Posted by (twitter: @pythong)
Saturday, December 18th, 2010 2:46 pm

A bit more than 30 hours left and nothing to show exept the image above. Idea: finished. What I want as intro/tutorial: finished. What else do I have? Crappy psd-files and about 15% of the code. No music and no sounds yet.

Gotta pull an all-nighter!

Breakfast, but no ideas yet

Posted by (twitter: @pythong)
Saturday, December 18th, 2010 3:05 am

Scrambled eggs for breakfast, but still no good ideas. Had one idea about a kid sent to bed by its mother, but after the lights go out, the kid discovers the house at night. Platformer. Silhouettes only, one-color background, only eyes of protagonist and enemies visible. End boss: silhouette of mother, looking more like a tyranno, but if the boss has been beaten, the light turn on again the kid is sent to bed again.

It’s too much work and I don’t think I’d be able to code a working final boss from scratch with the framework I wanna work with. For the next LD I guess I’m gonna re-learn using flash :P

uahhh. just got up

Posted by (twitter: @pythong)
Saturday, December 18th, 2010 1:07 am

i guess i’m in. woke up at 4am to check the theme and went straight back to bed, hoping for ideas in my dreams ^^.

let’s get started!

iQueens for iPhone

Posted by (twitter: @pythong)
Saturday, December 4th, 2010 7:24 am

Granted, this took a while, and the respective challenges are also over already, we still wanted to share this with you: We submitted a game to the app store, and after 10 long days of wait it has passed Apple criteria. YAY!

So we present you: iQueens for iPhone!

It’s a puzzle game based on chess figures. There are three modes to choose from. A puzzle of the first mode is shown here:

mzl.nuilwjqb.320x480-75

In this (very simple) tutorial level you have to place 2 Queens on the board so that every single field is attacked. In later levels of this mode fields get more complex and you will have a different set of figures.

The second mode is commonly known as the 8 queens puzzle, where you don’t try to control the board, but try to set figures so that they do NOT attack each other. This mode will be included in the first update which we already submitted, but have to wait for (again) due to Apple’s policies.

The third mode is known as the Knight’s Tour. Will be included at the start of the next year.

So if you want to give it a try, it’s being offered for 99cents in the app store. Have fun!


All posts, images, and comments are owned by their creators.

[fcache: storing page]