pymike's Archive
The cranberry flavored misspelling award Awarded by nilsf on January 19, 2009 | Leader of the Pixels Awarded by john on April 21, 2008 | Slimed! |
Bloblicious Awarded by jolle on February 24, 2008 |
Sunday, January 11th, 2009
Finished! (requires Python + PyGame) Since the first release there has been added:
- Power ups (rockets and plasma guns)
- Better rect class that supports floating point numbers
- Score now caps at 1,000
- More level tweaking
- Various improvements here and there
Enjoy =)

Tags: final, not zombies, pygame, pymike, python, zombiis
Posted in MiniLD #06 | 2 Comments »
Saturday, January 10th, 2009
Almost final version of my monochromatic Zombii (NOT zombie) game. It’s a classic top-down shooter in which you have one goal: kill all zombiis. Enjoy.

Posted in MiniLD #06 | No Comments »
Saturday, December 6th, 2008
I think I’ll drop out. Theme is uninspiring this time around, and I can’t seem to come up with a good game idea. I might throw together some sort of Towlr game with Lua, but I’m not going full-out and making a big epic game
Good luck to everyone else. Have fun LDing 
Posted in LD #13 - Roads - 2008 | No Comments »
Wednesday, December 3rd, 2008
Tags: motivation
Posted in LD #13 - Roads - 2008 | No Comments »
Sunday, November 30th, 2008
I made some important bug fixes to PyGL2D, one of which was a serious memory leakage problem. I also added a couple nice (but minor) features. The doc was updated too.
Get it here.

Posted in MiniLD #05 | No Comments »
Saturday, November 29th, 2008
Phew, got it finished
PyGL2D is a simple 2D library for PyGame and PyOpenGL. It’s licensed under the GNU LGPL. See http://pygame.org/project/972/
You can download it here.

Tags: opengl, pygame, python
Posted in MiniLD #05 | 1 Comment »
Friday, November 7th, 2008
Soz I decided to do mrfun’s strongai. It’s one of my favorite LudumDare entries, and well, galcon would take too long to make
Wish me luck!
Posted in MiniLD #05 | No Comments »
Saturday, August 9th, 2008
Yup! I got an ethernet cable today so I’m gonna jump into the competition! Yay!
Posted in LD #12 - The Tower - 2008 | No Comments »
Friday, August 8th, 2008
Yoyo yo all. Unfortunately, I won’t be able to do this LD since I still have no internet.
*sigh*
Posted in LD #12 - The Tower - 2008 | 2 Comments »
Friday, July 11th, 2008
OK so like we got Time Capsule, which is our router now. Of course my WiFi Adapter won’t work with it, so I’m pretty much screwed ATM.
Hopefully I’ll be getting a 50ft long cord to connect into the router and be running Ubuntu pretty soon, but until then I won’t be online very much at all
Sorry I didn’t post my MiniLD #2 entry… no way to upload it
Congrats to the people that finished! I’d play their entries if I could download them…
Hopefully I’ll see you all in the near future…
Cheerio!
Posted in MiniLD #02 | No Comments »
Saturday, July 5th, 2008
Yeah it’s sort of a play-off of Signs. The game’s like a really simple 2d FPS. I’m not gonna be working a whole lot on it, but here’s a screenie of it.

Cheers!
Posted in MiniLD #02 | No Comments »
Sunday, June 8th, 2008
OK so I made a game in 60 minutes. Its uber easy and uber short. Beat Frogger as Galaga! Use the arrows to move and space to shoot.
Download (Python Source Code — 48 KB)
Download (Windows EXE — 3.1 MB)

Tags: final
Posted in MiniLD #01 | 4 Comments »
Sunday, June 8th, 2008
Yes, I dropped out because:
- Way too many distractions this weekend (two of them being Lego Indy and Mario Party
)
- My RPG Battle engine had a weird bug, and I didn’t want to spend forever fixing it.
Hopefully I’ll stay more focused next LD
Looking forward to playing ya’ll’s games. Who knows… maybe I’ll make a game in 30 minutes real quick?
Tags: LD dropout, pathetic
Posted in MiniLD #01 | No Comments »
Saturday, June 7th, 2008
Posted in MiniLD #01 | No Comments »
Saturday, June 7th, 2008
Smoothed out the edges

Tags: captain comic, commander keen, progress
Posted in MiniLD #01 | 1 Comment »
Saturday, June 7th, 2008
So I’m going for Retro DOS epicness! Commander Keen vs. Captain Comic! I’ve never actually played Captain Comic, but Commander Keen is one of my favorite game sagas, and I’ve always wanted to make a fan-game of him.
The game is going to be an RPG (hopefully). You’ll explore a planet (Mars, I guess?) in search of Captain Comic, who has raised the Vorticons in revolt against Keen. (yes its lame, and I might change that later on) When you touch an enemy, it will go into a battle mode like Mario & Luigi (GBA and DS) and Paper Mario (GC).
I started drawing the graphics last night, and I’ve got most of the “overworld” graphics done. Here’s a screenie of my progress:

And yes, everything is collidable and there’s a camera that works
I’m using my Flibber game engine to make it.
Anyway, I’ll see ya all around. Good luck with your games 
Tags: captain comic, commander keen, epic, MiniLD, retro, way cool
Posted in MiniLD, MiniLD #01 | No Comments »
Sunday, April 20th, 2008
Okay, this time I really think I’m done. I added an intro and an outro, fixed some bugs, and changed the way scoring works, and tweaked gameplay a little bit. I also added a windows executable. Cheers!
Source: Download (55 KB)
Windows: Download (3 MB)

Tags: final, pixelman, pygame, python
Posted in LD #11 - Minimalist - 2008 | 1 Comment »
Saturday, April 19th, 2008
Well, I guess I finished my entry, though I might add some more levels tomorrow. Gonna go chill out and play my DS now… Cheers
Source Code: Download (53 KB)
Windows: (I’ll upload a binary later, hopefully)

Tags: pixelman, pygame, python
Posted in LD #11 - Minimalist - 2008 | 1 Comment »
Saturday, April 19th, 2008
Woohoo! I have a menu! Yeah, its not the best looking menu in the world, but it works

Tags: menu, pixelman, pygame, pymike, python
Posted in LD #11 - Minimalist - 2008 | No Comments »
Saturday, April 19th, 2008
Woot! I’ve made some good progress on my game. Its a 2D platformer (how inventive, eh?). Unfortunately, its really hard not inserting all my ideas in, since the theme is “Minimalist”. Anyway here’s a screenie of my prog:

And believe it or not, everything you see on there is in one file! Now that’s minimal 
Tags: early dev, pixelman, pygame, pymike, python, sequel
Posted in LD #11 - Minimalist - 2008 | 2 Comments »
Sunday, February 24th, 2008

I made a few more updates to my game, so this is the real final release. Enjoy!
The story of “Invasion of the Blobs”:
A satellite orbiting Earth detects a mass of weird lifeforms rapidly heading towards the sun, that seem to collect around a massive green lifeform. Alarmed, and taken completely by surprise, Earth deploys a top-secret spacecraft to destroy weird mass of blobs, and the strange lifeform they collect around.
Source: http://pymike93.googlepages.com/iob-src-final2.zip
Windows: http://pymike93.googlepages.com/iob-win32-final2.zip
Tags: final, pygame, pymike, python
Posted in LD #10.5 - Unexpected/Surprise - 2008 | No Comments »
Sunday, February 24th, 2008
This is my final release of “Invasion of the Blobs”. I’m not completely happy with it, but oh well… there’s not many changes to the game, but a windows binary is now available. Have fun playing!
Source: http://pymike93.googlepages.com/IOB-final-src.zip
Windows: http://pymike93.googlepages.com/IOB-final-win32.zip

Tags: pygame, pymike, python
Posted in LD #10.5 - Unexpected/Surprise - 2008 | No Comments »
Saturday, February 23rd, 2008
Version 0.2 source code is available here:
http://pymike93.googlepages.com/IOB-0.2-src.zip
Here’s a screenshot of the boss:

Tags: invasionoftheblobs, pygame, pymike, python
Posted in LD #10.5 - Unexpected/Surprise - 2008 | No Comments »
Saturday, February 23rd, 2008
Here’s the first source release of “Invasion of the Blobs”:
http://pymike93.googlepages.com/IOB-0.1-src.zip
Here’s a look at my new menu:
Tags: pygame, pymike, python, release
Posted in LD #10.5 - Unexpected/Surprise - 2008 | No Comments »