So here we are. Ludum Dare 22 is over.
I didn’t finish.
I’m going to try to stay positive.
What Went Well
I was reasonably familiar with the processes behind making the art; I have made pixel art before, even though it’s not usually my style.
I had a pretty solid idea, as well.
What Didn’t Go Well
I was too ambitious for the time. I didn’t have basecode. I chose something that required too much art. I changed platforms halfway through. I did a lot of things wrong, okay?
Seriously, though, most of what could have gone wrong went wrong. I don’t want to talk about it in detail.
What I’ve Learned
So… here’s the part that isn’t so negative.
I’ve learned that my ideas are often too ambitious for my time and resources. I try to do two weeks’ work in a weekend and I suffer for it.
I’ve learned that I need to choose whether I want to make lots of art or write my own basecode. I can’t do both, which is what I tried to do. I’m going to make that choice from now on, at least in Ludum Dare.
I’ve learned to prepare. I had the warmup weekend, but I didn’t do it the way I should have. I could’ve avoided these mistakes.
I’ve learned that I should be ready to surrender an idea if it isn’t working out. The main reason that I didn’t finish was that I wouldn’t give up my original idea (even when I said that I would) and wound up losing hope at around 8h before the jam deadline, getting distracted, and not finishing.
I’ve learned that I need to stick to a d*mn platform. I failed partly because I derped and decided to switch to a completely different platform. I switched to C++ and SDL, which was a big part of why I failed.
I’ve learned that I don’t enjoy these big projects that much. When the deadline came, I looked at what I had, flopped back into my bed and thought “Thank Sekhmet that’s over with, now I can let that thing go!” I didn’t want to continue with the game that I was working on, and I still don’t.
Where to Go From here
I’m going to move away from these huge projects. It’s really killing me to work on these things and not get anywhere.
I’m considering moving to app development. I can develop a simple game in less than a month, be finished with it, and move on. With publishers like the Chrome App Store and eventually Android and iOS, I stand to make a little bit of money from my work instead of laboring for years on one big thing and not getting anywhere.
Hopefully, developing smaller games will be more fun for me.
People in IRC can expect me to ask them to playtest some of these games, certainly. It’ll be great fun, I think.
Peace, love, and nowhere to go but up,
- Henry