About pwnedu46 (twitter: @pwnedu462)
Ludum Dare 26
After 24 hours, I’m almost done. All that’s left is to add a lose condition, a few more levels, and some polish. Looks like I’m going to make it!
This will be my third LD, and hopefully my first successful one. As long as I can get through Google Code Jam (which just happens to start at about the same time as LD) quickly, I should be good.
Tools I’ll be using:
Platform: I’m up in the air between whether or not I should target Android or PC first. (suggestions?)
Sound: Bfxr and Audacity
Livestream: http://www.twitch.tv/pwnedu46 (XSplit broadcaster)
Edit: OBS runs much better on my computer, and it’s FREEEEEEEEE, so it looks like I’ll be using that instead.
Well, I wasn’t able to complete my game, and don’t have much to show for my work either.
What went right:
- I quickly came up with several ideas and started.
- I learned a lot about the Android SDK
What went wrong:
- I ended up running into the same brick wall — even though I knew objects were moving around on the screen, they weren’t being drawn. I spent all of Saturday tracking down the bug and trying to find the problem. It took me a long time to find a hack to fix it, but it only worked for the first few frames.
- I scrapped several of my ideas and started over because of the drawing bug.
This will be my second Ludum Dare attempt, and hopefully the first I complete. I’ll be using:
- Language: Java
- I will be developing for Android (maybe a desktop port later)
- Images: Paint.net
- Audio: Bfxr
- Wacom drawing tablet
- Android tablet for testing
- Dropbox to host the source
- I may use this virtual joystick if necessary.
I’ll be live-streaming here.
I know it’s not much, but here’s a video of my progress so far. I got the player moving with WASD.