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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About pubby8

pubby8's Trophies

the "pants12 is a bug and that is good" pants12 approval
Awarded by pants on August 20, 2010
Madk Award for Being Painfully Addictive
Awarded by madk on April 26, 2010

pubby8's Archive

SethR of Team Committed Presents: The Big Sleep!

Posted by
Friday, August 19th, 2011 9:49 pm

“A masterpiece of indie gaming” – scott joplin

A fantastical adventure for – YOU – the guy in the game.

http://www.host-a.net/u/pubby8/thebigsleep.zip

SethR has offered a prize of $500,000 unmarked USD to the first person/robot to complete this quest of epic proportions.

The logo should be in black and white

Posted by
Friday, January 21st, 2011 10:38 pm

The logo should be in black and white.
It’s easier to print, and it is easier to adapt.

Please don’t go with one that is very detailed, either!

I’m probably out

Posted by
Saturday, December 18th, 2010 11:54 am

I got a dungeon and maze generator working, but then I realized that I really never like to play roguelikes and that the there really isn’t any other console based game that could fit the theme.

Maybe next time.

roguelike

Posted by
Friday, December 17th, 2010 8:34 pm

Going to do a console roguelike.

Hopefully I can use the 3d console stuff somehow.

Super basecode!

Posted by
Friday, December 17th, 2010 3:20 pm

Look at this demo of basecode

Basecode is like 90% done.

The irc is full of assholes

Posted by
Wednesday, December 15th, 2010 9:05 pm

And I’m entering contest.

Going to make an awesome game.

No basecode (yet).

Anyone up for hardcore?

Posted by
Thursday, December 9th, 2010 10:29 pm

Who wants to join hardcore club?

*Only old, non-OO languages:
Assembly
C
pascal
fortran
BASIC (non-visual of course)
etc

*No libraries except:
standard libraries
OS libraries (windows.h, POSIX, etc)
Very old and classic libraries (such as conio.h)

*All content must be created after theme announced. No basecode or resources.

who is up for challenge?

Playable!

Posted by
Sunday, August 22nd, 2010 8:32 am

screen3

The upgrades work.
The enemy has good AI.

Now, to finish it!

Posted by
Saturday, August 21st, 2010 7:45 pm

screen2

It’s coming along.

Gonna write a ship AI so I can actually play it.

Upgrades

Posted by
Saturday, August 21st, 2010 3:10 pm

Upgrades!

elements

You get to put 5 of these on your space ship.
You win them from killing enemies.

Space ship moves!

Posted by
Friday, August 20th, 2010 9:36 pm

screen1

Yay! It moves around! Now, to add bullets!

Reminds me of spacewar.

First hour and half

Posted by
Friday, August 20th, 2010 8:46 pm

I’m going to do a star-control-like-battle-game.

Every weapon will be a combination of 5 parts.

You will 1v1 a random opponent.

The hardest part will be writing a playable AI.

Why bugs is the answer

Posted by
Thursday, August 19th, 2010 4:52 pm

BUGS:

1. Tiny creatures that live in ground
2. Problems with computers
3. Disease of body
4. Pants12 bugs

I’m in

Posted by
Thursday, August 19th, 2010 2:00 pm

Hopefully I can scrap together something for LD18.

I want to use C++, SDL, GL, etc – but if theme is something that I can’t achieve quickly, I’ll probably switch to GM to get it done faster.

Tools:
gimp
audacity
fl studio/anvil
paint

A working windows version

Posted by
Monday, April 26th, 2010 1:29 pm

screen5

So I hopefully fixed the strange bug happening on other computers. The game should actually be playable! I also fixed a stupid typo that was causing random errors.
Check it out!

Island Guns complete!

Posted by
Sunday, April 25th, 2010 6:55 pm

screen5

Download

So hopefully there aren’t any glitches with it.

Island Guns

Posted by
Sunday, April 25th, 2010 4:27 pm

Is anyone doing a game under the name “Island Guns”?

If not, I’m taking it.

Status

Posted by
Sunday, April 25th, 2010 3:22 pm

screen5

The TD is almost done! I just have to fix all the glitches, test, and polish!

Power!

Posted by
Saturday, April 24th, 2010 5:01 am

screen3

Power has come to the volcanic island!

It’s not scientifically accurate, but still works!

Building placement is go!

Posted by
Saturday, April 24th, 2010 12:03 am

The basic outline of the menu for my TD is done!

It also has building placement.

screen2

Going to sleep now.


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