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The Fae’s Wyrd: The best laid plans

Posted by
Wednesday, October 20th, 2010 11:05 am

(Cross-posted from: my own blog.)

Time for another installment of the developer diaries. When we last left our heroes, they had a plan: make an RPG, The Fae’s Wyrd, in a month. This is the part where the plan goes off the rails.
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The Fae’s Wyrd: Developer Diary

Posted by
Monday, October 11th, 2010 9:08 pm

(Cross posted from An RPG in a month.)

So, what’s happening at Psychoavatar? As I mentioned, we’re working on an RPG in a month for October. So, I figured I’d do a “developer’s diary” type entry. Won’t be daily, but I figure a few postings to give a glimpse at what an accelerated development schedule looks like might be interesting. Not that I shouldn’t be working on it instead….
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The Fae’s Wyrd

Posted by
Saturday, October 2nd, 2010 10:03 pm

I’ll keep this brief so it’s not too spammy for just one game.

I’m working with Over00 (and two lovely artists) to create a game for the October challenge. We’re making an RPG because we’re crazy. Well, my pseudonym is “Psychochild”, so it fits…

The game’s name is The Fae’s Wyrd; fae meaning faerie (fairy) or elfin, wyrd meaning fate or future. It’s also a pun on “the fae is weird”. Over00 challenged me to explain why it’s not a roguelike: it’s not because you’re going to be controlling a party, not a single character. The focus will be more on combat rather than solving neat puzzles, although that might come along in sequels that can be developed over more time.

This is also the first public project for a my new company, Psychoavatar. (I told you we were crazy!) Hopefully this first project won’t kill us. :)

Anyway, I’ll probably be posting a bit on my game development blog as we progress and I’ll post the game up on here when it’s done. Anyway, thanks to the fine folks here for giving a challenge to get us into motion.


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