About PROWNE (twitter: @PROWNE)
That’s right, the development timelapse for World of Destruction is now live on YouTube! It’s 12 minutes long, with each frame being a 5 second interval in real time. The actual development took a solid 31 hours work over the 72 hour period.
For those of you who already tried to play World of Destruction and couldn’t find an opponent, I’m now home and ready to play if you wish to rate our entry.
– PROWNE & TLitten
With 6 minutes left on the Submission Hour counter, Tyler and I finished our game, World of Destruction!
The actual mechanics of our game are quite fun, and it’s hard not to keep your own head from ducking while in a firefight with an enemy tank.
As we were both first time LD’ers (and completing our first real game), we learned quite a few things. Most importantly, never spend too much time on trivial things. If there’s a better/faster way to do something, go for it. I can admit we spent too much time on actually creating the game lobby and not as much time on the game itself as we should have, but all is done. Another thing we learned is to keep your ideas small. Our initial plans for having 3×3 map worlds would’ve taken way too much time to create, so in the end we settled for a map that’s 72×48.
I’ve got my timelapse encoding right now, so expect that later!
My first real game ever completed and my first LD.
The feeling is surreal to be apart of this and to call myself a developer. I’ve always looked up to them and dreamed of being one, but now I can proudly call myself one!
Even though I did no real coding and only artwork/map creation it was still so much fun. Being apart of the process was the best thing ever.
I can’t wait to keep on going and improving my skills.
I want to thank everyone from LD for everything they have done! Thank you for the opportunity to compete!
Both TLitten and myself will be working together in Ludum Dare 23. We’re both quite excited to be participating in our very first LD together. Back in LD22 I attempted to create an entry, but I couldn’t find the motivation or manage to scrape up an idea to make, but this time that’ll change!
Framework: Home-made RPG/Tile Engine (source below)
Audio: Adobe Soundbooth (for mastering), Sonar X1, Bfxr for sound effects
Good luck to everyone else!