Mike Kasprzak, AKA "PoV" is your fearless leader. He plays this role so the others don't have to. He didn't start Ludum Dare, but has been around since the beginning. Even though it's wrong, he speaks the word "Dare" as it would be spoken in English. He does that with "Euler" too, which should make that guy pretty mad.
Mike is a game industry veteran with more than a decade of experience, and multiple console and mobile games to his name. Currently he owns and operates Sykhronics Entertainment, an Independent Game Developer based out of London, Ontario, Canada. Sykhronics is best known for the iPhone game Smiles, which was a finalist in the 2009 Independent Games Festival Mobile, was the winner of the Intel Atom Developer Challenge's "Most Elegant Design" award in 2010, and won the 2011 Developers Choice Award in Transgaming's GameTree.tv Developer Competition. Also PuffBOMB, a classic Ludum Dare entry of his that went on to be a finalist in the Slamdance Guerrilla Game Making Competition and be named a "Top Dog" on legendary gaming archive Home of the Underdogs.
Soon after I’ll be setting up a new mailing list and adding everyone. Due to the number of requests, I haven’t unsubscribed anyone. If you wish to unsubscribe, instructions will be made available as the new list goes live.
Good night email@example.com. It was a good 11 years.
I suppose this was overdue anyway. The mailing list was originally set up to be a common list for some of the older compo/jam events from a decade ago (Ludum Dare, 72HourGDC, PyWeek, etc). Ultimately though, the list was almost always about us.
I still think a mailing list is useful (and of the 3000 members, some of you might too). So I’ll be setting up a dedicated announcement list soon just for us. Only members of the Ludum Dare administration will be able to post.
All this week, help us reduce the thousands of themes submitted to a more manageable size using our patent pending (not really) Sosowski hot-or-not slaughtering technology. Also, my thanks again to Sorceress for helping out.
Well it looks like September is nearly gone, so it’s time to kick off for October Challenge 2013!
The October Challenge is a special Ludum Dare event I started three years ago. More and more people are making games today thanks to Game Jams and events like Ludum Dare. And more and more people talk about selling games, but don’t do it. Well, it’s time to start doing it. Put simply: