Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 16 days, 12 hours, 49 minutes, 4 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    About PoV (twitter: @mikekasprzak)

    Mike Kasprzak, AKA "PoV" is your fearless leader. He plays this role so the others don't have to. He didn't start Ludum Dare, but has been around since the beginning. Even though it's wrong, he speaks the word "Dare" as it would be spoken in English. He does that with "Euler" too, which should make that guy pretty mad.

    Mike is a game industry veteran with more than a decade of experience, and multiple console and mobile games to his name. Currently he owns and operates Sykhronics Entertainment, an Independent Game Developer based out of London, Ontario, Canada. Sykhronics is best known for the iPhone game Smiles, which was a finalist in the 2009 Independent Games Festival Mobile, was the winner of the Intel Atom Developer Challenge's "Most Elegant Design" award in 2010, and won the 2011 Developers Choice Award in Transgaming's GameTree.tv Developer Competition. Also PuffBOMB, a classic Ludum Dare entry of his that went on to be a finalist in the Slamdance Guerrilla Game Making Competition and be named a "Top Dog" on legendary gaming archive Home of the Underdogs.

    Mike is currently working on STACHE.

    Mike was a contributing author on an iPhone book nobody remembers and used to write for independent games website GameTunnel.

    Mike's funny story is that he "won a car" in a compo. He's been a full time independent game developer for too long.

    Company: Sykhronics Entertainment
    Twitter: mikekasprzak
    Blog: TooNormal

    Mike's Notable Compo Entries
    LD12 - towlr [towlr.com]
    72H2 - Zooble [Link]
    LD03 - PuffBOMB [puffbomb.com]
    LD02 - Sheep Strike
    LD01 - Trout!
    LD00 - Fun Game (not actually fun)

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 23
     
     

    PoV's Trophies

    Still Being PoV
    Awarded by dylanigan
    on August 22, 2014
    The "If you got another result than PoV, you are probably wrong" Award
    Awarded by klianc09
    on August 22, 2013
    The Stroustrup Award for Writing a Web-Based Game in C++
    Awarded by Jacob
    on April 24, 2012
    The IRC Math Teacher of the Year Award
    Awarded by Henry McLaughlin
    on October 29, 2011
    Being POV ld20 edition
    Awarded by sol_hsa
    on May 5, 2011
    The "Why Does PoV Get All The Cool Trophies?" Award
    Awarded by Henry McLaughlin
    on December 11, 2010

    PoV's Archive

    What you Like, What you Don’t. Fast Feedback!

    Posted by (twitter: @mikekasprzak)
    Saturday, August 23rd, 2014 8:50 am

    Hey folks! I’ve started taking notes and collecting thoughts on a Ludum Dare website rewrite. What would help is knowing what people are thinking as they use this current website. While you’re participating this weekend, I ask that you come here and leave a comment sharing what you’re thinking. Things you don’t like about the website/event, things that seem wrong, and things you do like about it. No matter how small, the irks and pains, unnecessary things, and even those little moments that make you smile. I have my assumptions, but you telling will be best. :) Thanks!

    EDIT: Don’t be overwhelmed by the number of comments! Don’t even worry about reading them. Repeating what’s been said just reinforces the importance of something.

    Welcome to Ludum Dare 30!

    Posted by (twitter: @mikekasprzak)
    Wednesday, August 20th, 2014 4:11 pm

    As the summer winds down, it’s time for more Ludum Dare!

    Final Round Theme Voting has begun! The highest rated themes from Rounds 1-4 have been collected here for the Final Grand Theme Battl-stravaganza! What theme will be victorious? You decide!

    [ FINAL ROUND ]

    This is the one that counts!

    Keynote

    (more…)

    Warmup Weekend for Ludum Dare 30

    Posted by (twitter: @mikekasprzak)
    Monday, August 11th, 2014 10:23 am

    Are you itching for some Dare? Yeah! Are you ready though? Nope!?! Then between now and the start, you’re encouraged to test your tools. We call it Warmup Weekend (but we don’t mind when you submit, be it today or next week). Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

    Bullet point summary:

    • No rules or limits. This is practice.
    • Learn your development tools! Write some code, run it.
    • Make some art, get it on screen, make it move.
    • Print some text to the screen. Print some text to a log (if applicable).
    • Make some sound, get it in game, make it play.
    • If you’re motivated enough, make your experiments in to a game!
    • Make something that should take “hours”, not 2 days.
    • Then package it up, put it online.
    • No time or day limit. But if you have no other plans this weekend, why not?

    If you like what you’ve done, feel free to share it.

    [ Submit Here | View all Warmup Games ]

    Free Assets for Ludum Dare 30 (Jam Only!)

    Posted by (twitter: @mikekasprzak)
    Saturday, August 9th, 2014 4:27 pm

    Lets try something new!

    Share any freely available assets you make available in the comments. Art, Sound, Music, etc. Remember that the Compo is a solo competition, so assets found here are ONLY FOR THE JAM!

    Ludum Dare 30 Theme Slaughter!!

    Posted by (twitter: @mikekasprzak)
    Saturday, August 9th, 2014 10:28 am

    With over 1900 themes suggested by the community, how do we make that more manageable? With this!

    (more…)

    Ludum Deals for LD30 [11]

    Posted by (twitter: @mikekasprzak)
    Thursday, July 31st, 2014 10:31 am

    Deals! Here is this LD’s list of offers, bargains and other things.

    Development

    • PlayCanvas3D Collaborative HTML5 game dev platform – Get a 12 month Pro account, worth $180, for free if you submit a game to Ludum Dare using the PlayCanvas development platform. Email support@playcanvas.com with your username and a link to your finished game.
    • GameCreatorDrag and Drop Web Game Creator – Access to most features including full analytics during Ludum Dare weekend and the 3 weeks of voting. Use the promo code: Ludumdare30 after registration.
    • Loom SDK TurboMobile Game Development Suite with Live Code and Asset Editing – Create an Account on loomsdk.com, then send an e-mail to Ben and ask about the Ludum Dare Promo to get 12 Months of Turbo for FREE.
    • CraftStudioCooperative Game Making Platform – Free Weekend for Ludum Dare! Get access to all the premium features for Ludum Dare 30!

    Content Creation

    • Pixexix ProProjection Painting Tool – Get Pixexix Pro for 50% off ($15).
    • Pickle EditorSprite and Animation Editor – 25% off (Reg $24.99) with coupon code LD30. Click here to add to cart.
    • Pixel Maker PROPixel Art Painting Tool for Android – Get Pixel Maker PRO for 50% off ($1.99).

    Unity Asset Store

    Game Maker Asset Store

    If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list.

    Also it MUST be relevant to what we do here (i.e. make games).

    Real World Ludum Dare 30 Gatherings [37]

    Posted by (twitter: @mikekasprzak)
    Monday, July 21st, 2014 11:47 am

    While Ludum Dare is typically an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare. Here’s the list:

    If you want your event on the list, post a comment letting me know where your event is. Be sure to include a link to further details (either here on the blog, or elsewhere).

    Discussion: Removing the Source Code requirement

    Posted by (twitter: @mikekasprzak)
    Saturday, June 7th, 2014 11:13 am

    Well, it looks like it’s time to talk about removing the Source Code requirement from Ludum Dare. For 12 years, one of the key differentiating factors between the Compo and Jam has been the requirement for source code. You were never required to GPL the code, just share it. It still belonged to you. Alas, this generosity is getting abused more and more these days.

    Please help me out by posting other reports of abuse in the comments. I seem to get these every so often, but I’ve neglected to keep a record of them. I will add them to the list above.

    Proposal: Source Code is Optional

    There are definite benefits to everyone sharing source code, so we don’t want to discourage it. But at the same time, the internet sometimes abuses good thing, and the source code has been abused for a few years now. Not to mention, some companies make it difficult to report fraudulent apps, so I would rather err on the side of the community and make it entirely optional. That’s my thinking anyway.

    This ultimately means that the difference between the Compo and the Jam are the following:

    • Compo is Solo, Jam is Solo or Teams
    • Compo is 48 hours, Jam is 72 hours
    • Compo assets must be created in 48 hours, yourself. Jam assets can come from anywhere (pre-existing, Google Image Search, etc). In a way, using 3rd party assets is *like* working in a team, even if you’re solo.

    Share your thoughts in the comments.

    For reference, an older discussion on this topic.

    MiniLD 51: Revenge of the Tool Jam

    Posted by (twitter: @mikekasprzak)
    Thursday, May 22nd, 2014 7:33 am

    A long long time ago I ran a MiniLD event we’ve nicknamed the Tool Jam. My lovely minions did some digging, and weren’t able to get ahold of the original MiniLD 51 organizer, and asked that I bring back the Tool Jam. So, lets do another Tool Jam!

    Tool Jam

    The goal of the Tool Jam is NOT to make a game, but to make something that will make it easier for you or others to make games.

    What do you make? Think about the last Ludum Dare(s) you participated in, whether you finished a game or not. What’s one thing that got in your way, and stopped you from finishing faster (or at all)? Build that.

    Small libraries, standalone tools, conversion utilities, Unity assets, algorithms, whitepapers, etc. Think about your process, and what can be improved about it. This MiniLD is all about process.

    A long time ago (in a galaxy far far away), DrPetter created a wonderful tool for randomly generating sound effects call sfxr. Today, it and its derivatives have become the staple of sound effect creation for Game Jams (and many Indie Games too). The original Tool Jam was inspired by this wonderful contribution DrPetter made to the community.

    The Tool Jam will take place this weekend (May 24th-25th), but for the sake of poor timing we’ll run it again next weekend (May 31st-June 1st), and leave submissions open until the end of the week. Typically, MiniLD events should take place entirely in their own months, but we’re announcing this one waaay too last minute.

    [ SUBMIT | VIEW ALL ]

    August Date Check

    Posted by (twitter: @mikekasprzak)
    Saturday, May 3rd, 2014 11:49 am

    Lets see what weekends there are Game Industry/Demo Scene/Indie related things going on in August.

    • August 2-3 – Assembly 2014 (Finland)
    • August 9-10 – Full Indie Summit (Vancouver), SIGGRAPH (Vancouver), GDC Europe (11th)
    • August 16-17 – Gamescom (Germany)
    • August 23-24 – ?? ** This SMELLS Like a good weekend for LD30 **
    • August 30-31 – PAX Prime (Seattle), PAX Dev (27-28)

    - Evo is in July (11th-13th), so no conflict.

    Under the Surface

    Posted by (twitter: @mikekasprzak)
    Friday, April 25th, 2014 7:05 pm

    UnderTheSurface

    Welcome to Ludum Dare 29′er!

    Posted by (twitter: @mikekasprzak)
    Wednesday, April 23rd, 2014 3:57 pm

    Hey! 2014! Year 12! It’s Ludum Dare time! Woo!

    Final Round Theme Voting has begun! The highest rated themes from Rounds 1-4 have been collected here for the Final Grand Theme Battle! Who will be victorious? You decide!

    [ FINAL ROUND ]

    Yeah! Final Round!

    Keynote

    Keynoting Ludum Dare 29 is Eniko, telling her story of Ludum Dareness.

    (more…)

    Warmup Weekend – Ludum Dare 29

    Posted by (twitter: @mikekasprzak)
    Wednesday, April 16th, 2014 11:39 am

    Are you psyched for Ludum Dare 29? Yeah! Are you ready for Ludum Dare 29? No!?? Then between now and Ludum Dare 29′s start time, you’re encouraged to test your tools. We call it Warmup Weekend (but we don’t mind if you’re early or late). Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

    Bullet point summary:

    • No rules or limits. This is practice.
    • Learn your development tools! Write some code, run it.
    • Make some art, get it on screen, make it move.
    • Print some text to the screen. Print some text to a log (if applicable).
    • Make some sound, get it in game, make it play.
    • If you’re motivated enough, make your experiments in to a game!
    • Make something that should take “hours”, not 2 days.
    • Then package it up, put it online.
    • No time or day limit. But if you have no other plans this weekend, why not?

    If you like what you’ve done, feel free to share it.

    [ Submit Here | View all Warmup Games ]

    Discussion: Lets talk about Live Video

    Posted by (twitter: @mikekasprzak)
    Thursday, April 10th, 2014 6:29 pm

    Streamers! Lets have a chat.

    So we’ve got a cool Twitch widget in the sidebar. Well, I think it’s cool. Me, I like to flip through the various broadcasts streaming during our main events. It’s kind-of like I’m spying on you, but it’s okay, we’re cool right? ;)

    One of the main criticisms of the Widget is that it really only shows the most popular streamers. During main events, this can be especially frustrating when there are hundreds of fellow participants streaming. During the off season it’s less of a problem. One suggestion I seem to get often is having random streams in the widget, which would help, but at the same time I think there’s merit in knowing who’s popular too. The solution is probably some combination of both, but at the moment I’m unaware of a way to get random streams from Twitch. If you have any other suggestions, feel free.

    And on a related note, is anyone broadcasting on a schedule? Are you good at keeping that schedule? Share any other insight in to ‘being scheduled’. Would a shared TV Guide be of any use to anyone (broadcasters, viewers)? Are we missing good streams due to a lack of a good directory?

    I’ll admit, I’m really kind of fascinated by this video stuff. When I’m not working on games, I’ll often find myself watching a stream (long live NASL), or big tournaments (can’t wait for Evo). What we do (making games) is very niche, and probably not the most exciting thing to watch either. But I don’t really care about that fact. I like it. I like what everyone is doing. I want to do more of it too.

    So lets spitball. What do you like? What sucks? What would be awesome?

    Talk about your streaming habits, as a broadcaster or a viewer. Is it a once in a blue moon thing for you? Do you mix it up with some gaming? Maybe you think it’s dumb? I can’t do everything, but I still want to hear it.

    I don’t know where else to ask this. I don’t know any other community of gamedev streamers.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]