Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About Manik Sinha

I've been making games since 2006. Most of them are puzzle games. I used C++ and conio2 (http://conio.sourceforge.net/) library to make games for the windows command line. You can get them here (http://dl.dropbox.com/u/69417482/manik_sinha_cli_games.zip). I was planning on releasing them as free software, but unfortunately I lost the source code.

Lately I've switched to using processing and processing.js. I've made some unpublished games already, and will try to get a link when I can.

A few of my favorite games are: Aquaria, Geomtry Wars, Mutant Storm, Cho Ren Sha, Tekkyuuman, Infantry, and Starcraft.

Entries

 
Ludum Dare 23

Manik Sinha's Trophies

Manik Sinha's Archive

tip for people using processing.js

Posted by
Saturday, April 21st, 2012 7:14 pm

If you’re using ArrayList, don’t give it an initial value. Anotherwords don’t do this:

ArrayList enemies;
enemies = new ArrayList(20);

I wasted too much time trying to figure that out. It was working fine in processing, but in the webbrowser it wasn’t working. Just leave it blank:

ArrayList enemies;
enemies = new ArrayList();

 

wasted time but i guess i learned something

Posted by
Saturday, April 21st, 2012 5:29 pm

Wasting hours trying to get html5 audio to loop properly. I have no idea what I’m doing, but I suppose I did find a big potential problem. Apparently there is a thing called same-origin policy – you can look it up. Anyway I fixed it, and now it works in chrome and opera also. Firefox was working all along that’s why I didn’t notice until now. http://dl.dropbox.com/u/69417482/capture3.zip

There is music now. This is previous post with screenshot and instructions http://www.ludumdare.com/compo/?p=125759

Sigh I feel less like I’m making a game than solving technical problems.

first semi-decent working version

Posted by
Saturday, April 21st, 2012 12:47 pm

So far in my game, you are a mighty moving square, and you try to capture circles by placing gray walls around them. Very creative isn’t it?

Anyway, you move with arrow keys. Hold shift to go fast. Press z to place a wall. Also you can’t place more than 15 walls at a time. The old ones disappear one by one as you place more walls.

You can try it out here http://dl.dropbox.com/u/69417482/capture2.zip .

It’s a zip file instead of a webpage because well I don’t have a webserver and dropbox is not meant for webserving. Just open tinyworld.html after you decompress it to play.

You’ll need a browser capable of html5. I’m using firefox11. If you have that it should definitely work fine. I don’t guarantee the link will stay alive after compo ends.

”"

end of first night

Posted by
Saturday, April 21st, 2012 12:57 am

My first ludum dare. I’m using processing. So far I have an odd game where you are a maroon square on a grid and pinks squares move randomly. You can place blue blocks on grid, and if the pink squares’ path is blocked they die. Yes it is a weird game, but that’s what I puked out of my head so far. Hopefully it will turn out to be an interesting game.


All posts, images, and comments are owned by their creators.

[cache: storing page]