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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Monstroyka / Algae Eaters

Posted by PleasingFungus
Monday, July 27th, 2009 11:24 am

This game started as something vaguely inspired by the Grow series; now it’s a sandbox tower defence. Also, in my extremely humble, unbiased opinion, it’s pretty cool.

Link is here, with a standing bug involving complex mazes. (Sorry.) May try to create an improved version later, involving more stuff and a fix to that bug, but it’s pretty okay right now.

Early game.

If you encounter any bugs besides that one (it’ll manifest as the red dudes attacking your towers when you’ve left them a clear path), please leave a comment. Also: Enjoy! (If possible.)

(Note: If you haven’t found a way to use stone, you haven’t seen everything there is yet.)

Edit: new version here, with a number of bug fixes and improvements. Feedback totally welcomed.

Edit Edit: Even newer version! Will probably move future updates to a Tigsource thread henceforth. Huzzah!

“Domestic Violence”

Posted by PleasingFungus
Wednesday, July 15th, 2009 8:30 pm

Prompted by Superdotman, I’ve been working on my own Domestic Violence game, helpfully titled ‘Domestic Violence’. (I actually started after the deadline – the original one – so it is hardly any later now than it was to start with!) I did not really feel like making a game about depressing real-life things. So instead, I made a game about houses beating each-other up with cannons and giant wrecking-balls.

Domestic Violence

The thing on the left is a mobile home, shooting at me with its cannon. (It is also like a Siege Tank from Starcraft, just because I really liked the way they deployed.)

Anyway, that is a thing.

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