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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About PJ Pretorius (twitter: @pjpdev)

Young indie developer from South Africa

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I’m in LD22

Posted by (twitter: @pjpdev)
Friday, December 16th, 2011 6:31 pm

Hi there everyone. This is my third LD entry. My tools are:

Environment: Stencyl
Graphics: Blender and GIMP
Sound: Bfxr
Music: LMMS

Good luck to everybody. Make some great games.

I made it… by luck.

Posted by (twitter: @pjpdev)
Sunday, May 1st, 2011 8:43 pm

I managed to submit my entry just before the deadline. I got kinda stressed out, especially after I wisely decided to go for another idea halfway in. So I did my postmortem the visual style  http://www.youtube.com/watch?v=snNehSZ-KxI.

Another lost soul enters LD20

Posted by (twitter: @pjpdev)
Thursday, April 28th, 2011 8:20 am

I’ll be entering this Ludum Dare for sure, and hopefully I’ll get a game done in time.

This time I’ll be using:

  • Java + Slick2D
  • Blender and GIMP for graphics
  • sfxr + LMMS for audio, and
  • Caffeine to stay awake…

Good luck to all participating.

Terrible day 1

Posted by (twitter: @pjpdev)
Saturday, August 21st, 2010 4:20 pm

Day 1 is so to say finished… But I didn’t get much done. Apart from sleeping too late, my original idea didn’t work out so great either. So yep, it was back to the drawing board for me. Hopefully I’ll get it done before the time runs out. If not then I’ll make it a Jam entry (if it’s allowed)

I’m back for MOAR!!!

Posted by (twitter: @pjpdev)
Friday, August 20th, 2010 9:54 am

moar02

Hey everyone.

This will be my second Ludum Dare and learned well from my mistakes from LD#17 :-D . Can’t wait to hear what the theme is…

Stuff I’ll be using:

Game Dev Kit: Game Editor, or Java with Slick2D… Depends on how I feel when the compo starts.

Sound & Music: sfxr, LMMS and Ardour

Graphics: The GIMP and Blender (Rendered images)

Too much to do, too little time…

Posted by (twitter: @pjpdev)
Sunday, April 25th, 2010 4:47 pm

Guess I’m not gonna make it… Went a little too big on this one and didn’t plan it well. I’ll have to remember the 5-Ps next time: Preplanning Prevents Piss Poor Performance

PJP Dev’s Desk

Posted by (twitter: @pjpdev)
Friday, April 23rd, 2010 4:21 pm

Here’s a shot of my workspace for this weekend. It’s not the best of setups, but it does what I want it to.

PJPDev Workspace

First LD and a shbeer advantage :D

Posted by (twitter: @pjpdev)
Wednesday, April 21st, 2010 1:54 pm

Well, hello to all the peepz… :-D

This is my first Ludum Dare, and I’m quite excited about it. 48 hours of game development, caffeine and because its pay-week (YAY!!), b3er. Whoo, that might turn out to be interesting.

I have a pretty much straight forward toolset…

IDE/Compiler: Lazarus/FPC (Yep, I’m doin’ it in Pascal)

Libraries: JEDI-SDL, OpenGL

Graphics: Blender and GIMP

Sound and Music: LMMS (Linux Multimedia Studio) and Audacity

and of course… some beers :-D

Anywayz… Good luck to all of you.


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