17-year old indie game developer that also loves game jams! :D
About Pixelbear (twitter: @@PixelbearGames)
The last couple of times I’ve been in for the compo, but this time I’m working with someone else, so it’s Jam time! The person in question is the lovely Lianne Booton (@Liannethy on Twitter ) – I am SUPER excited to be making a game with her as her art is freakin’ awesome. Like. Really awesome.
Anyway, tools of the trade (for me at least) are the usual:
- Flash CS4
- Photoshop Cs4
- Audacity/BFXR (if needed!)
Good luck to everyone! I’ll be blogging and looking at everyone else’s work!
Yeah! Here’s the timelapse to my game, which is available here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7477
Thanks for all of the ratings so far!
My game just got submitted! Play it here:
My first day of Ludum Dare has been SUPER productive! I love it when it’s like that. I’ve managed to get all of the graphics done (minus a crouching sprite, which I’m make right after this post!). I’ve also finished all of the sound design (maybe) and programming is 50% done. I’m going to spend tomorrow planning out my enemy’s AI properly, so it feels like you’re actually playing against someone – I have a feeling I can’t just dive into the code for this one!
Anyway, here’s a screenshot of a screaming goat with terribly trippy things happening in the background (all animated ):
Progress with my game has been going well! But before I go on about that, here’s a picture of my breakfast (grated cheese and rocket sandwich <3) and cheese strings, with a packet of choccy digestives. Yum. Also, I’m a coeliac, hence the tiny bread and “Free From” food.
The game has been coming along well! My idea was a sort of western bandit thing, but simplified down to just one fight between you and the town’s hero. I’m doing this, as I’ve never really programmed any AI before, so I fancied spending my time creating a worthwhile enemy. Here’s a picture of the game, along with its FUNKY graphics style:
This is the first screenshot of my game. The game will be a sort of defense game where you build up the environment and place towers on it to defend from multiple waves of enemies. The difference in this is that you take materials from your dead enemies to construct your towers and upgrade them. It’s working well so far – level scrolling, player movement and tile placement are all in. Next I’ll be working on placing towers and having enemy spawns!
After 2 days of laid back programming, I decided to pretty it up a bit to allow for a screenshot. I’m used to pixel art, but I’ve gone for a more cartoony, wobbly-edge… thing. It’s going to be a puzzle/adventure game with items and whatnot, but right now there’s none of that. At the moment, I can generate a room, move the player about (with hit detection), push and pull boxes, and trigger doors with boxes by moving them onto a switch.
This is one of the things I love about Ludum Dare: playing all of the games helps me to get inspired by all of the brilliant ideas that people come up with – be it the art style, the type of game, the way a narration is played out; anything!
My biggest bit of inspiration during this Ludum Dare has been “Plan M”. God I loved that so much, and it’s made me want to create a fun and humorous adventure game myself! What games have you played that inspired you the most?
You can play my game here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7477
I’m proud of my game! The sound is pretty sucky, but I have next to no experience in that. Timelapse included!
Everytime I try to upload to Kongregate, I get an error. Is anyone else having this problem?
My game is very near completion! All I have left to do now is added effects/polish and sound! I have instructions in game, lots of animations and as far as I can tell – no bugs! Very pleased with what I have now, and it’s great fun to play!
Really well! I woke up this morning and spent about half an hour getting ideas. I eventually chose an idea, and I’ve stuck with it since! Right now I’ve done absolutely no art whatsoever (so every asset is a delicious placeholder), but the code is almost 100% complete. My game is fully playable, including a win state, upgrades, enemies and other funky stuff.
There’s quite a lot going on here. Basically you’re a creature that decided to attack a random planet. The planet defends itself, while you evolve (upgrade ;D) to become stronger, until you’re completely maxed out – at this point, you can destroy the planet. It gets pretty hectic! I’m also quite proud of myself, since this is the first game where I’ve used a lot of maths for the core mechanics. All of the orbiting and shooting is great fun!
This will be my third Ludum Dare! Although, the last one didn’t go to plan, and I ended up not submitting.
In the previous competitions, I only went for the Jam, as I wanted to do it with friends. However this time, I will be entering the competition. I’ll be programming in AS3!
- Flash CS4
- Photoshop CS4
Good luck to everyone!
Started programming 2 hours and 20 minutes ago, and I’ve managed to get a lot done in that time. Right now there are a lot of placeholder images, since my friend (who will show up later) is doing the graphics. Here’s what I have so far:
Right now it’s just a grid area with land and water, with drag and drop functionality of those other two tiles. Not quite sure how the gameplay is going to evolve with this one, but I like the idea. You may also notice I took a photograph of my desk (and used Photoshop to get a flat piece of graph paper in). My friend and I are planning to have all of the graphics drawn on paper to add a little twist to this “Tiny World” theme.
Alright, breakfast, then back to it (with Pink Floyd playing in the background )!
Although exam season is dawning, I can’t miss upon a chance to enter Ludum Dare. Since I’m going to be revising a lot, I’m going to focus a lot less on graphics (unlike last time) and focus more on innovation and gameplay.
- Graphics: Photoshop CS4
- Programming: Actionscript 3
- Sound: Bfxr
I’m not sure if I’ll be entering the competition or jam – it depends if my friends are available for that weekend. Happy to be part of the 10th year anniversary!
After finishing my game “Follow” (and then fixing a few bugs after release <.<), I put together this timelapse.
Warning – I recorded my voice for the beginning of it. =P
“Follow” is complete, and we’re just testing it now! I’ll submit it in a few hours, as I have to go somewhere. The game is basically a simple point and click adventure with a movement mechanics and weird item dropping controls. The primary focuses for this have been the graphics and story.
This has been my very first Ludum Dare (very first game making competition, in fact!) and I’m extremely pleased with the result. =)
We named the game “Follow” (was originally “StalkHer”, but that sounded kind of… yeeeaaah…). It’s almost finished; this is a list of things left to implement:
- An ending scene
- Some animations
Had an extremely productive day – about 15 hours of work, and one hour’s break. The game is nearing completion. I’ve done so much in one day, I may be able to add more than I first anticipated! Here’s what is complete:
- Practically all of the graphics. There’s one or two backgrounds that we haven’t done yet, plus a few animations.
- Practically all of the coding. It’s all there, it’s just a case of adding little bits on to allow the continuation of the plot.
- All of the sound. My friend did a wonderful job of producing the music. I attempted some sound, then he bettered me. =P
- A draft of the script. I’m calling it a draft now, as we’ve been talking about changing it. We know exactly what we want from the story now, though.
I’m doing the Ludum Dare Jam, and my friends finally turned up about 5 hours ago. Since then, we’ve been chugging through the game at a rather fast pace. Almost all of the graphics are done, the engine is as developed as it can be at this stage and we even have some music!
However, there isn’t much gameplay yet. I’ve been making sure the story is working and the map is completely done before I start adding items to pick up and use.
Here’s a screenshot: