I cant make games yet....
Not good games anyway
I cant make games yet....
Ludum Dare 23
Ludum Dare 22
Ludum Dare 20
I cant seem to get a decent result from my ships guns- if I was using a different driving mechanic then yeah it could work, but as is it seems impossible.
At this rate I may just release bumper spaceships.
I, by asking many people across the internet have finally been told how to make those godamn warp walls work. Its brilliant- the ships race around and everything- now to add weapons.
These warp walls are as bad as gravity- I solve one problem by flipping it on its belly but cause another- joy of joys.
Anyhow- since this is irratating me I shall try and implement a weapons and damage system to the game.
My Plan is to have a one keyboard starfighter game set above a small moon- filling the small world theme-
So far I have managed to get one players movement working- three warp walls (fourths not playing ball) and a backdrop which is less ugly then I could have ever envisioned-better progress made then expected.
Concious, but barely.
I took a nap on the sofa and woke up two hours later then intended- the theme is not one I was going to have and easy time working with- I’m going to go to bed then think.
Hey- its me again- the guy who makes completely uninspired ugly game maker games. What’s that you say- No, please, no more? Sorry but this time I’m inspired and the theme announcement will show me what to for this torney.
Obviously I’m still using game maker so don’t expect anything particularly good but I do have a couple of ideas which could be entertaining- one thing I’m sure about though- I’m making a multi-player game.
Today we have accomplished a huge amount, from almost finishing the engine to getting the vast majority of the art done. Tomorrow we will be doing level design and bughunting, and having our release. Expect a very decent top down shooter/dungeon crawler
Things are much easier now My buddys joined in. I don’t have to mess around with actually making the game, I can simply go back to doing the art which is my forte. Look forward to our game because it could now actually be good, also we might have a vaguely playable demo tomorrow (no promises).
It appears my Jam buddy has returned, so I shall be retreating from the compo proper and joining the games jam. Pity that, I quite liked my prototype, but with the framework we’ve previously developed I think we could produce something better.
Motivation- I needs its.
I have got to the stage where I have some of the base game down, but its not yet playable. This seems to me as the trickiest bit of the day.
I plan for a top down shooter set in a steampunk dungeon full of robots. I hope I’m successful in getting this done, and if it goes well I may try and put in procedural generation. I’m almost certainly soloing it in the compo.
The last Time I tried ludum dare I finished. I had a buggy mess of a game, but paradox would have released it. This time I may be entering the compo or the jam, not sure yet, depends if the person who I’m meant to be jamming with appears. If not, I’m going to try for the compo.
I will be using game maker 8, probably windows sound recorder, ms paint (feel the love for paint) and anything else I can get my paws on.
Good luck to my fellow Dareists.
I am nearly done, but with only 3 hours left, it could be a close one.
Everything I have done has failed now for no reason I can understand
I hate making things
I am in. I can’t code, I can hardly draw sprites, and I haven’t even got a vision. But I am still totally and completely in!
Using a old version of game maker to do the gameplay and sprites, while using uncopyrighted music as the sound track. I will probably find a use for that sound effect thingy too.
Hope you lot enjoy the compo,